Textures and Images

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.dds.X - SC Texture Converter Guide

SC Texture Converter (SCTC or sctexconv_1.3.exe) is a tool for un-splitting and converting KCD texture and image files (not the 3D models).

Download(15.5MB): star-citizen-texture-converter-v1-3.zip

usage

1. about .dds files and formats

Search and extract the needed textures/images from one of the .pak files. Almost every texture is acompanied with several files named like the main texture, except for their extensions, which go from 1 to N.

*** You have to copy them along with the main texture, otherwise you won’t be able to convert it.****

example:

/Data/textures.pak/Textures/terrain/grass/grass_01_diff.dds and “grass_01_diff.dds.1” to “grass_01_diff.dds.6

2. un-split .dds.N files

Copy textures into the folder where the tool is extracted and start sctexconv_1.3.exe.

OR: just DRAG & DROP a folder with all files you want to un-split onto the sctexconv_1.3.exe file.

It converts your *.dds.1 to *.ddc.n in a nice .TIF image. ***be aware the process may take some time!!***

3. edit

use your favorite image editor with .dds support (gimp, photoshop).

4. save as .dds

wip


--notes--

SCTC by Eppi was originally made for Star Citizen.

.dds

use your favorite image editor with .dds support (gimp, photoshop)

.gfx

Vector graphics (Adobe Flash-based .swf)

see