Talk:How to create texture replacers

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Posted by LHammonds ,22 July 2007

DXT5 and Mipmaps enabled

Is there a particular reason this is suggested? I've tried textures saved with DXT1 (they're about 50% smaller!) and mipmaps off (mipmaps cannot be saved anyway unless the file is exactly a power of two in both dimension – that might always be the case for TES graphics, I don't know.) Every single one has worked fine, and I'm even running Oblivion in a VM with a pretty sketchy graphical engine. Honestly, I don't know what the mipmaps stuff is for, and maybe it's really important for something like specularity or other things I know little about. But DXT5 does not appear to be required. Darklocq 11:47, 22 April 2018 (BST)