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Skyrim Information

The Nexus Thread (Most up to date)
Behind the Scenes of Skyrim

Release Date: 11.11.11 (a Friday)
A New Engine.
A Dev Kit. (The Creation Kit)

Combat

  • Overhauled Combat-system.
  • Finishing moves, unique to each weapon and enemy you fight.
  • Inter-Changeable Dual-Wielding with both weapons and spells. You can have a blade in one hand, and a spell in the other, or a blade in both, or a blade and an axe, or even spells in both!
  • Ranged combat has been improved by increasing the damage bows deal significantly. It is possible to one-shot an NPC from stealth but the draw time of bows has also been increased.
  • Shield bash


Way of the Voice
"A long practiced spiritual form of Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged." - This is probably something we'll see in the game. Sounds very interesting.

AI

  • New, updated Radiant AI.
  • If you drop a sword on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it. (Not only swords)
  • NPCs will dodge spells.
  • When you approach a NPC, they will engage in dialogue with you from a far while continuing to do their task or making gestures or pacing around, depending on what their personality is.
  • If you kill a shopkeeper, their family member will inherit the shop and will be angry about you, but still give you missions.
  • Enemies don't necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.


Environment

  • Larger world than the previous games, in a unique way, according to Todd Howard. (Whatever that means...)
  • Very unique Landscape and Dungeons.
  • The environment is that of a mountainous range area close to that of Alaska.
  • The area is said to be inhabited by the usual wolves and other standard creatures but also trolls, Saber-toothed tigers and Mammoths, among other creatures.
  • The draw distances have been greatly increased, allowing for little to no grid pattern or low resolution distance land.
  • It has been stated that wherever you can see, you can go in Skyrim.
  • 5 Major Cities. (Possible Cities are: Haafingar (Solitude), Dawnstar, Markarth Side, Winterhold, Windhelm, Whiterun, Falkreath & Riften)
  • Open Cities.


Plot

  • Takes place 2 Centuries after Oblivion. (200 years)
  • The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across, named Esbern (Voiced by Mark Von Sydow.) that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world.


Background (What happens in the two centuries between the Oblivion Crisis and Skyrim) 4E 1 — End of the Oblivion Crisis

  • The banishing of Mehrunes Dagon from Tamriel by the Champion of Cyrodiil, Martin Septim, and the avatar of Akatosh ends the Oblivion Crisis. The Septim bloodline ends and the Amulet of Kings is destroyed. The Third Era ends, marking the beginning of the Fourth.
  • The Fourth Era begins with no Emperor on the throne of Tamriel. High Chancellor Ocato, the Elder Council, and the Blades try to maintain order. The provinces start to take opportunities on the state of Empire.

4E ?? — The Empire Collapses

  • Black Marsh secedes from the Empire; it is soon followed by Elsweyr.

4E ?? — Titus Mede is crowned the new emperor by conquest. 4E ?? — Morrowind is conquered by the Argonians.

  • With the absence of Vivec, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium in order to keep the rock stable by using first dozens of dying souls, then a small number of living ones as fuel. Sul fights Vuhon over his wife, who was being used as a living battery causing the Ministry of Truth to crash into Vvardenfell, destroying much of the island and killing many of the people. The Argonians of Black Marsh invade and conquer the crippled Dunmer.

4E 18 — Prince Attrebus Mede is born. 4E 23 — Annaïg Hoïnart is born. 4E 40s — The Infernal City

  • Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, Black Marsh, the home of Annaïg, is destroyed in the process.
  • Attrebus Mede, on his way to intercept Umbriel, is nearly assassinated by one of his own men in a plot by Letine Arese.
  • Sul and Attrebus confront Vuhon in the sky above Umbriel. In an escalating crescendo of violence, Umbriel vanishes.


Graphics

  • Dynamic Shadows.
  • Snow falls dynamically (not as a basic texture on the ground). - Heavier snow will make the ground raise, and possibly make it harder to move - hopefully it's the same with rain, making dirt muddy, thus making it harder to move fast.
  • Trees and branches move independently with the wind.
  • Water flows. Hopefully for modders we'll get a better system for water than in Oblivion.
  • Improved Faces/Improved Models (Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.)


Creatures

  • Confirmed creatures: zombies (draughr), skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth & saber-toothed cats.
  • Random spawns out in the world are scaled (stronger enemies appear at higher levels), but weak enemies aren't written out of the system, just become less common. Unlike Oblivion where imps and boars become impossible to find at higher levels, A single spawn at lower levels can have enemies spawning in pairs at higher levels.
  • Stronger enemies exist in the world at the start of the game. You're usually given enough warning if you don't want to fight anything too strong.


Leveling, stats & Skills

  • No More Class Selection at the beginning of the game. Your class is now determined by what skills you choose to progress and what weapons/spells you choose to use.
  • A variation of level scaling.
  • 18 different skills.
  • No Major/Minor Skills. Every skill advancement will contribute to leveling up.
  • Advancing a skill from 50-51 will contribute more to a level-up than advancing a skill from 10-11.
  • You Gain perks every level.
  • When leveling up, you can pick stamina, health or magic boosts.
  • Level-Cap: Soft-capped at Level 50. You can still level after this, but advancement is dramatically slowed down after 50.
  • 5 Magic Schools Destruction, Alteration, Conjuration, Restoration & Illusion.
  • Mysticism has been removed.
  • Enchanting and Alchemy added as secondary skills it seems. (Possibly along with the below...)
  • Cooking/Farming/Mining/Woodcutting/Smithing. (Unknown in what way these skills affect the player)


Interface

  • HUD-free first-person view.
  • Improved third-person view.
  • The Main Menu has gotten a more stylized look from Morrowind and Oblivion, and it looks really fresh.
  • When opening the inventory/stats/etc menu, you will be faced with a compass-looking circle in the middle of the screen, with four directions. Pointing upwards will make your character look up into the sky, and you will have the Skills in front of you (Above Picture). How the other menus look like when accessed is unknown.


Misc Features

  • Kids.
  • You can Sprint. (Drains Stamina)
  • Random quests have been added in which you can get at random for being in an area at the right time (or wrong time)
  • Beards for both the Player and NPCs.
  • Backwards running speed has been reduced from Oblivion, so that you can no longer outrun NPCs while running backwards (and shooting arrows at them...).
  • 10 playable races to choose from.
  • In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.
  • Randomly generated Faces for Leveled enemies.
  • Fast-Travel. It has not been confirmed at what rate Fast Travel will be present. Whether it will be as in Oblivion, where you just point and click to fast-travel, or Morrowind-style, where you have to actually physically move to a Silt strider or boat to fast-travel.