User:Adonisvii/Worlds of Tomorrow

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Worlds of Tomorrow
A STEP NEXUS Hosted guide for Tale of Two Wastelands
Last updated January 11 2018

 

UNDER CONSTRUCTION!!! DO NOT USE WITH TTW 3.2!!!

 

Template:Fc Comments, Questions? Visit the forum thread Here or Reddit Adonis_VII
Template:Fc You can check any mod changes to this guide Here

 

Contents

Introduction

Tale of Two Wastelands brings FO3 into New Vegas, bringing all the feature and engine upgrades(reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion to allow both games in a single playthrough if desired. It has some of the biggest names in Fallout modding working on it, bringing features exclusive to TTW.

I'm currently splitting the guide into two components: Template:Indicator Core seeks to be minimal in its approach, fixing bugs, restoring cut content, implementing quality of life upgrades, improving the physics for better gun-play, and adding gameplay features and balance. It does not seek to replace the vanilla textures or meshes, and should have the same performance requirements as vanilla. Template:Indicator Graphics builds upon Core with new textures, meshes, and effects meant to compete with the latest and greatest while remaining faithful to the original look. It is recommended to have a SSD and 4GB graphics card. Template:Indicator 4K indicates mod that are specifically build with 4k displays in mind. These will usually be UI mods, and have minimal benefit to 1080p users. 1440 users may still be interested in these. Template:Indicator This indicates a step only for users with the Steam version. Template:Indicator This indicates tool installation to edit or create your own mods.

Setup

Install Fallout New Vegas somewhere NOT in your program files directory.
Launch the game once, setting everything to highest.
Install Fallout 3 somewhere NOT in your program files directory.
Launch the game once.
If you have previously installed either game, and cleaned or altered any of the Bethesda .esm, restore them through steam.


Utilities

FNVEdit aka xEdit (FNV)

Template:Indicator

  • Author: ElminsterAU
  • Version: v3.2
  • Installation: Place FNVEdit folder is into the Fallout New Vegas root folder. This video can be applied to any xEdit version: TES5Edit Installation
TTW xEdit Conversion Script (TTW)

Template:Indicator

  • Author: Jax Firehart
  • Installation: Download the first link ...JaxFirehart/conversionpack.zip Extract the archive to directly the the FNVEdit folder.
LOOT (Github)

Template:Indicator

Mod Organizer 2 (TESV)

Template:Indicator

Setting up Mod Organizer

Now that all the programs necessary to mod New Vegas are installed, it is time to set them up for installing mods and running New Vegas with Mod Organizer.

  1. Start MO and click the Profiles buttonRTENOTITLE.
    1. Now highlight the Default profile, make sure Archive Invalidation is checked, and click Template:Ui.
    2. Rename the profile to the desired name (e.g. Worlds of Tomorrow), and click Template:Ui, then Template:Ui.
      • This procedure can be repeated for copying any profile in the future (such as for Fear & Loathing).
  2. Setup MO to download mods from the Nexus, follow the directions provided on the Mod Organizer Guide. Template:Video
  3. Click the Executables buttonRTENOTITLE and set up the programs that will be run from the MO launcher using directions from the Mod Organizer Guide. Template:Video
    1. For this guide add: LOOT, FNVEdit, FNVLODGen.
      • Template:Video. Other programs can be installed similarly.
      • LOOT has one extra instruction to setup
        1. In the Executables menu select LOOT.
        2. Next to the Arguments text box, type "--game=FalloutNV", without quotations.
        3. Click Template:Ui, then Template:Ui.
      • FNVLODGen has special instructions
        1. In the Executables menu add FNVEdit.exe a second time and name it FNVLODGen (This allows you to call FNVEDdit's LODGen functionality without installing a second executable).
        2. Next to the Arguments text box, type "-lodgen -o:"C:\FNVLODGenOutput" ", without the outer quotations. Alternatively, any other location outside of MO's virtual directory can be chosen.
        3. Click Template:Ui, then Template:Ui.
  4. Set up optional settings as desired:
    1. Click the Settings buttonRTENOTITLE. Template:Video
    2. Choose style, language, mod folders, customize mod categories among other things.
  5. Check that the official DLC is sorted correctly.
    1. In the left pane make sure the official DLC are listed as the first mods when sorted by priority. Template:Video
      • New users should have something that looks like the image here.
      • Users updating from older versions of MO may have to drag the DLC into place. Put them at the top as shown in the image here, but the rest of the mods will be listed underneath.
      • FalloutNV may or may not show as a mod in the left pane.

Mod Organizer should now be installed and properly set up for modding from this point forward.

BSAs and Mod Organizer

Bethesda Software Archives (BSA) can be used to store mod files in an attempt to reduce file sizes. The added benefit is the reducing in file system fragmentation caused by having many loose, small files. Although this is the case, it may be desirable to extract the contents of a BSA for various reasons, such as: if the user does not wish to install the entire contents of the BSA, if textures within the BSA need to be optimized, or simply if the user wishes to view the contents of the BSA.

VERY IMPORTANT - make sure to follow the directions in this paragraph: First of all, go to the Archives tab on the right pane of MO. Checking the BSAs under this tab allows MO to read their contents. Then make sure that Have MO manage archives is checked. Next, be aware that the Fallout - Invalidation.bsa file must be the top file in the list, just under data. If is not the top file in the list it will cause many mods to not function properly. Perhaps the easiest way to recognize this is that the textures of many objects in the game will look vanilla. In addition to this, make sure that all BSAs in the list are checked. If there are any that aren't, then make them so. Greyed out BSAs will be checked no matter what due to their plugin requiring that BSA to load.

For various reasons, the guide may give instructions to extract certain BSAs. The instructions given in the guide would explain how to that after they have been already installed. An alternative method to extracting BSAs after installing them is to change the setting for the Template:Fc plugin. Open the Settings and change false to true. Each time a mod that has a BSA is installed a dialog will be presented offering to extract the included BSA.

In versions of MO prior to v1.3.x there was a limit to how many characters are allowed by the game engine when loading BSAs. If the names of all the BSAs being loaded are more than 254 characters, the game will not load or if there are just too many files in the data folder directory, thrashing can take place which causes the game not to load either. This creates an issue that either causes users to rename BSAs or extract some of them to remain under the 255 character limit. This (and other potential reasons) is why when following this guide it is very important to make sure that your installed version of MO is up to date with the guide's listed MO version.

INI Tweaks

The following tweaks may be made using MO built in INI editor. Those tweaks labeled Template:Indicator are required as they are bug or performance fixes. All those labeled optional may be used to enhance certain graphical settings. You may alter these optional values between the vanilla maximum and the numbers I have given if you so desire.

Fallout.ini

[General]
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1
  • Allow AI threading (Strip, Battle for Hoover Dam, Operation Anchroage, etc) Template:Indicator
[General]
bUseThreadedAI=1 
iNumHWThreads=2 (Add this line)
  • Light distance fade (optional)(performance cost)
[Display]
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
  • Extending LOD (optional)(performance cost)
[LOD]
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15

FalloutPrefs.ini

[Launcher]
bEnableFileSelection = 1
[General]
bLoadFaceGenHeadEGTFiles = 1
  • Allow AI threading (Strip, Battle for Hoover Dam, Operation Anchroage, etc) Template:Indicator
[General]
bUseThreadedAI=1 (Change from 0->1)
iNumHWThreads=2 (Add this line)
  • Increase Grass Render distance from 3 to 5 cells (optional)(performance cost).
[Grass]
fGrassStartFadeDistance = 17000
[Display]
iSize W=1920     <---Choose horizontal
iSize H=1080     <---Choose vertical
  • Double LOD Distance (optional)(performance cost)
[TerrainManager]
fBlockLoadDistanceLow=100000.0000

Extenders

NVSE (Silverlock)

Template:Indicator

  • Authors: Ian Patterson, Stephen Abel, Paul Connelly and Hugues LE PORS
  • Version: v5.1 beta4
  • Instructions: Download the v5.1 beta4 file. Follow these instructions:
Extract the files from the archive into the Fallout New Vegas folder (where Fallout.exe is located). The src folder and text files are not needed.
Open up the Data/nvse folder and "right click->New->Text Document", then name the file "nvse_config.ini".
Open nvse_config.ini in a text editor such as Notepad and add the following:
  [Memory]
  DefaultHeapInitialAllocMB=400
Save and close.

The value for DefaultHeapInitialAllocMB must be between 200 and <500.

JIP LN NVSE Plugin (FNV)

Template:Indicator

  • Author: Jazzisparis and LuthienAnarion
  • Version: 54.65
  • Requirements: NVSE

NVSE extender for extra functions. It now includes Luthien's previous NVSE plugin.

Ogg Vorbis Libraries (FNV)

Template:Indicator

  • Author: Kanewright
  • Version: 3
  • Installation: Copy the *.dll files into your FNV game directory (NOT your /data/ folder)
FNV 4GB Patcher (FNV)

Template:Indicator Template:Indicator

  • Authors: Roy Batty, LuthienAnarion
  • Version: v1.3
  • Installation: Download FNV 4GB Patch and extract FalloutNVpatch.exe into the Fallout New Vegas folder. Run FalloutNVpatch.exe.
  • Note: GOG users do not need this as the GOG version is already Large Address Aware.

TTW

Tale of Two Wastelands (TTW)

Template:Indicator

  • Authors: TTW Team
  • Version: v2.9.4b
  • Requirements: NVSE,MCM
  • Installation: The installation for TTW requires a couple steps.

Creating the TTW FOMODS:

Download and Extract the latest TTW Installer (e.g. C:/TTW Installer)
Launch the installer .exe file by right-clicking on it and choosing "Run as Administrator".
Choose the correct locations for your Fallout 3 and Fallout New Vegas installs.
Choose a temporary location to install the TTW FOMODs (e.g. C:/TTW FOMOD). 
Click Install
     Watch the log and the progress bars to see how things are going. The installer can take between 10 to 30 minutes depending on the speed of your computer.
When prompted to Build FOMODs? Click Yes.

Installing TTW Main File:

In MO, install TaleOfTwoWastelands_Main.fomod from the directory you choose (e.g. C:/TTW FOMOD/).

Installing TTW Option Files:

In MO, install TaleOfTwoWastelands_Options.fomod from the directory you choose (e.g. C:/TTW FOMOD/).
Select the following options when installing Options fomod:
   MCM Optionals
   Outcast Trading
   Skill Based Speech Challenges
   Wild Wasteland

Installing TTW Hotfixes:

Download and install any Hotfixes

Fixes

NVAC - New Vegas Anti Crash (FNV)

Template:Indicator

  • Author: Queue
  • Version: v7.5.1.0
  • Requirements: NVSE
  • Installation: Install NVAC - New Vegas Anti Crash.

This mod extends error handling of New Vegas, leading to fewer crashes.

NVSR - New Vegas Stutter Remover (FNV)

Template:Indicator

  • Author: SkyRanger-1
  • Version: v4.1.36
  • Installation: This mod is packaged incorrectly, follow these instructions:
  • Note: The latest Windows 10 Creators update seems to have broken this. There apparently is a fix in the comments; I will update this later when I have time.
During install right click Data and select "Set data directory".

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO, selecting Information..., and selecting the INI-Files Tab. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master = {
       _comment = You can turn on or off each distinct feature from here.
       bManageFPS = 1
       bHookCriticalSections = 1
       bHookLightCriticalSections = 0
       bHookHashtables = 1
       bReplaceHeap = 0
       bReplaceGetTickCount = 1
       bLogToConsole = 0
       bFastExit = 1
       bFlushLog = 1
       iSchedulingResolution = 1
       bReplaceRandom = 0
       bExperimentalStuff = 0     
       iMainHookPoint = 1
}

FPS

FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     
	fMinimumFPS = 20
	iFPS_Report_Period = 15000
	fExtraSleepPercent =0.05
 }


UI

Better Pickup Prompt (FNV)
  • Author: Ladez
  • Version: v2.0
  • Installation: Install Better Pickup Prompt.
Disable Karma Messages (FNV)
  • Author: IStewieAI
  • Version: v1.0
  • Installation: Install Disable Karma Popup.
Disable XP Popup (FNV)
  • Author: IStewieAI
  • Version: v1.0
  • Installation: Install Disable XP Popup.
No Cripple-Critical Messages (FNV)
  • Author: IStewieAI
  • Version: v1.0
  • Installation: Install Disable Cripple-Critical Messages.
JIP Improved Recipe Menu (FNV)
  • Author: jazzisparis
  • Version: v1.10
  • Requirements: NVSE, JIP LN NVSE
  • Installation: Install JIP Improved Recipe Menu.
The Mod Configuration Menu (FNV)
  • Author: Pelinor
  • Version: v1.5
  • Requirements: NVSE
  • Installation: Install The Mod Configuration Menu and MCM BugFix 2.
Loot Menu for FNV (FNV)
  • Author: Gribbleshnibit8
  • Version: v1.3
  • Requirements: NVSE, JIP LN NVSE, and UIO (Installed afterwards)
  • Note: Currently this doesn't disable the default loot text. If this annoys you this mod can be skipped without issue.
  • Installation: Install LootMenu.
High Quality Pip-Boy Icons (FO3)
  • Author: Genin32
  • Version: v3.0
  • Installation: Install High Quality Pip-Boy Icons.
  • Note: This mod only works in New Vegas if Vanilla UI Plus (below is installed)
Pause Menu HD (FNV)
  • Author: pilamin
  • Version: v5.92
  • Installation: 4K users should install Pause Menu HD - 2048, 1080 users should install Pause Menu HD - 1024.
Vanilla UI Plus (ModDB)
  • Author: Axonis
  • Version: v6.2
  • Installation: Install Vanilla UI Plus (New Vegas) 6.2. During setup, select Hardcore Compass.
  • Note: The author has moved the main mod page from nexus to ModDB.
Vanilla HUD Remastered (FNV)
  • Author: BmanBlazer
  • Version: v1.8
  • Installation: Install Vanilla HUD Remastered 4K v1.8. During setup, select VHR with VUI+ Patch. Then select Hardcore Compass.
UIO - UI Organizer (FNV)
  • Author: jazzisparis
  • Version: v1.31
  • Note: There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue. The mod will regenerate those files every time the game loads.
  • Installation: Install UIO - User Interface Organizer.
Tutorial Killer (FNV)
  • Author: pintocat - Roy Batty
  • Version: v1.5
  • Installation: Install Tutorial Killer - Scripted version.

Physics

Collision Meshes (FO3)

Template:Indicator

  • Author: KaneWright
  • Version: 1.5.2
  • Installation: Install CollisionMeshesFO3. Get the BetterBoozeFix and PrecisionCollisionClutterFix optional files, and use Template:Ui when installing to combine with the main mod in MO.
Collision Meshes (FNV)

Template:Indicator

  • Author: MadAce
  • Version: 1.5.2
  • Installation: Install Collision Meshes and Template:Ui.

These mods overhaul collision meshes on many statics. Want to shoot between those metal bars? Now you can. No more bullets being stopped when they shouldn't be.

Ragdolls (FNV)

Template:Indicator

  • Author: MadAce
  • Version: 4.1
  • Installation: Install Ragdoll TTW.

Cut Content

Strip Wall Billboards (FNV)

Template:Indicator

  • Author: sandbox6
  • Version: v1.0

Adds previously unused billboards which were only seen during the intro to The Strip's perimeter wall making it slightly less dull.

No more giant manhole covers (FNV)

Template:Indicator

  • Author: sandbox6
  • Version: v1.0

Location

Auto Gates (TTW)

Template:Indicator

  • Author: William Sea
  • Patcher: Roy Batty

Adds closing animations to gates so that the open and close as you come and go instead of staying permanently open after your first visit.

Metro Carriage Interiors (TTW)

Template:Indicator

  • Author: WastelandLonder
  • Patcher: Adonis VII
  • Version: v1.0

Adds interiors to all Metro Cars in the Capital Wasteland.

TTW Interiors (TTW)

Template:Indicator

  • Author: ChuckSteel
  • Version: v5.4.1
  • Installation: Download TTW_Interiors Core v3.5, TTW_InteriorsProject Combo v5.4.1, TTWInt-Streetlights Patch v1.1, and NMC NVInt/TTWInt compatibility Patch Large v1.2 if using NMC.

Adds new immersive interiors to many of the empty buildings.

Texture Overhauls

Arlington Tombstones Redone (FO3)

Template:Indicator

  • Author: d7
  • Version: 1
  • Installation: Install d7_tombstones_redo.
Retextured Clutter Collection (FO3)

Template:Indicator

  • Author: ObsidianStag
  • Version: vfinal
  • Installation: This mod if packaged improperly. Right click the data folder and click Template:Ui.
NMC's Texture Pack (FO3/FNV/TTW)

Template:Indicator

  • Author: NMC
  • Installation: Follow instructions on the TTW page.
 Hide Textures\interface
MG's Neat Clutter Retextures (FNV)

Template:Indicator

  • Author: Mental Gear
  • Version: v7
  • Installation: Install MGs NCR Pack Ojo friendly 7
  • Note: Will have a look at Moraelins Machete improved
Ojo Bueno Texture Pack (FNV)

Template:Indicator

  • Author: Tapiokas
  • Version: Quiznak
  • Installation: Install Ojo Bueno Texture Pack for FNV - HIGH and Ojo Bueno Vending Machine Update HIGH.
 Hide Textures/vehicles
Ojo Bueno Nuka-Cola TTW Patch (TTW)

Template:Indicator

  • Authors: Adonis VII
  • Instructions: Install TTW Patch.
UHQ Terrain, Rock, Roads, & Grass Overhaul (ModDB)

Template:Indicator

  • Authors: Marcurios
  • Version: v1.1
  • Instructions: Click the red Download Now button (actual file will be v1 in your downloads folder).
 Hide the following:
 meshes/architecture/urban
 textures/architecture/urban
Mothership Zeta DLC Retextured (FO3)

Template:Indicator

  • Author: by Weijiesen
  • Version: v1.0
  • Installation: Get main file. Click yes to BAIN installer. Check options to be installed.
TTW Title Screen (TTW)

Template:Indicator

  • Authors: Roy Battay, zlostnypopolnik
  • Installation: Install 'ttwtilescreen'.
Hectrol Tumbleweed (FNV)

Template:Indicator

  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol Tumbleweed Deluxe 1024 Retex.
Textures Over Time (FNV)

Template:Indicator

  • Author: DonKnotts
  • Version: v1.0
  • Installation: Download FlagStoneWalls, HH_Sandstone, and Sandbags, and Template:Ui all three.
Money Higher Quality Retex (FNV)

Template:Indicator

  • Author: Lord Inquisitor
  • Version: v1.2
Acoraito HD Textures Pack (FNV)

Template:Indicator

  • Author: Acoraito
  • Installation: Download 2k Main File and 1k Optional and Template:Ui them.
6IXES Clutter Texture Pack (FO3)

Template:Indicator

  • Author: 6IX
  • Version: v1.0
  • Installation: Install 6IXES Clutter Texture Pack. This mod has unneeded esp files.
 Right Click the mod
 In Optional-ESPs move 6IXES Clutter Texture Pack.esp to Optional Esps.
Audley's Misc Textures (FNV)

Template:Indicator

  • Author: Audley
  • Version: v1.0
  • Installation: Install Audleys Misc Textures - Fear and Loathing.
Bear Trap Retextured (FO3)

Template:Indicator

  • Author: konji
Cherry Bomb HD Retexture (FNV)

Template:Indicator

  • Author: legandalfo and Jokerine
  • Installation: Install Round mesh for cherry bomb along with 512x512 textures.
When installing the "512x512 textures" right click the preferred retexture (default is recommended) and select Set data directory, then click Template:Ui.
If the BAIN installer is used simply select the Default option.
Fallout Food Package Retexture Compilation (FNV)

Template:Indicator

  • Author: Majormodder
  • Version: 3.0
  • Installation: Install Food compilation dirty set uncompressed 3 point Oh.
Right Click the mod
In Optional-ESPs move Majormodder's Junk Food to Barbeque Chrisps.esp to Optional Esps.
Collision Meshes - Fallout Food Package Retexture Patch (FO3)

Template:Indicator

  • Author: KaneWright
  • Version: 1.4.1
  • Installation: Install FalloutFoodPackageRetextureCompilationFix.
Hectrol Lockinterface Deluxe (FNV)

Template:Indicator

  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol Lockinterface Deluxe HighRes Retex .
Hectrol Mailbox Deluxe (FNV)

Template:Indicator

  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol Mailbox Deluxe 512 Retex.
Hi-Res Lunchbox (FO3)

Template:Indicator

  • Author: Dazington
  • Version: v1.0
Magazine Redux (FNV)

Template:Indicator

  • Author: razzy1319
  • Version: v1.1
  • Installation: Install MagRedux 1024x1024 and MagRedux QuickFix.
Minimod - High Resolution Newspapers (FNV)

Template:Indicator

  • Authors: Tagaziel and LadySinestro
  • Version: v1.5
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", then click Template:Ui.
Neglected Clutter (FNV)

Template:Indicator

  • Author: aogara
  • Version: v1.2
  • Installation: Install Neglected Architecture and Furnitures, Neglected Clutters, and Neglected Clutters - New Paint Gun.
PM's HD Ammo Boxes (FNV)

Template:Indicator

  • Author: Pommymax
  • Version: 12 October 2017
  • Installation: Install PM's HD Ammo Boxes - 1K Diffuse 512px Normals.
PM's Med-Textures - HD Chems and Venoms (FNV)

Template:Indicator

  • Author: Pommymax
  • Version: v1.0
  • Installation: Install PM's Med-Textures v1.0, PM's Med-X Texture, and Sebastjin's Normals.
Pre-War Money Retexture (FNV)

Template:Indicator

  • Author: Red.Room.Service
  • Installation: Install Pre-War Money Retexture -RRS. When prompted, select Light Distress for both bills.
TVSet Retextured (FO3)

Template:Indicator

  • Author: d7 aka id2301
  • Version: v1.0
  • Installation: Install d7_tvset_retextured.
Tweaked Cashregister (FNV)

Template:Indicator

  • Authors: Lord Inquisitor and Tapiokas
  • Version: v1.0
Tweaked Chems Replacer (FNV)

Template:Indicator

  • Author: Lord Inquisitor
Tweaked Coffee Maker (FO3)

Template:Indicator

  • Author: Lord Inquisitor
  • Note: Causes minor issue with a TTW Interiors mesh. Will see about fixing.
Tweaked Generator (FO3)

Template:Indicator

  • Author: Lord Inquisitor
  • Note: I need to find a better matching texture to make the buttons more apparent than is current in the above textures.
Tweaked Intercom (FO3)

Template:Indicator

  • Author: Lord Inquisitor
  • Installation: This mod is packaged incorrectly:
Expand "Intercom01 14-11-2009" then expand "Lord inquisitor", then expand "NIF".
Right click on "NIF" and create 3 nested directories called "Meshes", "Clutter" and "Consoles".
Drag the intercom01.nif file into the Consoles folder.
Drag the Consoles folder into the Clutter folder then drag the Clutter folder into the Meshes folder. Set the NIF directory as data directory.
Tweaked Wrench (FO3)

Template:Indicator

  • Author: Lord Inquisitor
Vertibird Re-textured (FO3)

Template:Indicator

  • Author: Macintroll
  • Version: v0.1
  • Installation: Install Vertibird re-textured olive green, then do the following:
Right click the mod and select Open in Explorer
Create a new textures folder 
Move the vehicles folder into the textures folder.
Close the Explorer window.

Environment

Gas Pumps of New Vegas (FNV)

Template:Indicator

  • Authors: EdibleGrenade12, Thaiauxn
  • Version: v1.5
  • Installation: Install Gas Pumps of NV Ver. 1.0 and Gas Pumps of NV Update 1.5.
Vault 22 Flora Overhaul (FNV)

Template:Indicator

  • Author: Macintroll
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instruction:
When the installation window pops up, expand "Vault22FloraOverhaul-mod".
Right click "data" and select Set data directory and click Template:Ui

Creatures

Improved Robots Textures (FNV)

Template:Indicator by Tau34RUS

It's a Dogs World - Dog Texture Overhaul (FNV)

Template:Indicator

  • Author: Nivea
  • Version: v1.0
  • Installation: Install DogsWorldTextureOverhaul_Optimized_V1_0.
Robots HD Retexture (Mediafire)

Template:Indicator

  • Author: Magnesium Fire aka QuasarX
  • Installaion: First install the Data folder which provides the main mod. Then install the same mod again but this time choose the DC Interiors Patch (which provides high quality retextures of the robotic toys in DCInteriors Project. Install this using Template:Ui to combine this with the previously installed main portion of the mod.
If desired, this step can be repeated to install a 4kx4k Liberty Prime replacement, but most users who want to use this option will want to first reduce the size of the 
textures with DDSopt before installing. If you wish to install the Liberty Prime replacement, select "no" when asked to install as a bain installer, then expand "Liberty
HD Retexture" and right click on "Либерти 4096" and choose set as the data folder.
Eyebot Retextured (FO3)

Template:Indicator

  • Author: d7 aka id2301
  • Version: v1.0
  • Installation: Install EYEBOT Retextured.
Fawkes Retexture Hi-Res (FO3)

Template:Indicator

  • Author: Macintroll
  • Note: We just want this for the clothes.
FO3 Hirezd - Supermutants (FO3)

Template:Indicator

  • Author: Emerald Reign
  • Installation: Install Supermutants, and Supermutant - 4k Fawkes.
SentryTurret Retextured (FO3)

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  • Author: d7 aka id2301
  • Version: v1.0
  • Installation: Install d7_sentryTurret_retextured.
Swampfolk Backwater Retexture (FO3)

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  • Author: Deathclaw Alpha
  • Installation: Install Backwater Retexture.
Robot Revolution HD - Protectron (FO3)

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  • Author: OpenSaucer
  • Version: v1_1
Vandr HD Creatures (FO3)

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  • Author: Vandrerer
  • Version: v1.0
  • Installation: Install Vandr HD Creatures. This mod is not packaged correctly, follow these instructions:
 Right click "data" and select "Set data directory", then click Template:Ui.
AmidianBorn Book of Water - Book of Flesh (FNV)

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  • Author: CaBaL
  • Version: vOmni2
  • Installation: Install BOA NV The Book Of Flesh.
FeralGhouls Hires Retexture (FNV)

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  • Author: Macintrol
  • Version: 1.0
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, open FeralGhoulsHD, right click "data" and select "Set data directory", then click Template:Ui.
Super Mutant Mesh Replacer (MEGA)

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  • Author: TheNeglected
  • Version: v1.3
  • Note: Original nexus link: FNV

NPCs

While I plan for FCO to be the main NPC mod, I have not had time to test FCO 3.0 or bugfixes. Additionally TTW patches made for FCO 2.0 have not been updated to FCO 3.0

Authentic Burned Man (FNV)

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  • Author: Rocket
  • Version: v1.0

Template:Fc: 2 ITM

TTW Redesigned (TTW)

Template:Indicator Download TTW Redesigned file

Beards (FNV)

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  • Author: Drumber
  • Version: v1.0

512, 1k, 2k options. 512 suggested.

 Double click Beards in the left pane and go to the [Optional ESPs] tab.
 Move "Beards.esp" to the "Optional ESPs" box.

Armor

Power & Combat Armors

aMidianBornNV Book of Water (FNV)

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  • Authors: Cabal
  • Version: omni2
  • Installation: Install nov 2011 book of steel.
Double click aMidianBornNV Book of Water in the left pane and go to the Template:Ui tab.
Move "boa ncrpahelmet.esp" and "Boacombat2glove.esp" to the "Optional ESPs" box.
Bornagain Combar Armor (FO3)

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  • Authors: EmeraldReign and Cabal
  • Version: v1.0
  • Installation: Install BornagainCombatArmor4096, BornagainCombatArmor4096EnvironmentMaps, BornagainAnchorageCombatArmor2048, BornagainGhoulCombatArmor4096, and BornagainZetaCombatArmor4096.
Double click Bornagain Combar Armor in the left pane and go to the Template:Ui tab.
Move "Bornagain Zeta Combat Armor Texture Patch.esp" to the "Optional ESPs" box.
Bornagain Combar Armor (FNV)

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  • Authors: EmeraldReign and Cabal
  • Version: v1.0
  • Installation: Install BornagainFNVCombatArmorLonesomeRoad4096.
Bornagain FO3 T45d Power Armor (FO3)

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  • Authors: Cabal
  • Version: v3
  • Installation: Install bornagain fo3 t45d 4096 huge v3 fixed. Optionally install bornagain fo3 t45d 2048 mid v3 if lower res is desired.
Bornagain Outcast T-45d Power Armor (FO3)

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  • Authors: Cabal
  • Version: v1.0
  • Installation: Install BornagainOutcastT45d4096.
Double click Bornagain Outcast T-45d Power Armor in the left pane and go to the Template:Ui tab.
Move "Bornagain Outcast T-45d Texture Patch.esp" to the "Optional ESPs" box.
Bornagain FO3 Outcast (FO3)

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  • Author: Cabal
  • Installation: Install Bornagain Fo3 outcast MAIN, and helmet fix.
Enclave Power Armors Retextured (FO3)

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  • Author: d_seven aka id2301
  • Version: v1
  • Installation: Install EPA, Hellfire, and Tesla. Template:Ui all 3 files.
Double click Enclave Power Armors Retextured in the left pane and go to the Template:Ui tab.
Move "teslaPA -retextured.esp" to the "Optional ESPs" box.
Book of Steel - Compatibility Edition (FNV)

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  • Author: Darthbdaman
  • Version: v2.0
  • Installation: Install Book of Steel - Compatibility Edition and Tale of Two Wastelands.
Tribal DX (FO3)

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  • Author: Weijiesen
  • Installation: Install Tribal DX - 2048 res.
Double click Tribal DX in the left pane and go to the Template:Ui tab.
Move "Tribal_DX.esp" to the "Optional ESPs" box.

Other Armors

Mono's Updated ADAM Package (FNV)

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  • Author: MonoAccipiter, EssArrBee & darthbdaman
  • Version: v4.4.1
  • Installation: Grab the ADAM All-in-one Installer 4.3 main file


FOMOD Instructions
Mono's Updated ADAM Package
Main
Main
Complete Version or Custom Install
Complete Version or Custom Install

RadioButton.png Complete Version

Next
NCR Trooper
NCR Trooper
Do you want to install NCR Trooper module?
Do you want to install NCR Trooper module?

RadioButton.png No

Install
ALR - Aptoms Legion Retextured (FNV)

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  • Author: sukayoupt aka Aptom
  • Version: v1.1
NCR Civilian Clothing (FNV)

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  • Author: Darziak
  • Version: v1.0
NCR Trooper Overhaul_beta (FNV)

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  • Authors: Emerald Reign, nekronom, cabal, wjs, dragbody
  • Version: vbeta
  • Installation: Install Main File Beta 7_2 and Sapper Leg Fix. This mod's plugin is not needed, follow these instructions:
Double click NCR Trooper Overhaul in the left pane of MO and click the Template:Ui tab.
Move the "NCRTrooperOverhaul.esp" to the Optional ESPs box.
NCR Trooper Overhaul - Distributed (FNV)

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  • Author: pwinkle
  • Version: v1.0
  • Requirements: NC Trooper Overhaul beta
Realistic Pip-Boy Retexture (FO3)

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  • Author: Numb Squirrel
  • Version: v1.0
  • Installation: Install Numb Squirrel Pip-Boy 4k Compressed.
Pimpboy (FNV)

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  • Author: weijiesen
  • Version: v1.0
  • Installation: Install Pimpboy - Opal - default.
The Legacy of X13 - An Armor Overhaul (FNV)

Template:Indicator by Emerald Reign

Wasteland clothing Hires retexture (FNV)

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  • Author: Macintroll
  • Version: v1.3A
  • Installation: Install Wasteland Clothing HD V1-3 FULL PACK and Wasteland Clothing HD V1-3 POWDERGANG FIX -IMPORTANT-. Both files are packaged incorrectly, follow these instructions:
During main file install, expand "wastelandclothing-HD-v1.3", then right click "data" and select "Set data directory", click Template:Ui.
During optional file install, expand "wastelandclothing-HD-Powdergang-FIX", then right click "data" and select "Set data directory", click Template:Ui, then select Template:Ui, not Template:Ui.
HR Armored Vault 13 Jumpsuit (FNV)

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  • Author: Ellise Decer aka Asurah
  • Version: v1.0
  • Installation: Install HR Armored Vault 13 Jumpsuit_2k.
HR Armored Vault 101 Jumpsuit (FO3)

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  • Author: Ellise
  • Version: v1.0
  • Installation: Get one of the two main files, 2k recommended, and install with MO.

Weapons

Misc Weapon Retextures

Bowie knife retexture (FNV)

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  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Bowie knife retexture.
Cleaver and Chopper Retexture (FNV)

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  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Cleaver Retexture.
Combat and Chance's knife retexture (FNV)

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  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Combat knife Retexture.
Fallout 3 Hirezd (FO3)

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  • Author: Emerald Reign
  • Installation: Install the following files:
BB Gun
Grenades
Knuckles
Lincolns Repeater
Mines
Fire Axe - Retextured (FNV)

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  • Author: id2301
  • Version: v1
  • Installation: Install fireAxe_retextured and knock-knock_retextured and Template:Ui both files.
Hatchet retexture (FNV)

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  • Author: FalloutMG
  • Version: v1.0
  • Installation: Install Hatchet retexture.
HD One Hand Melee (FNV)

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  • Author: InsanitySorrow, 2cooldays
  • Version: v1.0
  • Installation: Install One Hand Melee HD and Gun Runner Box HD and Template:Ui.
 Hide the meshes folder
Laer Retexture (FNV)

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  • Author: The Riff
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", untick "before.png" and "after.png", then click Template:Ui.
MFC Grenade Texture Fix (FNV)

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  • Author: Adonis VII
  • Version: v1.0
Retextured Fallout Ordnance - RFO (FNV)

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  • Author: Emerald Reign
  • Version: v0.2
Shishkebab the Retexture (FO3)

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  • Author: Macintroll
Throwing melee weapon retexture (FNV)

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  • Author: FalloutMG
  • Version: v1.0
Weapon Enhancement Project (FO3)

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  • Authors: Christopher Wallace and MadCat221
  • Version: v1.0
  • Installation: Install Weapon Enhancement Pack.


Weapon Retexture Project Mods

Weapon Retexture Project (FNV)

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  • Author: Millenia
  • Version: v1,95
  • Installation: Install weapon_retexture_project_1dot95 and New 12_7mm SMG.
Bozar Retexture (FNV)

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  • Author: Millenia
  • Version: v1.1
  • Installation: Install Bozar_retexture_4k_maps.
Half Hansified Holorifle (FNV)

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  • Author: MadCat221
  • Version: v1
  • Installation: Download Half Hansified Holorifle Standard. The file is named incorrectly.
Rename: holorifle.nif -> Nvdlc01weapholorifle.nif

New Models

2019 Detective Special (FNV)

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  • Author: Toasty Fresh
  • Version: v1.01
  • Installation: This mod has multiple .esp files.
In MO, right click the mod and click properties.
Move ThatGunReplacer.esp to Optional ESPs
2019 Detective Special TTW patches (FNV)

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  • Author: Adonis VII
  • Version: v1.0
  • Installation: Install ThatGunReplacerGRA TTW patch.
Enclave Colt 10mm Pistol (FNV)

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  • Authors: Micalov, Millenia
  • Version: v1.0
  • Installation: Install Enclave Colt 10mm Pistol and TTW Col Autums 10mm replacer Template:Ui.
 In MO, right click the mod and click properties.
 Move Colt_10mm_pistol.esp to Optional ESPs.
 Load [TTW]AutumnsPistol.esp in FNVEdit. Change the FormID from 0006b531 to 0A06b531.
Forge Beyond (FNV)

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  • Author: EmeraldReign
  • Version: v1.0a
  • Installation: Install Forge Beyond - Bozar Hirezd.
TTW-FO3 Hirezd (FO3/TTW)

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  • Author: Emerald Reign
  • Patcher: Adonis VII
  • Version: v1.0
  • Installation: From the FO3 page, download Flamer - Deluxe, Lincolns Repeater - Optional Cubemaps, and Minigun - Deluxe v2 optional files. From the TTW Page download TTW - FO3 Hirezd V1.0. Multiple .esp files need to be hidden.
 In MO, right click the mod and click properties.
 Move FO3HirezdFlamer.esp, Fo3HirezdLincolnRepeater.esp, and Fo3HirezdMinigun.esp to Optional ESPs.
 In filetree, rename the following textures in textures/weapons/2handhandle/
   minigununique.dds -> Eugene.dds.
   1stpersonminigununique.dds -> 1stpersonEugene.dds
   1stpersonflamerunique.dds -> 1stpersonburnmaster.dds
   flamerunique.dds -> Burnmaster.dds
TTW-WEP-EVE (TTW)

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  • Authors: ChristopherWallace, & MadCat221
  • Patcher: Adonis VII
  • Version: v1.2
  • Installation: Follow instructions on page.
Weapon Retexture Project - WRP (Christine's COS Rifle) (FNV)

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  • Author: Millenia
  • Version: v1.0
  • Installation: Install ChristineCOSRifle.
XChainsaw (FNV)

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  • Authors: jobra888 and weijiesen
  • Version: v2.0
  • Installation: Install XChainsaw with smoke-effect.
XChainsaw GRA Patch (FNV)

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  • Author: VWGolfR1
  • Version: v1.0
  • Installation: Install XChainsaw GRA patch.

Weapon Effects & Impacts

EVE - TTW (TTW)

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  • Authors: Weijiesen, jonnyeah, Roy
  • Installation: Follow instructions on TTW page
EVE (FNV)

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  • Authors: Weijiesen, jonnyeah
  • Installation: Install EVE Grenade Explosion Lag Fix.
IMPACT (FNV)

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  • Author: Weijiesen
  • Version: v2.0
  • Installation: Install IMPACT - The Gaming Rig and Optional Option - No Refract Hits.
IMPACT - Compatibility Edition (FNV)

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  • Authors: Weijiesen, darthbdaman
  • Version: v1.1.1
  • Installation: Install IMPACT.

Effects

Enhanced Blood (FNV)

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  • Author: dDefinder
  • Version: v2.22c
  • Installation: Download the Enhanced Blood Texture, Alternate Textures, and Low Res Textures. Follow these instructions:
Install the main file.
Install "Low Res textures" file and Template:Ui.
Open downloads folder in windows explorer to find Alternate Textures-34917.rar and extract Alt Blur Screen Blood.zip and Alt v2.0 Blood splatter.rar to download folder.
Go back to MO and install Alt Screen Blood Blur and Alt v2.0 Blood splatter into Enhanced Blood Textures and Template:Ui.
EXE - Effect teXtures Enhanced (FNV)

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  • Author: weijiesen
  • Version: v2.0
  • Installation: Install EXE FULL RES V2 -LATEST-.
HD Mist (FNV)

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  • Authors: Ramccoid, Adonis VII
  • Version: v1.0
  • Installation: Install HD Mist 2k.
Hectrol FX Dustorm Deluxe (FNV)

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  • Author: Hectrol
  • Version: v1.0
  • Installation: Install Hectrol_FX_Duststorm_Deluxe_HighRes_Retex.
Expand "Hectrol_FX_Duststorm_Deluxe_HighRes_Retex" and then right click "2048" and select "Set data directory".
Click Template:Ui.
New Vegas - Enhanced Camera (FNV)

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  • Author: LogicDragon
  • Version: v1.4b
  • Requirements: NVSE
  • Installation: Install Enhanced Camera.

Lighting

Interior Lighting Overhaul (FNV)

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  • Authors: Sarge198 and Killergrimm
  • Version: v6.9
  • Installation: This mod is packaged incorrectly. Download Interior Lighting Overhaul 6-9 - Mod Organizer and extract the .fomod in the file. You will then install this .fomod through MO. Choose Ultimate edition and any other patches for mods you may have installed. DO NOT INSTALL THE TTW PATCH. It is depricated.

Old World Blues Path Lighting (FNV)

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  • Author: Sarge198
  • Version: v1.1
  • Installation: This mod has an extra plugin, follow these instructions:
Double click Old World Blues - Path Lighting in the left pane of MO, and go to the "Optional ESPs" tab.
Move "OWB-Path Lights - Darker Nights.esp" to the "Optional ESPs" box.

Realistic Interior Lighting (TTW)

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  • Authors: Scarecrow, CourierSix
  • Installation: Install ttw_realistic_interior_lighting.rar in Pokepunch's post.

FNV Realistic Wasteland Lighting (FNV)

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  • Authors: xCamoLegend, Sal203, RoyBatty
  • Version: v5.52
  • Installation: Install TTW Realistic Wasteland Lighting.

Street Lights (TTW)

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  • Authors: SpeedyB, Dekoman91, TJ, Roy
  • Version: v1.4
  • Installation: Install TTW Streetlights v1.4. If using NMC, additionally install TTW Streetlights NMC Patch and Template:Ui.

Gameplay

Courier's Stash Pack Distribution (TTW)

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  • Author: Retlaw83
  • Note: Only install if you have the Courier's Stash Packs. Also CANNOT be used with TTWStashPackOptions.esp

This mod distributes the Courier's Stash items around the early areas of the Capital Wasteland, telling little stories of how they got there.

Delay DLC - TTW (FNV)

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  • Author: Gribbleshnibit8
  • Version: v2.1
  • Installation: Install Delay DLC 2-1.

Delay those pesky DLC messages until the appropriate time.

Nipton Fires Extinguished (FNV)

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  • Author: Qwerty
  • Version: v1.0

Makes fire and smoke effects in Nipton disappear 1 day after the first player visit.

No Grabbing of NPC Owned Items (FNV)

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  • Author: xQd
  • Version: v1.0.1
Repair Bladed Weapons with Whet Stone (FNV)

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  • Author: Yukichigai
  • Note: May need patch for TTW DLC weapons
Static Battery Replacer (FNV)

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  • Author: Pintocat
  • Version: v1.0

Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights and such.

Working Grinding Wheel (FNV)

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  • Author: Yukichigai
  • Version: v2
  • Note: May need patch for TTW DLC weapons. Should work fine since TTW adds weapons to VPoisonWeapons list, but let me know if you find an issue.

LOD

In Bethesda games, there are 3 main types of LOD: TerrainLOD, ObjectLOD, and TreeLOD. TerrainLOD covers the actual heightmaps of a worldspace. ObjectLOD covers placed statics in a worldspace. TreeLOD consists of 2D billboards of trees and bushes placed in a worldspace. In New Vegas however, the TreeLOD system is broken. All trees should be built as 3D meshes and inserted into the ObjectLOD system. In this section, we will install premade TerrainLOD as well as the assets needed to generate ObjectLOD later in the guide.

TerrainLOD

ObjectLOD

FNVLODGen - Resources (FO3/FNV)

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  • Authors: Ehamloptiran, Sheson, and FNVEdit Team
  • Installtion: From the FO3 Page, install FO3LODGen Resources. From the FNV page, install FNVLODGen Resources, NMC LOD Texture Fix. This mod has unneded esps.
 Move "FO3LODGen.esp" and "FNVLODGen.esp" to the "Optional ESPs" box.
TTWLODGen (GoogleDrive)

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  • Authors: Ehamloptiran, Sheson, and FNVEdit Team

Load Order

When multiple mods edit the same record, e.g. a gun or an NPC, whichever mod is lower in your load order gets priority. This is known as the run of one. In certain cases you'll want to patch two conflicting mods to get a combined result, e.g. PN edits the damage of a Laser Pistol while EVE edits the mesh.

Load Order can be sorted either manually or with an automatic tool such a LOOT.

Loot works by downloading a masterlist for FNV based on user submitted information on mods, and sorting them based on that information. Thanks to darthbdaman's work on updating the LOOT masterlist for TTW mods, most mods should now be properly tagged and sorted. This will get you 95% of the way there.

Basic instructions for manual sorting can be found here: TTW Load Order General Guide

Open LOOT through Mod Organizer and sort the mod list. Click Template:Ui when the list of mods is presented. Close LOOT.

Patches

There are two ways to patch your game, the bashed patch and the merged patch.

Bashed patches are created using Wrye Flash and are a semiautomatic method of patching all your mods. It however requires that mods have correct Bash Tags, a practice not often followed in the Fallout community compared to the Elder Scrolls community, and thus requires a second tool to generate the Tags.

The other method is a Merged Patch, which patches formlists but otherwise requires manual patching. Manual patching will always be superior to that generated by the scripts of the Bashed Patch due to lack of community support, however it is extremely time consuming.

Create a Merged Patch

See Roy's video here: http://www.nexusmods.com/newvegas/videos/1033/?

Running FNVLODGen

In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) for which you wish to generate LOD.  You can select all of them at once.
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once the FNVLODGen has finished it will give you the message "LOD Generator: finished (you can close this application now)." Close the program
Go to the location which you selected when setting it up (C:\FNVLODGenOutput was suggested). Archive the meshes + textures folder and install with MO. Name this mod Generated LOD.
In MO, go to the archives tab and make sure "Have MO manage archives" is Checked.

MCM Configuration

MCM is a powerful tool that allows you to customize your game once everything is installed. Details of my suggested setup can be found here.

Credits

Template:Fc - This guide was originally based on the two setups by these extraordinary gentlemen. It wouldn't have been possible without them!
Template:Fc - Constantly teaching me and telling me when I'm wrong.
Template:Fc - Stylistic parts of his guide.
Template:Fc - Graciously hosting this guide and being an amazing community. They're how I got into modding!
Template:Fc - Making TTW, and providing support on chat.

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