Diana TES GotH is creating Modding Guides and Tutorials
Diana TES GotH is creating Modding Guides and Tutorials: Link to DianaTESGotH Nexus Wiki Homepage which contains an overview related to all of my Nexus Page Extension. Please review the DianaTESGotH Nexus Wiki Homepage before continuing with this section. Contact: Link to Diana TES GotH Nexus Profile. Diana TES Goth on Discord: Link to Diana TES GotH live chat discord server. Changelog: Allows you to view revisions Diana TES GotH has made to the guides and tutorials hosted by Nexus Wiki.
- 1 Overview
- 2 Requirements
- 3 Essential Utilities
- 3.1 Register to Download
- 3.2 [Oblivion Script Extender]
- 3.3 [Wrye Bash]
- 3.4 [Oblivion Base Game Files]
- 3.5 [BOSS: Load order sorting for TES IV: Oblivion]
- 3.6 [Land Magic]
- 3.7 [Merge Plugins]
- 3.8 [Oblivion mod manager]
- 3.9 [Official Oblivion Construction Set]
- 3.10 [The Construction Set Extender]
- 3.11 [TES4Edit]
- 3.12 [Landscape LOD generator tes4ll-v5]
- 3.13 [Multi Purpose GUI]
- 4 Final Pre-Installation Notes
- 5 Extenders and DLL Enhancements
- 6 OBSE Plugins
- 6.1 [AddActorValues]
- 6.2 [AV Uncapper]
- 6.3 [AV Uncapper Settings - Fixed]
- 6.4 [Blockhead]
- 6.5 [ConScribe]
- 6.6 [EngineBugFixes]
- 6.7 [MenuQue - OBSE Plugin]
- 6.8 [NorthernUI]
- 6.9 [NVAC - New Vegas Anti Crash]
- 6.10 [Oblivion - Enhanced Camera]
- 6.11 [Oblivion Magic Extender]
- 6.12 [Oblivion Stutter Remover]
- 6.13 [Oblivion Stutter Remover Optimized]
- 6.14 [OBSE Elys USV AnathemaStudio Update v1]
- 6.15 [One Tweak]
- 6.16 [shadeMe Enhanced]
- 6.17 [WalkBlessed OBSE Plugin (diagonal move)]
- 7 Non-OBSE Utility Mods and Master Files
- 8 Fixes and Unofficial Patches
- 8.1 [Unofficial Oblivion Patch]
- 8.2 [Unofficial Shivering Isles Patch]
- 8.3 [Unofficial Oblivion DLC Patches]
- 8.4 [A Champions Death]
- 8.5 [A To Take All also books]
- 8.6 [Auto Update Leveled Items And Spells]
- 8.7 [Better Saves]
- 8.8 [Consistent Beggar Voices]
- 8.9 [DenockArrowToo]
- 8.10 [Floating weapons Fix (Enemies keep weapons in inventory)]
- 8.11 [Harvest Containers]
- 8.12 [Oblivion DLC Delayers]
- 8.13 [Summon Dremora lord Saved]
- 9 Mesh and Texture Fixes and Improvements
- 10 User Interface
- 11 Morroblivion
- 12 Oblivion Reloaded and ENB Presets
- 13 Suggestions for In-Game Testng
- 14 Tips & Troubleshooting Common Issues
- 15 Related pages
- 16 References
This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides as they are incorporated into Morroblivion Overhaul:
As my friend ponyrider0 says,
If you can find enjoyment in unskilled fan-fiction and fan-artwork, then Morroblivion might be for you. Morroblivion is an unpolished, inefficient, precarious fan-fic quality mod that is no longer being maintained by a development team. Users should not expect to experience the best performance or FPS when playing Morroblivion, even in its vanilla state. Yet, there is still a tremendous amount of love and hard-work poured into this project by its fans. Nevertheless, if you are looking for something that rises above your average unskilled, fan-made effort, you should probably wait for Skywind or another similar project.
The guide has been split into a number of small sections for your convenience.
Minimum System Requirements for Morroblivion Overhaul
Review Oblivion:System Requirements. For those wishing to use the highest quality options available with higher resolutions than 1920x1080, be advised that a more powerful system will likely be required.
It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so PLEASE READ EACH SECTION CAREFULLY, as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.
You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s. Basic installation instructions can be reviewed at Diana TES GotH is creating Modding Guides and Tutorials: Installing Official Games, DLCs, and Addons.
Morrowind and Oblivion can be purchased and installed several ways:
- 1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
- 2. Install STEAM and purchase the digital media from the Steam Store.
- Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.
- 3. Purchase the games from GOG.
- Elder Scrolls III: Morrowind GOTY Edition setup_tes_morrowind_goty_18.104.22.168.exe
- Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe install setup_oblivion_1.2.0416_cs_(12732).exe
Included with the recommended settings will be an explanation of the related Oblivion.ini settings located in "C:(or user other defined drive)\Users\username\Documents\My Games\Oblivion". 1Mac has an excellent article entitled Oblivion.ini tweaking guide that I encourage readers to review before editing the Oblivion.ini. Some mod authors may specify changing settings in the Oblivion.ini to be compatible with their mods. Always follow a mod authors recommendations for best results.
Warning! Before you make any change, make a copy of your Oblivion.ini and your latest game save files. Changes in the Oblivion.ini can corrupt game saves or prevent the game from starting. In the event of an issue arising, simply replace the modified INI file with your backup and try using a backed up or earlier save file.
- Note: This setting can only be adjusted within the OblivionLauncher application.
Special Note: If you use multiple displays you may need to change iAdapter=0 to [Display] iAdapter=1
Screen Resolution: Select your screen resolution.
[Display] iSize W=640 ; Default for Very Low - Medium Presets Select to your monitor's width. iSize H=480 ; Default for Very Low - Medium Presets Select to your monitor's height.
Video Quality Presets: User’s Preference (High is the most recommended preset. Ultra is recommended for High End PCs ONLY).
- See Oblivion Launcher Video Presets to view the Oblivion.ini settings.
Mode: Note: Brightness control may become unavailable in Windowed mode.
[Display] bFull Screen=1 ; 1=Fullscreen checked, 0=Windowed Mode
VSync: User Preference
- See Graphics Settings - Vertical Synchronization to help determine best settings for your system.
[Display] iPresentInterval=1 ; 1=On, 0=Off
Screen Effects: Recommended to set HDR as this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.
- See Graphics Settings - Antialiasing & Anisotropic Filtering for an explanation to set your GPU to use Antiliasing.
[GamePlay] fDifficulty=User Preference ; 0%=-1.0000, 25%=-0.5000, 50%=0.0000, 75%=0.5000, 100%=1.0000
General Subtitles: On
[GamePlay] bGeneralSubtitles=1 ; 0=Off
Dialogue Subtitles: On
[GamePlay] bDialogueSubtitles=1 ; 0=Off
Crosshair: User Preference
[GamePlay] bCrossHair=1 ; 0=Off
Save on Rest/Wait/Travel: Set all to Off
[GamePlay] ; setting all to 1=On bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0
[Display] iSize W=640 Select your monitor's width. ; Default for Very Low - Medium Presets iSize H=480 Select your monitor's height. ; Default for Very Low - Medium Presets
Brightness = 50% (Choose your Desired Setting)
[Display] fGammaMax=0.6000 ; Default 50% fGammaMin=1.4000 ; Default 50%
Texture Size = Large (Recommended for All Users)
[Display] iTexMipMapSkip=0; 2=Low, 1=Medium
Tree Fade = 100% (Recommended)
[LOD] fLODMultTrees=2.0000 ; 0.2=Low, 0.5=Medium, 1.3=High, 1.8=Ultra High
Actor Fade = 76% (MIN Recommended. Oblivion Reloaded will manage this setting if activated.)
[LOD] fLODFadeOutMultActors=11.8800 ; 15.0000=100%, lowering this value will lower the % value
Item Fade = 60% (MIN Recommended.)
[LOD] fLODFadeOutMultItems=9.4000 ; 15.0000=100%, lowering this value will lower the % value
Object Fade = 60% (MIN Recommended. Oblivion Reloaded will manage this setting if activated.)
[LOD] fLODFadeOutMultObjects=9.4000 ; 15.0000=100%, lowering this value will lower the % value
Grass Distance = 100% (MIN Recommended.)
[Grass] ; Lowering the following values lowers the %. Some users even suggest and prefer to raise the values. fGrassEndDistance=8000.0000 ; 0.0=Low/Medium, Bevilex recommends 12000.0, Mmclendon recommends 8192 fGrassStartFadeDistance=7000.0000 ; 0.0=Low/Medium, Bevilex recommends 11000.0, Mmclendon recommends 7192
View Distance = 100% (MIN Recommended.)
[Display] fNoLODFarDistancePct=1.0000 ; 0.7500=75%, 0.5000=50%, 0.2500=25%, 0.0000=0%
Distant Land = On (Recommended.)
[LOD] bDisplayLODLand=1 ; 0=Off
Distant Buildings = On (Recommended.)
[LOD] bDisplayLODBuildings=1 ; 0=Off
Distant Trees = On (Recommended.)
[LOD] bDisplayLODTrees=1 ; 0=Off
Int. Shadows = 2 (MIN Recommended.)
[Display] iActorShadowCountInt=5 ; Bevilex recommends 5, 0=Low, 1=Medium, 2=High, 3 thru 10=Ultra High
Ext. Shadows = 2 (MIN Recommended.)
[Display] iActorShadowCountExt=5 ; Bevilex recommends 5, 0=Low, 1=Medium, 2=High, 3 thru 10=Ultra High
Self Shadows = Off (Recommended. Note: Self-Shadows draw a line between the head and body with Seamless - OCOv2 Edition.)
[Display] bActorSelfShadowing=0 ; 1=On
Shadows on Grass = Off (Recommended.)
[Display] bShadowsOnGrass=0 ; 1=On
Tree Canopy Shadows = On (Recommended.)
[Display] bDoCanopyShadowPass=1 ; 0=Off
Shadow Filtering = High (Recommended.)
[Display] iShadowFilter=2 ; 0=Off, 1=Low
Specular Dist = %50 (MIN Recommended.)
[Display] fSpecularLOD1=500.0000 ; 25%=250, 100%=1000.0000 fSpecularLOD2=800.0000 ; 25%=550, 100%=1300.0000
HDR Lighting = On (Recommended.)
[BlurShaderHDR] bDoHighDynamicRange=1 ; 0=Off
Bloom Lighting = Off (Recommended.)
[BlurShader] bUseBlurShader=0 ; 1=On
Water Detail = High (Recommended.)
[Water] bUseWaterHiRes=1 ; 0=Normal
Water Reflections = On (Recommended.)
[Water] bUseWaterReflections=1 ; 0=Off
Water Ripples = Off (Recommended.)
[Water] bUseWaterDisplacements=0 ; 1=On
Window Reflections = On (Recommended.)
[Display] bDynamicWindowReflections=1 ; 0=Off
Blood Decals = High (Recommended.)
[Display] bDecalsOnSkinnedGeometry=1 ; 0=Off/Low/Medium fDecalLifetime=10.0000 ; 0.0000=Off, 10.0000=On
Anti-aliasing= Off (Recommended. This setting can be managed from the User's GPU settings.
- Note: See Graphics Settings - Antialiasing & Anisotropic Filtering for an explanation to set your GPU to use Antiliasing.)
[Audio] ; User Preference fDefaultMasterVolume= ; Master Volume fDefaultVoiceVolume= ; Voice Volume fDefaultEffectsVolume= ; Effects Volume fDefaultFootVolume= ; Footsteps Volume fDefaultMusicVolume= ; Music Volume
[Controls] ; User Preference fMouseSensitivity= ; Mouse Sensitivity bInvertYValues= ; Invert Y changes
Oblivion INI Tweaks
Special Note: The following changes are recommended Oblivion.ini tweaks that should improve performance and stability:
[Archive] SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa ; The list of BSA files the game should load at startup. This line is limited to 255 characters, so if you have lots of files you'll need to do some creative renaming. Usually only needs to be messed with when creating custom BSA packages. Wrye Bash Users should add: SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa Mod Organizer Users: SArchiveList is managed by Mod Organizer's Oblivion - Invalidation.bsa. Mod Organizer manages this INI setting. SInvalidationFile= ; With Archive Invalidation you should not use a text file. Remove the txt entry so it is blank.
[Controls] bUse Joystick=0 ; Prevents some known issues even if you are using a gamepad controller with Oblivion.
[Display] bAllow30Shaders=1 ; Mmclendon advises this tweak is only needed for ENB users. Open RendererInfo.txt in your Oblivion.ini directory and find the line that says "3.0 Shaders". If it says yes next to it, then you should use this tweak. If it says no then leave it as is, note that you may experience some minor visual glitches if you use an ENB. bAllowScreenShot=1 ; Default value 0. Set to 1, allows taking screenshots from within the game using the PrintScreen key. bLocalMapShader=0 ; This changes the local maps from the parchment and faded brown coloring to a full-color local map. bUseRefractionShader=0 ;Refraction shaders are enabled by default for particle effects. These can drain several frames and introduce stutter, especially in older video cards.
Same effects like "chameleon" can be a bit different if it is disabled.
fLightLOD1=4000 ; Controls how far away you can see light-sources. fLightLOD2=6000 ; Controls how far away you can see light-sources. iShadowMapResolution=1024 ; Default value 256; however, leaving this value at 256 has been shown to cause crashes.
[Gameplay] bSaveOnInteriorExteriorSwitch=0 ; Disables autosaves when switching Interior/Exterior cells. This prevents corrupted saves.
[General] bAllowScriptedAutosave=0 ; Disables scripted autosaves to prevent corrupted saves. bBorderRegionsEnabled=0 ; Default value 1. Controls the invisible borders around the game world. Changing this value to 0 will turn them off, and also overrides any changes made to border regions within plugins. This is the preferred way to turn off the game borders as it will not cause compatibility issues among mods. SCreditsMenuMovie= ; Change this to a .bik formatted video of your choice. This movie runs between launch and the opening menu. Delete all text after = to disable it. SIntroSequence= ; Controls what order the intro movies are played in. If the field is left blank after the = sign, the game goes immediately to the initial loading screen. SMainMenuMovie= ; Controls the movie played in the background behind the loading menu. Needs to be a .bik formatted video. Delete all text after = to disable it. SMainMenuMovieIntro= ; The movie that plays between the credits and the loading menu. Delete all text after = to disable it. uGridDistantCount=20 ; Default value 25. Controls viewable distance for LOD buildings, ruins, etc. Especially useful when installing RAEVWD as lowering this to 20 or 15 will dramatically improve frame rates without having to turn distant objects off completely. uGridDistantTreeRange=25 ; The default value is 15. Setting this lower will reduce the visible distance on trees, and potentially improve frame rates, at a cost to realism. Raising it higher obviously increases the view distance on trees, potentially reducing frame rates for increased realism.
[Grass] iMinGrassSize=120 ; Raising makes grass more sparse, lower increases the density of grass (increasing performance cost).
[HAVOK] fJumpAnimDelay=0.2500 ; Sets the delay between an animation and the jump animation.
[Interface] fDlgFocus=3.0000 ; Default value 2.1000. This controls the zoom distance when talking to NPCs. Setting this to 4.5 virtually eliminates the zoom.
[SpeedTree] bForceFullLOD=1 ; Default value 0. Setting this to 1 forces all trees to load in full detail once you are close enough to see the 3D models. May have an impact on performance in areas with a lot of trees, but also helps avoid "pop in" as you get closer to them normally. Not to mention the visuals are much better. fLocalTreeMipMapLODBias=0.0000 ; Controls the lod bias for distant and middle range trees. fLODTreeMipMapLODBias=-0.5000 ; Controls the lod bias for distant and middle range trees.
[Water] bUseWaterReflectionsActors=0 ; Disable water reflection of actors improving FPS. bUseWaterReflectionsMisc=0 ; Disable water reflection of miscellaneous items improving FPS. bUseWaterReflectionsStatics=0 ; Disable water reflection of static items improving FPS. bUseWaterReflectionsTrees=1 ; Allows water to reflect images from trees.
Descriptions: Applications and utilities that aid in Morrowind and Oblivion mod management. Be certain to also review and install the recommended utilities from Section 4 | Install Utilities
A mod-management utility is REQUIRED in order to easily keep track of a complex mod setup like Morroblivion Overhaul. There are a variety of mod managers available and a user should check each of them out to see what best suits their own style of modding. Review Section 5 | Install a Mod Management Utility
Mod Organizer 2 Users
Special Installation Instructions for MO2 to manage Oblivion
Review DianaTESGotH Nexus Wiki Homepage Section 5 | Install a Mod Management Utility | Mod Organizer 2 for more details and basic installation instructions.
For Oblivion support, download Mod Organizer 2.2.0 Beta 7 or later through the Mod Organizer 2 Devdiscord server in the dev-builds channel.
The paid for version of ccleaner is known to break Mod Organizer 2's Virtual Filing System (VFS). Unchecking the 'windows event logs' option under ccleaner's advanced tab will help ensure this doesn't happen. Also make sure the Profile Folder Remains in the same location of Mod Organizer 2 as all the base files.
- 1. Download and Install into any folder outside of User Account Control (read the provided documentation for recommendations).
- Create a new folder named Mod Organizer 2 - Morroblivion Overhaul (or something you would Recognize easily) in the Root of a Drive (so you have something like C:\Mod Organizer 2 - Morroblivion Overhaul).
- 2. Extract the contents of the downloaded archive to the folder created in Step 1.
- 3. Create a shortcut on your desktop, right-click the ModOrganizer executable, hover over the Send To menu, and select Desktop (create shortcut). Right click on the shortcut and set the properties to Run as Administrator.
- Notice: This is necessary because obse_loader.exe and TESConstructionSet.exe are required to be set with elevated privilege in order to use the Construction Set Extender which will be installed in this section.
- 4. Run ModOrganizer.exe
- A popup box should appear, asking you to "choose an Instance" select Portable
- A 2nd popup should appear; from the drop-down menu select Oblivion
- A 3rd popup should appear asking if you want to see the tutorial. Those who are new to Mod Organizer 2 should select Yes. Those who are very familiar with it should Select No.
- A 4th popup should appear stating that 'Mod Organizer is not set up to handle nxm links. Associate it with nxm links?' The recommended response is Yes, as this will allow Mod Organizer 2 to handle Nexus file links.
- 5. Create a new profile and name it Morroblivion Overhaul.
- Make certain to activate\check Automatic Archive Invalidation. (The other options are optional). Select Close.
- From the Profile dropdown select Morroblivion Overhaul.
Register to Download
|Tag||Name and Description||Download Filename||Additional Notes|
|Nexus Mods Nexus Mods is a community driven website that provide a platform for mod creators from specific off-the-shelf video games to upload their work for other users to download and use within their respective games.||NA||Registration with the site is free and required.|
|TESA TES Alliance is a non-profit website for the use and enjoyment of Bethesda Softworks fans, modders, and players.||NA||Registration with the site is free.|
|TESALL This is a Russian community driven website that also provides a platform for mod creators from specific off-the-shelf video games to upload their work for other users to download and use within their respective games.||NA|| Registration with the site is free.|
Watch Bevilex Modlist Full Video Guide - part 4 PREQUISITE - Register to the Russian mod site TES4ALL by outdated TV for detailed instructions.
|TES Reloaded TES Reloaded extends/implements the graphics engine without hooking the DirectX device, but working directly on GameBryo/Creation engine. This allows great performance, high compatibility and it is able to use all the features from the .esp/.esm mods. So, if (for example) a mod changes the weather, TESR "reflects" that changes into the water, precipitations etc....like the original game engine does.||NA||Registration with the site is free.|