Difference between revisions of "Speed up NMM launch time"

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How to Speed up the launch time of NMM if its behaving laggy, dont think its translatable to OBMM or FOMM or WyreBash
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How to Speed up the launch time of NMM if it's behaving laggy (I don't think this is translatable to OBMM, FOMM or WryeBash:
  
If its taking the program more than 10 or 20 seconds to load, its probably that you have alotof large mods in the NMM archive folder. I stumbled on a way to speed it up. You can replace the larger archives with empty clones. so on startup, it sees the clone and assumes its the original. The logic is that it normally goes thru a process of loading archive files into a sortof temporary memory (im not sure the correct explanation) relative to the sum of their size on disk, for example ive had over 10GB in archives and its taken upto 2 minutes to start, and considering NMMs also a download manager, means it takes however long before it can even start to download mods, so can be pretty frustrating
 
  
Note: This' best done to large mods youve allready installed, or ones you dont plan to install straight away; the empty clones dont allow you to uninstall those mods and need to be replaced again with the originals to uninstall their contents from the Data folder. This is also a good trick to use if your cloning the game folder and archives are stored there
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If it's taking the program more than 10 or 20 seconds to load, the cause is likely that you have a lot of large mods in the NMM archive folder. I stumbled on a way to speed it up. You can replace the larger archives with empty clones. So, on startup, it sees the clone and assumes that's the original. The reason for this is that it normally goes though a process of loading archive files into temporary memory (I'm not of sure the correct, technical, explanation) based on the sum of their size on disk, for example I've had over 10GB in archives and it's taken up to 2 minutes to start; considering NMM is also a download manager, it can take however long before the downloading of mods can begin—this can be pretty frustrating.
  
First make sure NMMs closed
 
  
make a note of all the archives larger than say 200MB your comfortable removing
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Note: This is best done to large mods you've already installed, or ones you don't plan to install straight away. The empty clones cannot be used to uninstall the mods and need to be replaced again with the original files to uninstall their contents from the Data folder. This is also a good trick to use if you're cloning the game folder and archives are stored there.
  
make a desktop folder, name it something "NMM Clone archives"
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First, make sure NMM is closed.
  
create two subfolders, one called Clones, the other Originals
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Second, make a note of all the archives larger than say 200MB you're comfortable removing.
  
In the Clones folder create as many subfolders as archives to replace
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Third, make a desktop folder, name it something "NMM Clone archives."
  
in the NMM archive folder hightlight the first archive, click again and press Ctrl+C
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Fourth, create two subfolders, one called "Clones", the other "Originals."
  
in the Clones folder highlight and click a subfolder and press Ctrl+V (do it to ensure exact spelling and spacing)
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Fifth, in the Clones folder create as many subfolders as archives that will need replacing.
  
deselect and right click it, then archive it using the same format the original has (zip rar 7z etc)
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Sixth. in the NMM archive folder, highlight the first archive, click again and copy the archive.
  
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Seventh. in the Clones folder highlight and click a subfolder and paste the copied archive there (do it to ensure exact spelling and spacing).
  
when all the large archives are cloned like this, you can delete the clone folders they were made from
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Eighth, deselect and right click it, then archive it using the same format the original has (zip, rar, 7z, etc.).
  
then in the NMM archive folder highlight all the orignals that were cloned (hold down Shift) and cut/paste/move them to "NMM Clone archives/Originals" folder
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Ninth, when all the large archives are cloned like this, you can delete the clone folders they were made from.
  
and move the empty clones to the NMM archive folder
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Tenth, in the NMM archive folder highlight all the originals that were cloned (hold down Ctrl to select multiple files/folders at once) and cut/paste/move them to the "NMM Clone archives/Originals" folder.
  
start up NMM again and check its working. If so youll notice it loaded up alot quicker  
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Eleventh, move the empty clones to the NMM archive folder.
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Twelfth, start up NMM again and check to confirm it's working. If so you will notice it loaded significantly faster. This method is specific to each game's archive list .
  
 
[[Category:NMM]]
 
[[Category:NMM]]
 
[[Category:Tools]]
 
[[Category:Tools]]
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 10:44, 2 December 2016

How to Speed up the launch time of NMM if it's behaving laggy (I don't think this is translatable to OBMM, FOMM or WryeBash:


If it's taking the program more than 10 or 20 seconds to load, the cause is likely that you have a lot of large mods in the NMM archive folder. I stumbled on a way to speed it up. You can replace the larger archives with empty clones. So, on startup, it sees the clone and assumes that's the original. The reason for this is that it normally goes though a process of loading archive files into temporary memory (I'm not of sure the correct, technical, explanation) based on the sum of their size on disk, for example I've had over 10GB in archives and it's taken up to 2 minutes to start; considering NMM is also a download manager, it can take however long before the downloading of mods can begin—this can be pretty frustrating.


Note: This is best done to large mods you've already installed, or ones you don't plan to install straight away. The empty clones cannot be used to uninstall the mods and need to be replaced again with the original files to uninstall their contents from the Data folder. This is also a good trick to use if you're cloning the game folder and archives are stored there.

First, make sure NMM is closed.

Second, make a note of all the archives larger than say 200MB you're comfortable removing.

Third, make a desktop folder, name it something "NMM Clone archives."

Fourth, create two subfolders, one called "Clones", the other "Originals."

Fifth, in the Clones folder create as many subfolders as archives that will need replacing.

Sixth. in the NMM archive folder, highlight the first archive, click again and copy the archive.

Seventh. in the Clones folder highlight and click a subfolder and paste the copied archive there (do it to ensure exact spelling and spacing).

Eighth, deselect and right click it, then archive it using the same format the original has (zip, rar, 7z, etc.).

Ninth, when all the large archives are cloned like this, you can delete the clone folders they were made from.

Tenth, in the NMM archive folder highlight all the originals that were cloned (hold down Ctrl to select multiple files/folders at once) and cut/paste/move them to the "NMM Clone archives/Originals" folder.

Eleventh, move the empty clones to the NMM archive folder.

Twelfth, start up NMM again and check to confirm it's working. If so you will notice it loaded significantly faster. This method is specific to each game's archive list .