Template:Fallout Record Types

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Revision as of 06:43, 23 April 2017 by Dubiousintent (talk | contribs) (Fallout Record Types)
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Overview

This template is so it may be included in several articles:

Programs and Tools

  • A plaintext editor for viewing the "TES5Edit/fopdoc" pages.

Detail

Fallout Record Types

Sources:

  1. Tes5Mod talk:Mod File Format contains comparative counts of use by type between FO3 and FNV, omitted below.
  2. TES5Edit/fopdoc as of 2 Jun 2014 documents the FO3, FNV, and FO4 plugin file formats known to the xEdit team. Only those pertaining to FO3 and FNV are listed here.
FOPDOC has each record on a separate GitHub Flavored Markdown page with sub-record type information. This should be referenced for further details like flag values. (Markdown format is quite readable by the average user with an ordinary plaintext editor.)
  • ACHR = Placed Character/NPC Reference
  • ACRE = Placed Creature Reference
  • ACTI = Activator, usually something like a light switch, plant, etc.
  • ADDN = Addon Node (Particle Effect)
  • ALCH = Ingestible Potion/Medicine (Alchemy)
  • ALOC = Media Location Controller (FNV only)
  • AMEF = Ammo Effects (FNV only)
  • AMMO = Ammunition
  • ANIO = Animated Object
  • ARMA = Armor Components (Addon)
  • ARMO = Armor
  • ASPC = Acoustic Space (sound effects)
  • AVIF = Actor Value information
  • BOOK = Books, usually one that's actually usable.
  • BPTD = Body Part Data
  • CAMS = Cameras
  • CCRD = Cards (Caravan) (FNV only)
  • CDCK = Deck of Cards (Caravan) (FNV only)
  • CELL = Cell/Area
  • CELL = Cells: areas in the game that make up the game world. Each interior is in its own cell.
  • CHAL = Challenges (FNV only)
  • CHIP = Gambling Chips (FNV only)
  • CLAS = Class
  • CLMT = Climate
  • CMNY = Caravan Money (FNV only)
  • CONT = Container
  • CPTH = Camera Path
  • CREA = Creature
  • CSNO = Casino (FNV only)
  • CSTY = Combat Style
  • DEBR = Debris
  • DEHY = Dehydration level (FNV Hardcore mode only)
  • DIAL = Dialog topic
  • DOBJ = Default Object Manager
  • DOOR = Door/Teleports or removes barrier, often used to teleport the player into cells.
  • ECZN = Encounter Zone
  • EFSH = Effect Shader
  • ENCH = Enchantment, such as Stimpak's healing ability.
  • EXPL = Explosion
  • EYES = Eyes
  • FACT = Faction. All NPCs and creatures are assigned to one.
  • FLST = Form ID List
  • FURN = Furniture
  • GLOB = Global
  • GMST = Game Setting
  • GRAS = Grass
  • HAIR = Hair
  • HDPT = Headpart: eyes, hair, beards, etc.
  • HUNG = Hunger level (FNV Hardcore mode only)
  • IAMD = Image Space Adapter
  • IDLE = Idle Animations
  • IDLM = Idle Marker
  • IMGS = Image Space
  • IMOD = Item Mods
  • INFO = Dialog Response
  • INGR = Ingredient
  • IPCT = Impacts
  • IPDS = Impact Data Set
  • KEYM = Key
  • LAND = Land
  • LGTM = Lighting Template
  • LIGH = Light
  • LSCR = Load Screen
  • LSCT = Load Screen Type (FNV only)
  • LTEX = Land Texture
  • LVLC = Leveled Creature
  • LVLI = Leveled Item
  • LVLN = Leveled NPC
  • MAPM = Mapmarker, these are what tell you where a town, etc. is on the map.
  • MESG = Message
  • MGEF = Base Magic Effect
  • MICN = Menu Icon
  • MISC = Miscellaneous item, such as random junk.
  • MSET = Media Set (FNV only)
  • MSTT = Moveable Static
  • MUSC = Music
  • NAVI = Navigation Mesh Info Map
  • NAVM = Navigation Mesh (NavMesh)
  • NOTE = Note which can be activated to show a text string, or the FormID of a Dialog record.
  • NPC_ = NPC (Non Playable Characters)
  • PACK = Package. See the FOPDOC for the types of sub-records controlling when it gets triggered.
  • PERK = Skill Perks
  • PGRE = Placed Grenade
  • PMIS = Placed Missile (FNV only)
  • PROJ = Projectile
  • PWAT = Placeable Water
  • QUST = Quest
  • RACE = Race
  • RADS = Radiation Stage
  • RCCT = Recipe Category (Collection)
  • RCPE = Recipe
  • REFR = Placed Object Reference
  • REGN = Region
  • REPU = Reputation
  • RGDL = Ragdoll
  • SCOL = Static Collection
  • SCPT = Script
  • SLPD = Sleep Deprivation Stage (FNV Hardcore mode only)
  • SOUN = Sound
  • SPEL = Actor Effect (Spell)
  • STAT = Static
  • TACT = Talking Activator
  • TERM = Terminal
  • TES4 = Remnant of TES4:Oblivion, just a record format header.
  • TREE = Tree
  • TXST = Texture Set
  • VTYP = Voice Type
  • WATR = Water
  • WEAP = Weapon
  • WRLD = Worldspace
  • WTHR = Weather


References

Nexus wiki articles referred to by this article:

  • NA

Nexus wiki articles that refer to this article: