Chests Documentation
Model
- Visual mesh with interior (very simple)
- Easily recognizable which side is front (with the lock) and which is rear
- Lock slot
- Naming convention – must use "-" (dash) instead of "_" (underscore) in the name of the chest because of CGA animation naming convention. For example: chest-a
- export as CGA
- location: Data\objects\manmade\common_furniture\chests
Animation
- How to create and export CGA and ANM.
- Two animations – open and close
- 25 frames per one animation is ok, opening angle 10°
- naming: chest-a_open, chest-a_close
- export as ANM
Editor
Chest is always placed into level as prefab: SmartObjects/Chests