Difference between revisions of "Working with animations in Skyrim"
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# Go grab [http://www.skyrimnexus.com/downloads/file.php?id=1797 Havok Command Line Tools 1.3]. Install this preferably in the same folder as your temporary folder with the animations. | # Go grab [http://www.skyrimnexus.com/downloads/file.php?id=1797 Havok Command Line Tools 1.3]. Install this preferably in the same folder as your temporary folder with the animations. | ||
# Make a new temporary subfolder (i.e. "anim-out") in the temporary folder you used above. The resulting folder structure looks something like this: | # Make a new temporary subfolder (i.e. "anim-out") in the temporary folder you used above. The resulting folder structure looks something like this: | ||
+ | # [[File:Animations_skyrim_2.png]] | ||
+ | # Open up a command prompt in that directory and type (change "anim-out" to your temporary subfolder): | ||
+ | hkxcmd exportkf "skeleton.hkx" "animations" "anim-out" | ||
# [[File:Animations_skyrim_2.png]] | # [[File:Animations_skyrim_2.png]] | ||
Revision as of 00:22, 18 January 2012
Overview
This is a simple workflow for working with animations in Skyrim. Basic 3d modeling tool competency is assumed. This tutorial will extract animations from Skyrim, modify them in 3ds max or a similar editor, and export then back into Skyrim.
Extracting animations from Skyrim
- Get a BSA Unpacker. Some choices include Fallout Mod Manager, or you could do a search on SkyrimNexus.com.
- Open up "Skyrim - Animations.bsa".
- Browse to the actors\characters folder, select everything in there, and extract to a temporary folder. Make sure the directory structure is intact.
- Go grab Havok Command Line Tools 1.3. Install this preferably in the same folder as your temporary folder with the animations.
- Make a new temporary subfolder (i.e. "anim-out") in the temporary folder you used above. The resulting folder structure looks something like this:
- Open up a command prompt in that directory and type (change "anim-out" to your temporary subfolder):
hkxcmd exportkf "skeleton.hkx" "animations" "anim-out"