Difference between revisions of "Template:Fallout Record Types"

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== Detail ==
 
== Detail ==
 
<onlyinclude>
 
<onlyinclude>
=== Plugin File Header & Record information (by game) ===
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=== Plugin File Header and Record information ''by game'' ===
Thanks to '''Sharlikran''' on the "Afkmods" site [http://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/&page=16 Wrye Bash - All Games] thread for the following:
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Thanks to '''Sharlikran''' on the "Afkmods" site [https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/&page=16 Wrye Bash - All Games] thread for the following:
  
 
"While these pages still provide the best public documentation of the '''Oblivion''' file formats, all mod makers should also be using '''Tes4View''', which currently provides the most complete and correct understanding of the mod file format in a readily accessible manner." - UESP Wiki (on the '''Oblivion''' page for the TES4 Mod File Format).  [These days, instead of the '''Oblivion''' tool '''TES4View''', use the game-specific version of '''xEdit''' instead (e.g. '''TES4Edit, FNVEdit''', etc.).]
 
"While these pages still provide the best public documentation of the '''Oblivion''' file formats, all mod makers should also be using '''Tes4View''', which currently provides the most complete and correct understanding of the mod file format in a readily accessible manner." - UESP Wiki (on the '''Oblivion''' page for the TES4 Mod File Format).  [These days, instead of the '''Oblivion''' tool '''TES4View''', use the game-specific version of '''xEdit''' instead (e.g. '''TES4Edit, FNVEdit''', etc.).]
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* [[#Merged_Plugin_Guidelines_for_Personal_Use|Merged Plugin Guidelines for Personal Use]]
 
* [[#Merged_Plugin_Guidelines_for_Personal_Use|Merged Plugin Guidelines for Personal Use]]
  
[[Category:Fallout_3]]
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[[Category:Fallout_3]] [[Category:New_Vegas]] [[Category:Fallout_4]] [[Category:New Vegas Templates]]
[[Category:New_Vegas]]
 
[[Category:Fallout_4]]
 

Latest revision as of 07:16, 11 May 2019


Overview

This template is so it may be included in several articles:

Programs and Tools

  • A plaintext editor for viewing the "TES5Edit/fopdoc" pages.

Detail

Plugin File Header and Record information by game

Thanks to Sharlikran on the "Afkmods" site Wrye Bash - All Games thread for the following:

"While these pages still provide the best public documentation of the Oblivion file formats, all mod makers should also be using Tes4View, which currently provides the most complete and correct understanding of the mod file format in a readily accessible manner." - UESP Wiki (on the Oblivion page for the TES4 Mod File Format). [These days, instead of the Oblivion tool TES4View, use the game-specific version of xEdit instead (e.g. TES4Edit, FNVEdit, etc.).]

"One of the things about those Wiki pages is the format of the 24 bytes doesn't change much. In my opinion you really only need to compare Oblivion, with one of the other games. About the only thing that changes is the Flags because they are record specific. The TES4 header is defined in the following Data which is a group of subrecords. A GRUP or Top Group also has 24 bytes and indicates the beginning of what will follow. Bethesda's internal tool sometimes introduces duplicate Top Groups which are combined in xEdit. Each record starts with 24 bytes, and then the subrecords follow. After the 24 bytes is the size of the data that will follow from what I understand. From what I know Oblivion is 20 bytes, and that's about the only difference. Zilav [of the xEdit team] only mentioned the other day when I asked that Oblivion doesn't have a Form Version because it was the first use of the new format."

Fallout Record Types

Sources:

  1. Tes5Mod talk:Mod File Format contains comparative counts of use by type between FO3 and FNV, omitted below.
  2. TES5Edit/fopdoc as of 2 Jun 2014 documents the FO3, FNV, and FO4 plugin file formats known to the xEdit team. Only those pertaining to FO3 and FNV are listed here.
FOPDOC has each record on a separate GitHub Flavored Markdown page with sub-record type information. This should be referenced for further details like flag values. (Markdown format is quite readable by the average user with an ordinary plaintext editor.)
  • ACHR = Placed Character/NPC Reference
  • ACRE = Placed Creature Reference
  • ACTI = Activator (usually something like a light switch, plant, etc.)
  • ADDN = Addon Node (Particle Effect)
  • ALCH = Ingestible Potion/Medicine (Alchemy)
  • ALOC = Media Location Controller (FNV only)
  • AMEF = Ammo Effects (FNV only)
  • AMMO = Ammunition
  • ANIO = Animated Object
  • ARMA = Armor Components (Addon)
  • ARMO = Armor
  • ASPC = Acoustic Space (sound effects)
  • AVIF = Actor Value information
  • BOOK = Books (usually one that's actually usable.)
  • BPTD = Body Part Data
  • CAMS = Cameras
  • CCRD = Cards (Caravan) (FNV only)
  • CDCK = Deck of Cards (Caravan) (FNV only)
  • CELL = Cell (Areas that make up the game world. Each interior is in its own cell.)
  • CHAL = Challenges (FNV only)
  • CHIP = Gambling Chips (FNV only)
  • CLAS = Class
  • CLMT = Climate
  • CMNY = Caravan Money (FNV only)
  • CONT = Container
  • CPTH = Camera Path
  • CREA = Creature
  • CSNO = Casino (FNV only)
  • CSTY = Combat Style
  • DEBR = Debris
  • DEHY = Dehydration level (FNV Hardcore mode only)
  • DIAL = Dialog topic
  • DOBJ = Default Object Manager
  • DOOR = Door (Teleports or removes barrier, often used to teleport the player into cells.)
  • ECZN = Encounter Zone
  • EFSH = Effect Shader
  • ENCH = Enchantment (such as Stimpak's healing ability.)
  • EXPL = Explosion
  • EYES = Eyes
  • FACT = Faction (All NPCs and creatures are assigned to one.)
  • FLST = Form ID List
  • FURN = Furniture
  • GLOB = Global
  • GMST = Game Setting
  • GRAS = Grass
  • GRUP = Group
  • HAIR = Hair
  • HDPT = Headpart (Eyes, hair, beards, etc.)
  • HUNG = Hunger level (FNV Hardcore mode only)
  • IDLE = Idle Animations
  • IDLM = Idle Marker
  • IMAD = Image Space Adapter
  • IMGS = Image Space
  • IMOD = Item Mods
  • INFO = Dialog Response
  • INGR = Ingredient
  • IPCT = Impacts
  • IPDS = Impact Data Set
  • KEYM = Key
  • LAND = Land
  • LGTM = Lighting Template
  • LIGH = Light
  • LSCR = Load Screen
  • LSCT = Load Screen Type (FNV only)
  • LTEX = Land Texture
  • LVLC = Leveled Creature
  • LVLI = Leveled Item
  • LVLN = Leveled NPC
  • MAPM = Mapmarker (These are what tell you where a town, etc. is on the map.)
  • MESG = Message
  • MGEF = Base Magic Effect
  • MICN = Menu Icon
  • MISC = Miscellaneous item (such as random junk.)
  • MSET = Media Set (FNV only)
  • MSTT = Moveable Static
  • MUSC = Music
  • NAVI = Navigation Mesh Info Map
  • NAVM = Navigation Mesh (NavMesh)
  • NOTE = Note (which can be activated to show a text string, or the FormID of a Dialog record.)
  • NPC_ = NPC (Non Playable Characters)
  • PACK = Package (See the FOPDOC for the types of sub-records controlling when it gets triggered.)
  • PERK = Skill Perks
  • PGRE = Placed Grenade
  • PMIS = Placed Missile (FNV only)
  • PROJ = Projectile
  • PWAT = Placeable Water
  • QUST = Quest
  • RACE = Race
  • RADS = Radiation Stage
  • RCCT = Recipe Category (Collection)
  • RCPE = Recipe
  • REFR = Placed Object Reference
  • REGN = Region
  • REPU = Reputation
  • RGDL = Ragdoll
  • SCOL = Static Collection
  • SCPT = Script
  • SLPD = Sleep Deprivation Stage (FNV Hardcore mode only)
  • SOUN = Sound
  • SPEL = Actor Effect (Spell)
  • STAT = Static
  • TACT = Talking Activator
  • TERM = Terminal
  • TES4 = TES4 record format header. (Remnant of TES4:Oblivion.)
  • TREE = Tree
  • TXST = Texture Set
  • VTYP = Voice Type
  • WATR = Water
  • WEAP = Weapon
  • WRLD = Worldspace
  • WTHR = Weather


References

Nexus wiki articles referred to by this article:

  • NA

Nexus wiki articles that refer to this article: