Difference between revisions of "KCD Documentation"
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*[[WH_Database_Tool|WH_Database_Tool]] | *[[WH_Database_Tool|WH_Database_Tool]] | ||
*[[DataBase_view|DataBase View]] | *[[DataBase_view|DataBase View]] | ||
− | *[[WH_Binding_Tool]] | + | *[[WH_Binding_Tool|WH_Binding_Tool]] |
− | *[[WH_Clothing_Elements_Editor]] | + | *[[WH_Clothing_Elements_Editor|WH_Clothing_Elements_Editor]] |
− | *[[Replay_Tool]] | + | *[[Replay_Tool|Replay_Tool]] |
*[[KCD_Haste|Haste]] | *[[KCD_Haste|Haste]] | ||
Line 47: | Line 47: | ||
*[[Attachments|Attachments]] | *[[Attachments|Attachments]] | ||
− | + | == Enviro/3D Art == | |
+ | |||
+ | == Crime == | ||
+ | |||
+ | *[[Ownership_trespass|Ownership, Trespass]] | ||
+ | *[[Factions,_Superfactions_Documentation|Factions, Superfactions]] | ||
+ | *[[Social_classes|Social Classes]] | ||
+ | *[[Guards_garrison|Guards/Garrison]] | ||
+ | *[[Jail|Jail]] | ||
+ | |||
+ | == Database == | ||
+ | |||
+ | *[[Database_Documentation|Items]] | ||
+ | **[[Clothing_Items_Documentation|Clothing]] | ||
+ | **[[Weapons_Documentation|Weapons]] | ||
+ | **[[Books_letters|Books and Letters]] | ||
+ | **[[Alchemy|Alchemy]] | ||
+ | **[[Other|Other]] | ||
+ | *[[Strings_In_Database_Documentation|String in database]] | ||
== Other == | == Other == | ||
*[[Dialog_System_Documentation|Dialog System]] | *[[Dialog_System_Documentation|Dialog System]] | ||
− | |||
*[[Link_Network_Documentation|Link Network]] | *[[Link_Network_Documentation|Link Network]] | ||
− | *[[MBT_Trees|Modular Behavioral Trees]] | + | *[[MBT_Trees|Modular Behavioral Trees (MBT)]] |
*[[NPCs,_Souls,_Roles,_Metaroles,_Characters,_Brains_Documentation|NPCs, Souls, Roles, Metaroles, Characters, Brains]] | *[[NPCs,_Souls,_Roles,_Metaroles,_Characters,_Brains_Documentation|NPCs, Souls, Roles, Metaroles, Characters, Brains]] | ||
*[[Quest_Smart_Object_Template_Documentation|Quest Smart Object Template]] | *[[Quest_Smart_Object_Template_Documentation|Quest Smart Object Template]] | ||
*[[Quest_System_Documentation|Quest System]] | *[[Quest_System_Documentation|Quest System]] | ||
− | *[[Smart_Entities_Documentation|Smart Entities]] | + | *[[Smart_Entities_Documentation|Smart Entities (Smart Areas, Smart Objects, AI actors)]] |
+ | *[[Layer_(export)_profiles|Layer Profiles, streaming]] | ||
+ | *[[Link_Network_Documentation|Link Network]] | ||
+ | *[[Prefabs_and_SmartObjects_Documentation|Prefabs]] | ||
+ | *[[Save_load|Save/Load]] | ||
+ | *[[Shops_Documentation|Shops]] | ||
+ | *[[WH_Inventory_Editor|Inventories]] | ||
+ | *[[Respawn|Respawn]] | ||
+ | *[[Locations|Locations]] | ||
+ | *[[Level_Documentation|Levels, level switching]] | ||
+ | *[[Perception|Perception]] | ||
+ | *[[Doors_Documentation|Doors]] | ||
+ | *[[Beds|Beds]] | ||
+ | *[[Slots_Documentation|Tools and Slots]] | ||
+ | *[[Quest_System_Documentation|Quests]] | ||
+ | *[[Stash_Documentation|Stashes]] | ||
+ | *[[Tutorials|Game Tutorials]] | ||
+ | *[[Death|Death]] | ||
+ | *[[Unconsciousness|Unconsciousness]] | ||
+ | *[[Animals_Documentation|Animal Spawner]] | ||
+ | *[[NPC_trashing|NPC trashing]] | ||
+ | *[[NPC_protection|NPC protection (VIP status, VIP revive and death persistence)]] | ||
+ | *[[Reputation|Reputation]] | ||
+ | *[[Sound_modding_in_KCD|Sound and Music]] | ||
+ | *[[Points_of_interest|POI (Point Of Interest)]] | ||
+ | *[[Types_of_time|Types of Time, time ratio]] | ||
+ | *[[AI_Navigation|AI Navigation (paths and Navmesh)]] | ||
+ | |||
+ | == QA == | ||
+ | |||
+ | *[[Content_testing|Content testing]] | ||
+ | |||
+ | == Scripting == | ||
+ | |||
+ | *[[LODs_Documentation|AI LOD]] | ||
+ | *[[Triggers|Triggers]] | ||
+ | *[[Expression_Evaluator_Documentation|Expression Evaluator]] | ||
+ | *[[Script_utilities|Script Utilities]] | ||
+ | **[[Battle_systems|Battle systems]] | ||
+ | **[[Do_Next_Behavior|doNextBehavior]] | ||
+ | **[[Horses|Horses]] | ||
+ | **[[Timekeeper|Timekeeper]] | ||
+ | *[[Timers|Timers]] | ||
+ | *[[Formations|Formations]] | ||
+ | *[[Dialogs|Dialogs]] | ||
+ | **[[Bribe|Bribe]] | ||
+ | **[[Skill_checks|Skill checks]] | ||
+ | **[[Haggle|Haggle]] | ||
+ | **[[Cutscenes|Cutscenes]] | ||
+ | **[[Migration|Migration]] | ||
+ | *[[Dog_companion|Dog Companion]] | ||
+ | *[[LUA_utils|LUA Utils]] | ||
+ | *[[Subscriptions|Subscriptions]] | ||
+ | **[[Hit|Hit]] | ||
+ | **[[Combat|Combat]] | ||
+ | **[[Perception|Perception]] | ||
+ | **[[Information|Information]] | ||
+ | *[[Contexts|Contexts]] | ||
+ | *[[ChangeClothes_system|ChangeClothes system]] | ||
+ | *[[Fun_manager|Fun manager]] | ||
*[[Player_Brain_Documentation|Player brain]] | *[[Player_Brain_Documentation|Player brain]] | ||
− | *[[ | + | *[[Consequences_of_pausing_the_World_Time|Consequences of pausing the World Time]] |
− | *[[ | + | *[[Situations|Situations]] |
− | **[[ | + | *[[Leave_level|Leave Level]] |
+ | *[[Basic_quest_tree_template|Basic Quest Tree template]] | ||
+ | *[[NPC_daycycle_brain|NPC Daycycle brain]] | ||
+ | *[[MBT_nodes|MBT nodes]] | ||
+ | |||
+ | == Minigames == | ||
+ | |||
+ | *[[Alchemy_recipes|Alchemy, recipes]] | ||
+ | *[[Dice|Dice]] | ||
+ | *[[Lockpicking|Lockpicking]] | ||
+ | |||
+ | == RPG == | ||
+ | |||
+ | *[[Buffs_in_KCD|Buffs]] | ||
+ | *[[Alcoholism|Alcoholism]] | ||
− | | + | |
[[Category:Documentation]] | [[Category:Documentation]] |
Latest revision as of 21:11, 6 March 2020
Kingdom Come: Deliverance
Kingdom Come: Deliverance is an action role-playing video game developed by Warhorse Studios and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate content. Released: 2018 Genre: RPG Engine: CRYENGINE |
Contents
LUA functions exposed from code
Console Commands and CVars
Tools
CE Tools
- WH Flow Graph
- WH Inventory Editor
- WH NPC Editor
- WH XGEN NPC Editor
- WH_Database_Tool
- DataBase View
- WH_Binding_Tool
- WH_Clothing_Elements_Editor
- Replay_Tool
- Haste
Game Concepts & Tech Basis
Animations
Character Art
Enviro/3D Art
Crime
Database
Other
- Dialog System
- Link Network
- Modular Behavioral Trees (MBT)
- NPCs, Souls, Roles, Metaroles, Characters, Brains
- Quest Smart Object Template
- Quest System
- Smart Entities (Smart Areas, Smart Objects, AI actors)
- Layer Profiles, streaming
- Link Network
- Prefabs
- Save/Load
- Shops
- Inventories
- Respawn
- Locations
- Levels, level switching
- Perception
- Doors
- Beds
- Tools and Slots
- Quests
- Stashes
- Game Tutorials
- Death
- Unconsciousness
- Animal Spawner
- NPC trashing
- NPC protection (VIP status, VIP revive and death persistence)
- Reputation
- Sound and Music
- POI (Point Of Interest)
- Types of Time, time ratio
- AI Navigation (paths and Navmesh)
QA
Scripting
- AI LOD
- Triggers
- Expression Evaluator
- Script Utilities
- Timers
- Formations
- Dialogs
- Dog Companion
- LUA Utils
- Subscriptions
- Contexts
- ChangeClothes system
- Fun manager
- Player brain
- Consequences of pausing the World Time
- Situations
- Leave Level
- Basic Quest Tree template
- NPC Daycycle brain
- MBT nodes
Minigames
RPG