Tutorial adding scope and silencer to the G3 assualtRifle
This Is a simple tutorial which will use NifSkope and GECK to create a assault rifle with a scope and silencer.
Requirements
- GECK
- Fallout Mod Manager (for the BSA extractor)
- NifSkope
- DLC Pitt
Sorry if you do not have DLC Pitt but you can apply whats in this tutorial to just add a silencer from the silenced pistol to the assualtrifle
Step 1
- Open Up The Fomm BSA browser
- Then go to the fallout 3 data folder and click on Fallout3Meshes Bsa
- Once loaded go to Meshes/Weapons/2handautomatic/g3assualtrifle <-- extract this
- And extract Interface\HUD\Scope01.NIF
- Also open up the Pitt Main BSA and extract Meshes/DLCPitt/Weapons/2handautomatic/dlc01infiltrator
Step 2
- Open up Nifskope and open the G3AssualtRifle Nif
- Then Click File, New window
- In the new window open up the Dlc01Infiltrator you extracted
- With the Infiltrator in the window right click the scope and got to block>copy Branch
- now go back to your g3assualt rifle
- On the block list, right click the BSFADENODE and go block pastebranch
- The Scope And silencer should appear on the screen it wont be in the right position so dont worry if yours isnt
- Right click the scope Then click transform ,Then Edit
- A window Should Appear Underneath transform Change The Y value to -2.0224 or just click the up arrow in the box
- After youve changed the Y Value Change the X value to -2.6000
- Then Click accept
- And there youve added the scope and silencer but before you save right click on the scope ,now in the block list it should be highlighted.
- Now go to Block details ,Then at the top where it says G3Rifle[16]Double click the little black text (TXT) next to it.
- A Window should appear in the box type "##G3Scope" and click Ok
- Now save your work as whatever you like E.G G3ScopedSilenced
Step 3
- Open Geck and Load DlcPitt and Fallout 3
- once opened got to items/Weapon/2handautomatic/ and double click "WeapAssaultRifle"
- Change The ID to something New like WeapAssaultScopedsilenced
- Then change the name to whatever you like e.g. modified assault rifle
- Now click The art and sound tab
- In the model box click edit and select your model
- Now at the bottom where it says "Has scope" Check the box
- In the Target Nif Click Edit and load the Interface\HUD\Scope01.NIF you extracted
- Now Click Attacksound and type WPN and find WPNpistolSilencedFire3d and click it
- Then click Attack sound 2d and find the same one but the 2D sound
- Once you have done that change the sound detection level to silent.
Step 4
- Click Ok and say Yes to make a new form window which will appear
- or you can edit the damage of the rifle and whatever you like
- Place in game and load up and play
- If you done all correctly it should appear right and have a scope when you aim and be silent
Conclusion
Hope this taught you something you can add this to any other weapon if you like
Good Luck :D
If you need any help with anything Pm me