Difference between revisions of "Working with animations in Skyrim"

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# Go grab [http://www.skyrimnexus.com/downloads/file.php?id=1797 Havok Command Line Tools 1.3]. Install this preferably in the same folder as your temporary folder with the animations.
 
# Go grab [http://www.skyrimnexus.com/downloads/file.php?id=1797 Havok Command Line Tools 1.3]. Install this preferably in the same folder as your temporary folder with the animations.
 
# Make a new temporary subfolder (i.e. "anim-out") in the temporary folder you used above. The resulting folder structure looks something like this:
 
# Make a new temporary subfolder (i.e. "anim-out") in the temporary folder you used above. The resulting folder structure looks something like this:
 +
# [[File:Animations_skyrim_2.png]]
 +
# Open up a command prompt in that directory and type (change "anim-out" to your temporary subfolder):
 +
hkxcmd exportkf "skeleton.hkx" "animations" "anim-out"
 
# [[File:Animations_skyrim_2.png]]
 
# [[File:Animations_skyrim_2.png]]
  

Revision as of 00:22, 18 January 2012

Overview

This is a simple workflow for working with animations in Skyrim. Basic 3d modeling tool competency is assumed. This tutorial will extract animations from Skyrim, modify them in 3ds max or a similar editor, and export then back into Skyrim.

Extracting animations from Skyrim

  1. Get a BSA Unpacker. Some choices include Fallout Mod Manager, or you could do a search on SkyrimNexus.com.
  2. Open up "Skyrim - Animations.bsa".
  3. Browse to the actors\characters folder, select everything in there, and extract to a temporary folder. Make sure the directory structure is intact.
  4. Animations skyrim 1.png
  5. Go grab Havok Command Line Tools 1.3. Install this preferably in the same folder as your temporary folder with the animations.
  6. Make a new temporary subfolder (i.e. "anim-out") in the temporary folder you used above. The resulting folder structure looks something like this:
  7. Animations skyrim 2.png
  8. Open up a command prompt in that directory and type (change "anim-out" to your temporary subfolder):
hkxcmd exportkf "skeleton.hkx" "animations" "anim-out"
  1. Animations skyrim 2.png