Template:Fallout Record Types
Overview
This template is so it may be included in several articles:
Programs and Tools
- A plaintext editor for viewing the "TES5Edit/fopdoc" pages.
Detail
Fallout Record Types
Sources:
- Tes5Mod talk:Mod File Format contains comparative counts of use by type between FO3 and FNV, omitted below.
- TES5Edit/fopdoc as of 2 Jun 2014 documents the FO3, FNV, and FO4 plugin file formats known to the xEdit team. Only those pertaining to FO3 and FNV are listed here.
- FOPDOC has each record on a separate GitHub Flavored Markdown page with sub-record type information. This should be referenced for further details like flag values. (Markdown format is quite readable by the average user with an ordinary plaintext editor.)
- ACHR = Placed Character/NPC Reference
- ACRE = Placed Creature Reference
- ACTI = Activator, usually something like a light switch, plant, etc.
- ADDN = Addon Node (Particle Effect)
- ALCH = Ingestible Potion/Medicine (Alchemy)
- ALOC = Media Location Controller (FNV only)
- AMEF = Ammo Effects (FNV only)
- AMMO = Ammunition
- ANIO = Animated Object
- ARMA = Armor Components (Addon)
- ARMO = Armor
- ASPC = Acoustic Space (sound effects)
- AVIF = Actor Value information
- BOOK = Books, usually one that's actually usable.
- BPTD = Body Part Data
- CAMS = Cameras
- CCRD = Cards (Caravan) (FNV only)
- CDCK = Deck of Cards (Caravan) (FNV only)
- CELL = Cell/Area
- CELL = Cells: areas in the game that make up the game world. Each interior is in its own cell.
- CHAL = Challenges (FNV only)
- CHIP = Gambling Chips (FNV only)
- CLAS = Class
- CLMT = Climate
- CMNY = Caravan Money (FNV only)
- CONT = Container
- CPTH = Camera Path
- CREA = Creature
- CSNO = Casino (FNV only)
- CSTY = Combat Style
- DEBR = Debris
- DEHY = Dehydration level (FNV Hardcore mode only)
- DIAL = Dialog topic
- DOBJ = Default Object Manager
- DOOR = Door/Teleports or removes barrier, often used to teleport the player into cells.
- ECZN = Encounter Zone
- EFSH = Effect Shader
- ENCH = Enchantment, such as Stimpak's healing ability.
- EXPL = Explosion
- EYES = Eyes
- FACT = Faction. All NPCs and creatures are assigned to one.
- FLST = Form ID List
- FURN = Furniture
- GLOB = Global
- GMST = Game Setting
- GRAS = Grass
- HAIR = Hair
- HDPT = Headpart: eyes, hair, beards, etc.
- HUNG = Hunger level (FNV Hardcore mode only)
- IAMD = Image Space Adapter
- IDLE = Idle Animations
- IDLM = Idle Marker
- IMGS = Image Space
- IMOD = Item Mods
- INFO = Dialog Response
- INGR = Ingredient
- IPCT = Impacts
- IPDS = Impact Data Set
- KEYM = Key
- LAND = Land
- LGTM = Lighting Template
- LIGH = Light
- LSCR = Load Screen
- LSCT = Load Screen Type (FNV only)
- LTEX = Land Texture
- LVLC = Leveled Creature
- LVLI = Leveled Item
- LVLN = Leveled NPC
- MAPM = Mapmarker, these are what tell you where a town, etc. is on the map.
- MESG = Message
- MGEF = Base Magic Effect
- MICN = Menu Icon
- MISC = Miscellaneous item, such as random junk.
- MSET = Media Set (FNV only)
- MSTT = Moveable Static
- MUSC = Music
- NAVI = Navigation Mesh Info Map
- NAVM = Navigation Mesh (NavMesh)
- NOTE = Note which can be activated to show a text string, or the FormID of a Dialog record.
- NPC_ = NPC (Non Playable Characters)
- PACK = Package. See the FOPDOC for the types of sub-records controlling when it gets triggered.
- PERK = Skill Perks
- PGRE = Placed Grenade
- PMIS = Placed Missile (FNV only)
- PROJ = Projectile
- PWAT = Placeable Water
- QUST = Quest
- RACE = Race
- RADS = Radiation Stage
- RCCT = Recipe Category (Collection)
- RCPE = Recipe
- REFR = Placed Object Reference
- REGN = Region
- REPU = Reputation
- RGDL = Ragdoll
- SCOL = Static Collection
- SCPT = Script
- SLPD = Sleep Deprivation Stage (FNV Hardcore mode only)
- SOUN = Sound
- SPEL = Actor Effect (Spell)
- STAT = Static
- TACT = Talking Activator
- TERM = Terminal
- TES4 = Remnant of TES4:Oblivion, just a record format header.
- TREE = Tree
- TXST = Texture Set
- VTYP = Voice Type
- WATR = Water
- WEAP = Weapon
- WRLD = Worldspace
- WTHR = Weather
References
- Tes5Mod talk:Mod File Format
- TES5Edit/fopdoc as of 2 Jun 2014
- GitHub Flavored Markdown
Nexus wiki articles referred to by this article:
- NA
Nexus wiki articles that refer to this article: