Difference between revisions of "User:DianaTESGotH/Morroblivion Overhaul"

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  <span style="color:#ddd">'''[Interface]'''</span>
 
  <span style="color:#ddd">'''[Interface]'''</span>
  <span style="color:#9eb8ee">fDlgFocus=</span>=<span style="color:#78c888">3.0000</span> ; ''Default value 2.1000. This controls the zoom distance when talking to NPCs. Setting this to 4.5 virtually eliminates the zoom.''
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  <span style="color:#9eb8ee">fDlgFocus</span>=<span style="color:#78c888">3.0000</span> ; ''Default value 2.1000. This controls the zoom distance when talking to NPCs. Setting this to 4.5 virtually eliminates the zoom.''
  
 
  <span style="color:#ddd">'''[SpeedTree]'''</span>
 
  <span style="color:#ddd">'''[SpeedTree]'''</span>

Revision as of 15:36, 17 December 2018

QwHeNwx.png Morroblivion Overhaul

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Overview

This Modding Guide is a [WIP] currently Under Construction! DO NOT ATTEMPT TO INSTALL this version of Morroblivion Overhaul until it is officially released!
This message will be removed when the content is considered complete.

Info.png
Notice
This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:
Morrowind Graphics Guide by DassiD
Oblivion Vanilla Enhanced by Mmclendon
Bevilex' modlist for Oblivion -Graphics by Bevilex
Oblivion Ultimate Modding Guide - Gameplay and Immersion by Sinitar Gaming


As my friend ponyrider0 says,

If you can find enjoyment in unskilled fan-fiction and fan-artwork, then Morroblivion might be for you. Morroblivion is an unpolished, inefficient, precarious fan-fic quality mod that is no longer being maintained by a development team. Users should not expect to experience the best performance or FPS when playing Morroblivion, even in its vanilla state. Yet, there is still a tremendous amount of love and hard-work poured into this project by its fans. Nevertheless, if you are looking for something that rises above your average unskilled, fan-made effort, you should probably wait for Skywind or another similar project.

The guide has been split into a number of small sections for your convenience.

Requirements

Minimum System Requirements for Morroblivion Overhaul
Review Oblivion:System Requirements. For those wishing to use the highest quality options available with higher resolutions than 1920x1080, be advised that a more powerful system will likely be required.

It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so PLEASE READ EACH SECTION CAREFULLY, as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.

You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s. Basic installation instructions can be reviewed at Diana TES GotH is creating Modding Guides and Tutorials: Installing Official Games, DLCs, and Addons.

Morrowind and Oblivion can be purchased and installed several ways:

1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
2. Install STEAM and purchase the digital media from the Steam Store.
Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.
3. Purchase the games from GOG.
Elder Scrolls III: Morrowind GOTY Edition setup_tes_morrowind_goty_2.0.0.7.exe
Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe install setup_oblivion_1.2.0416_cs_(12732).exe

Launcher Options

Included with the recommended settings will be an explanation of the related Oblivion.ini settings located in "C:(or user other defined drive)\Users\username\Documents\My Games\Oblivion". Some mod authors may specify changing settings in the Oblivion.ini to be compatible with their mods. Always follow a mod authors recommendations for best results.

OblivionLauncher.exe -> Options

Adapter: Make certain your video adapter is selected.

Note: This setting can only be adjusted within the OblivionLauncher application.
Special Note: If you use multiple displays you may need to change iAdapter=0 to 
[Display] 
iAdapter=1 

Screen Resolution: Select your screen resolution.

[Display] 
iSize W=640 ; Default for Very Low - Medium Presets Select to your monitor's width.
iSize H=480 ; Default for Very Low - Medium Presets Select to your monitor's height.

Video Quality Presets: User’s Preference (High is the most recommended preset. Ultra is recommended for High End PCs ONLY).

See Oblivion Launcher Video Presets to view the Oblivion.ini settings.

Mode: Note: Brightness control may become unavailable in Windowed mode.

[Display]
bFull Screen=1 ; 1=Fullscreen checked, 0=Windowed Mode

VSync: User Preference

See Graphics Settings - Vertical Synchronization to help determine best settings for your system.
[Display]
iPresentInterval=1 ; 1=On, 0=Off

Screen Effects: Recommended to set HDR as this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.

See Graphics Settings - Antialiasing & Anisotropic Filtering for an explanation to set your GPU to use Antiliasing.

Click [OK] to complete your OblivionLauncher setup.
Click [Play] in the Oblivion launcher and once the menu loads click [Options] to set Gameplay, Video, Audio, and Controls preferences.

In-game settings: Gameplay

Difficulty: User Preference

[GamePlay]
fDifficulty=User Preference ; 0%=-1.0000, 25%=-0.5000, 50%=0.0000, 75%=0.5000, 100%=1.0000

General Subtitles: On

[GamePlay]
bGeneralSubtitles=1 ; 0=Off

Dialogue Subtitles: On

[GamePlay]
bDialogueSubtitles=1 ; 0=Off

Crosshair: User Preference

[GamePlay]
bCrossHair=1 ; 0=Off

Save on Rest/Wait/Travel: Set all to Off

[GamePlay] ; setting all to 1=On
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0

In-game settings: Video

Resolution = Select your Monitor Resolution

[Display]
iSize W=640 Select your monitor's width. ; Default for Very Low - Medium Presets 
iSize H=480 Select your monitor's height. ; Default for Very Low - Medium Presets 

Brightness = 50% (Choose your Desired Setting)

[Display]
fGammaMax=0.6000 ; Default 50%
fGammaMin=1.4000 ; Default 50% 

Texture Size = Large (Recommended for All Users)

[Display]
iTexMipMapSkip=0; 2=Low, 1=Medium 

Tree Fade = 100% (Recommended)

[LOD]
fLODMultTrees=2.0000 ; 0.2=Low, 0.5=Medium, 1.3=High, 1.8=Ultra High

Actor Fade = 76% (MIN Recommended. Oblivion Reloaded will manage this setting if activated.)

[LOD]
fLODFadeOutMultActors=11.8800 ; 15.0000=100%, lowering this value will lower the % value

Item Fade = 60% (MIN Recommended.)

[LOD]
fLODFadeOutMultItems=9.4000 ; 15.0000=100%, lowering this value will lower the % value

Object Fade = 60% (MIN Recommended. Oblivion Reloaded will manage this setting if activated.)

[LOD]
fLODFadeOutMultObjects=9.4000 ; 15.0000=100%, lowering this value will lower the % value 

Grass Distance = 100% (MIN Recommended.)

[Grass] ; Lowering the following values lowers the %. Some users even suggest and prefer to raise the values. 
fGrassEndDistance=8000.0000 ; 0.0=Low/Medium, Bevilex recommends 12000.0, Mmclendon recommends 8192   
fGrassStartFadeDistance=7000.0000 ; 0.0=Low/Medium, Bevilex recommends 11000.0, Mmclendon recommends 7192

View Distance = 100% (MIN Recommended.)

[Display]
fNoLODFarDistancePct=1.0000 ; 0.7500=75%, 0.5000=50%, 0.2500=25%, 0.0000=0%

Distant Land = On (Recommended.)

[LOD]
bDisplayLODLand=1 ; 0=Off

Distant Buildings = On (Recommended.)

[LOD]
bDisplayLODBuildings=1 ; 0=Off

Distant Trees = On (Recommended.)

[LOD]
bDisplayLODTrees=1 ; 0=Off

Int. Shadows = 2 (MIN Recommended.)

[Display]
iActorShadowCountInt=5 ; Bevilex recommends 5, 0=Low, 1=Medium, 2=High, 3 thru 10=Ultra High

Ext. Shadows = 2 (MIN Recommended.)

[Display]
iActorShadowCountExt=5 ; Bevilex recommends 5, 0=Low, 1=Medium, 2=High, 3 thru 10=Ultra High

Self Shadows = Off (Recommended. Note: Self-Shadows draw a line between the head and body with Seamless - OCOv2 Edition.)

[Display]
bActorSelfShadowing=0 ; 1=On

Shadows on Grass = Off (Recommended.)

[Display]
bShadowsOnGrass=0 ; 1=On

Tree Canopy Shadows = On (Recommended.)

[Display]
bDoCanopyShadowPass=1 ; 0=Off

Shadow Filtering = High (Recommended.)

[Display]
iShadowFilter=2 ; 0=Off, 1=Low

Specular Dist = %50 (MIN Recommended.)

[Display]
fSpecularLOD1=500.0000 ; 25%=250, 100%=1000.0000
fSpecularLOD2=800.0000 ; 25%=550, 100%=1300.0000

HDR Lighting = On (Recommended.)

[BlurShaderHDR]
bDoHighDynamicRange=1 ; 0=Off

Bloom Lighting = Off (Recommended.)

[BlurShader]
bUseBlurShader=0 ; 1=On

Water Detail = High (Recommended.)

[Water]
bUseWaterHiRes=1 ; 0=Normal

Water Reflections = On (Recommended.)

[Water]
bUseWaterReflections=1 ; 0=Off

Water Ripples = Off (Recommended.)

[Water]
bUseWaterDisplacements=0 ; 1=On

Window Reflections = On (Recommended.)

[Display]
bDynamicWindowReflections=1 ; 0=Off

Blood Decals = High (Recommended.)

[Display]
bDecalsOnSkinnedGeometry=1 ; 0=Off/Low/Medium
fDecalLifetime=10.0000 ; 0.0000=Off, 10.0000=On

Anti-aliasing= Off (Recommended. This setting can be managed from the User's GPU settings.

Note: See Graphics Settings - Antialiasing & Anisotropic Filtering for an explanation to set your GPU to use Antiliasing.)
[Display]
iMultiSample=0

In-game settings: Audio

[Audio] ; User Preference
fDefaultMasterVolume= ; Master Volume
fDefaultVoiceVolume= ; Voice Volume
fDefaultEffectsVolume= ; Effects Volume
fDefaultFootVolume= ; Footsteps Volume
fDefaultMusicVolume= ; Music Volume

In-game settings: Controls

[Controls] ; User Preference
fMouseSensitivity= ; Mouse Sensitivity
bInvertYValues= ; Invert Y changes

Other Oblivion.ini Tweaks

Special Note: The following changes are recommended Oblivion.ini tweaks that should improve performance and stability:

[Archive]
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa ; The list of BSA files the game should load at startup. This line is limited to 255 characters, so if you have lots of files you'll need to do some creative renaming. Usually only needs to be messed with when creating custom BSA packages.
SInvalidationFile= ; With Archive Invalidation you should not use a text file. Remove the txt entry so it is blank.
[Controls]
bUse Joystick=0 ; Prevents some known issues even if you are using a gamepad controller with Oblivion.
[Display]
bAllow30Shaders=1 ; Mmclendon advises this tweak is only needed for ENB users. Open RendererInfo.txt in your Oblivion.ini directory and find the line that says "3.0 Shaders". If it says yes next to it, then you should use this tweak. If it says no then leave it as is, note that you may experience some minor visual glitches if you use an ENB.
bAllowScreenShot=1 ; Default value 0. Set to 1, allows taking screenshots from within the game using the PrintScreen key.
bLocalMapShader=0 ; This changes the local maps from the parchment and faded brown coloring to a full-color local map.
fLightLOD1=4000 ; Controls how far away you can see light-sources.
fLightLOD2=6000 ; Controls how far away you can see light-sources.
iShadowMapResolution=1024 ; Default value 256; however, leaving this value at 256 has been shown to cause crashes. 
[Gameplay]
bSaveOnInteriorExteriorSwitch==0 ; Disables autosaves when switching Interior/Exterior cells. This prevents corrupted saves.
[General]
bAllowScriptedAutosave=0 ; Disables scripted autosaves to prevent corrupted saves.
bBorderRegionsEnabled=0 ; Default value 1. Controls the invisible borders around the game world. Changing this value to 0 will turn them off, and also overrides any changes made to border regions within plugins. This is the preferred way to turn off the game borders as it will not cause compatibility issues among mods.
SCreditsMenuMovie= ; Change this to a .bik formatted video of your choice. This movie runs between launch and the opening menu. Delete all text after = to disable it.
SIntroSequence= ; Controls what order the intro movies are played in. If the field is left blank after the = sign, the game goes immediately to the initial loading screen.
SMainMenuMovie= ; Controls the movie played in the background behind the loading menu. Needs to be a .bik formatted video. Delete all text after = to disable it.
SMainMenuMovieIntro= ; The movie that plays between the credits and the loading menu. Delete all text after = to disable it.
uGridDistantCount=20 ; Default value 25. Controls viewable distance for LOD buildings, ruins, etc. Especially useful when installing RAEVWD as lowering this to 20 or 15 will dramatically improve frame rates without having to turn distant objects off completely.
uGridDistantTreeRange=25 ; The default value is 15. Setting this lower will reduce the visible distance on trees, and potentially improve frame rates, at a cost to realism. Raising it higher obviously increases the view distance on trees, potentially reducing frame rates for increased realism.
[Grass]
iMinGrassSize=120 ; Raising makes grass more sparse, lower increases the density of grass (increasing performance cost).
[Interface]
fDlgFocus=3.0000 ; Default value 2.1000. This controls the zoom distance when talking to NPCs. Setting this to 4.5 virtually eliminates the zoom.
[SpeedTree]
bForceFullLOD=1 ; Default value 0. Setting this to 1 forces all trees to load in full detail once you are close enough to see the 3D models. May have an impact on performance in areas with a lot of trees, but also helps avoid "pop in" as you get closer to them normally. Not to mention the visuals are much better.
[Water]
bUseWaterReflectionsActors=0 ; Disable water reflection of actors improving FPS.
bUseWaterReflectionsMisc=0 ; Disable water reflection of miscellaneous items improving FPS.
bUseWaterReflectionsStatics=0 ; Disable water reflection of static items improving FPS.
bUseWaterReflectionsTrees=1 ; Allows water to reflect images from trees.

Suggestions for In-Game Testing

It is recommended to test your game after installing each mod section of this guide. Make certain the game will load without crashing to the desktop (CTD) and that the player can change cells, interact with NPCs, etc... without CTD. It is difficult track down issues after you have installed several mods. The more mods you have, the more likely it is that more than a single mod causing may be causing a conflict.
Related articles: UESP | Oblivion:Console

SPOILER! Console Commands for Testing:

Use the following Console Command to Enter Testing Cells:

For Morrowind: type coc mwToddTest; to leave type coc SeydaSNeen00
For Oblivion: type coc testinghall; to leave simply exit through the door labeled “to Hawkhaven”


Testing Morroblivion: Performance and Stability
Wait for all mods to load. From the main menu open the console with ~ key and type in the commands.
Explore Interior and Exterior Cells.

1. tgm; player.setav speed 255; player.setav athletics 255; tcl (turns collision on or off); tdt (toggle the debugging text and show FPS)
2. Testing Cells:
• coc mwToddTest (Morrowind)
• coc TestingHall (Oblivion)
Also try:
• coc CharacterSStuffSWonderland (Morrowind)
• coc MarkAsSVampireSTestSCell (Morrowind)
• coc ClutterSWarehouseSTSEverythingSMustSGoX (Morrowind)
3. "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled. Explore Open World Spaces, as well as Interior and Exterior Cells.
Morrowind Places:
• Ald'ruhn (Test Fast Travel)
• Balmora (Test Fast Travel)
• Sadrith Mora (Test Fast Travel)
• Vivec (Test Fast Travel)
Mournhold Places:
• coc MournholdSTemple
Bloodmoon Places:
• coc FortSFrostmoth00
• Test fast travel to other Settlements.
4. Oblivion Places:
• Test Portal Spell to Cyrodil
• Test Fast travel to Cities, Towns, and Villages.
Sheograth:
• coc SEHighcrossExterior01
• Test Fast Travel to other Settlements.
5. Tamriel Rebuilt
Test Fast Travel to locations South East and South West of Vvardenfell.
• coc FireWatch00
• coc BaanSmalur00

Related pages

Diana TES GotH is creating Modding Guides and Tutorials

References

Official Games and Add-onsBold text

Morrowind by Bethesda
Oblivion by Bethesda

Oblivion:System Requirements