KCD Documentation
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Kingdom Come: Deliverance
Kingdom Come: Deliverance is an action role-playing video game developed by Warhorse Studios and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate content. Released: 2018 Genre: RPG Engine: CRYENGINE |
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Contents
LUA functions exposed from code
Console Commands and CVars
Tools
CE Tools
- WH Flow Graph
- WH Inventory Editor
- WH NPC Editor
- WH XGEN NPC Editor
- WH_Database_Tool
- DataBase View
- WH_Binding_Tool
- WH_Clothing_Elements_Editor
- Replay_Tool
- Haste
Game Concepts & Tech Basis
Animations
Character Art
Enviro/3D Art
Crime
Database
Other
- Dialog System
- Link Network
- Modular Behavioral Trees (MBT)
- NPCs, Souls, Roles, Metaroles, Characters, Brains
- Quest Smart Object Template
- Quest System
- Smart Entities (Smart Areas, Smart Objects, AI actors)
- Layer Profiles, streaming
- Link Network
- Prefabs
- Save/Load
- Shops
- Inventories
- Respawn
- Locations
- Levels, level switching
- Perception
- Doors
- Beds
- Tools and Slots
- Quests
- Stashes
- Game Tutorials
- Death
- Unconsciousness
- Animal Spawner
- NPC trashing
- NPC protection (VIP status, VIP revive and death persistence)
- Reputation
- Sound and Music
- POI (Point Of Interest)
- Types of Time, time ratio
- AI Navigation (paths and Navmesh)
QA
Scripting
- AI LOD
- Triggers
- Expression Evaluator
- Script Utilities
- Timers
- Formations
- Dialogs
- Dog Companion
- LUA Utils
- Subscriptions
- Contexts
- ChangeClothes system
- Fun manager
- Player brain
- Consequences of pausing the World Time
- Situations
- Leave Level
- Basic Quest Tree template
- NPC Daycycle brain
- MBT nodes
Minigames
RPG