Textures and Images
Contents
.dds.X - SC Texture Converter Guide
SC Texture Converter (SCTC or sctexconv_1.3.exe) is a tool for un-splitting and converting KCD texture and image files (not the 3D models).
Download(15.5MB): star-citizen-texture-converter-v1-3.zip
usage
1. about .dds files and formats
Search and extract the needed textures/images from one of the .pak files. Almost every texture is acompanied with several files named like the main texture, except for their extensions, which go from 1 to N.
*** You have to copy them along with the main texture, otherwise you won’t be able to convert it.****
example:
/Data/textures.pak/Textures/terrain/grass/grass_01_diff.dds and “grass_01_diff.dds.1” to “grass_01_diff.dds.6”
2. un-split .dds.N files
Copy textures into the folder where the tool is extracted and start sctexconv_1.3.exe.
OR: just DRAG & DROP a folder with all files you want to un-split onto the sctexconv_1.3.exe file.
It converts your *.dds.1 to *.ddc.n in a nice .TIF image. ***be aware the process may take some time!!***
3. edit
use your favorite image editor with .dds support (gimp, photoshop).
4. save as .dds
wip
--notes--
SCTC by Eppi was originally made for Star Citizen.
- Project location: https://github.com/Madfish71/SCTextureConverter/tree/master/sctexconv
forum post: https://forums.robertsspaceindustries.com/discussion/369524/sc-texture-converter/p1- see also The new dds / ddn.dds format
.dds
use your favorite image editor with .dds support (gimp, photoshop)
.gfx
Vector graphics (Adobe Flash-based .swf)
see