Difference between revisions of "Speed up NMM launch time"

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8) launch NMM, marvel at how fast it loads
 
8) launch NMM, marvel at how fast it loads
  
You can still uninstall mods with the dummy folder loaded and the real trick of it the two folders can be swapped (doing the reverse of step 7) after youve lauchend NMM, *but* allways need to be careful after downloading new mods: they need to copied to the real mod folder and given a dummy to sit in the dummy folder: the two folders allways need to be identical but this can still be done with NMM open, its just inconvenient and means you cant install previously downloaded mods until new ones have been duplicated like the rest.
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You can still uninstall mods with the dummy folder loaded but allways need to be careful after downloading new mods: they need to copied to the real mod folder and given a dummy to sit in the dummy folder: the two folders allways need to be identical but this can still be done with NMM open, its just inconvenient and means you cant install previously downloaded mods until new ones have been duplicated like the rest.
  
 
Alternatively if you only have a few really large mods but alotof small ones, can just replace those few instead of doing the whole folder swap
 
Alternatively if you only have a few really large mods but alotof small ones, can just replace those few instead of doing the whole folder swap

Revision as of 23:56, 13 May 2012

Have alotof large mods find NMM takes forever to launch? Heres a way to reduce that down to few seconds. The problems caused by having alotof large mod archives in the NMM mods folder which it likes to scan before starting up, but its unnecessary cause it only needs to know the file names match. A way around it is to trick it at the scanning stage by making it look at dummy archives instead of the real mods. You can still install the real mods once the programs launched, you just need to swap out the dummy file with the real one before double clicking it to install. Ive worked out a streamlined way of doing this where you only need to change two folder names to work it.

Create dummy archives for all your mods in the NMM mods folder

1) make a new folder in the same directory and name it the same but add the word "dummy" at the end.

2) from the real mods folder, copy just the cache and downloads folders to the dummy folder

3) in the dummy folder add another folder and duplicate it as many times as theres actual mod archives (copy it once, then keep pressing ctrl+v to duplicate)

4) rename the folders the same as the archives (can highlight each archive name, click it again, copy the name and paste it to the dummy folder name, this also ensures the spelling etc is the same)

5) optional - add a word doc in each folder titled "Dummy xxx" with xxx for the mod name so if you install the dummy file by accident youll see that in the data folder and know what to do

6) right click each of the renamed folders and turn them into archives with the same file format as the originals then delete all the renamed folders . You should now have an exact duplicate of the real mods folder in everything but size

7) rename the real mods folder with "original" at the end and remove "dummy" from the end of that.

8) launch NMM, marvel at how fast it loads

You can still uninstall mods with the dummy folder loaded but allways need to be careful after downloading new mods: they need to copied to the real mod folder and given a dummy to sit in the dummy folder: the two folders allways need to be identical but this can still be done with NMM open, its just inconvenient and means you cant install previously downloaded mods until new ones have been duplicated like the rest.

Alternatively if you only have a few really large mods but alotof small ones, can just replace those few instead of doing the whole folder swap