Difference between revisions of "User:SydneyB"
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# [[Making_height_maps_in_Blender|Making height maps in Blender]] | # [[Making_height_maps_in_Blender|Making height maps in Blender]] | ||
# [[Creating_cubemaps_for_Skyrim|Creating cubemaps for Skyrim]] | # [[Creating_cubemaps_for_Skyrim|Creating cubemaps for Skyrim]] | ||
+ | |||
+ | = Fallout 4 = | ||
+ | # [[Creating_an_armour_for_Fallout_4._Part_1|Creating an armour for Fallout 4.Part 1]] | ||
= Skyrim = | = Skyrim = |
Revision as of 10:14, 28 March 2016
Modelling
- Making a round hole in your mesh in Blender
- Aligning vertices in Blender
- Splitting meshes in Blender
- An introduction to Modifiers in Blender
- Making square UV maps in Blender
Texturing
- Giving sense of volume to textures using GIMP
- Basic textures in GIMP: Introduction
- Recolouring an armour
- Making height maps in Blender
- Creating cubemaps for Skyrim
Fallout 4
Skyrim
- Creating an armour for Skyrim.Part 1
- Creating an armour for Skyrim.Part 2
- Skyrim bodyparts number
- Using Texture sets for Skyrim
- Making an item craftable for Skyrim
- Converting an armour to another body for Skyrim
- Adding a Merchant NPC to Skyrim
- Adding a Trainer NPC to Skyrim
- Adding a Follower NPC to Skyrim
- Creating a custom race for Skyrim
- Using a face made with Chargen Extension on an NPC for Skyrim
Fallout 3
- Creating a sword for Fallout
- Creating an armour for Fallout.Part 1
- Creating an armour for Fallout.Part 2
- Creating character animations
- Porting hairs to Fallout
Dragon Age 2
- Modifying spells and abilities for Dragon age 2
- Creating an erf file for Dragon age 2
- Extracting files from erf and rim files for Dragon Age 2
- Recolouring an armour for Dragon Age 2