Lighting Documentation

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This is a guidepost for pages about lighting.

Lighting in our game consists of few different systems working together, each contributing to some aspect on some scale:

  • SVOTI - used for global ambient
  • Environment probes - used for ambient specularity, modified by SVOTI
  • Lights - used for diffuse and specular lighting from local light sources
  • Reflex lights - used for diffuse and specular lighting from light portals (doors, windows...)
  • Ambient lights - used for changes to ambient caused by local sources
  • 3pl lighting - in-shader lighting for characters, but can be turned on any illum or humanskin shader