Difference between revisions of "Speed up NMM launch time"

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NMM like FOMM and OBMM has the same problem with slow launch times once youve got a lotof mods, and with NMM being a download utility aswell, can be pretty frustrating. The problems caused by having alotof large mod archives in the NMM mods folder which it likes to scan before starting up, but its unnecessary cause it only needs to know the file names match. A way around it is to trick it at the scanning stage by making it look at dummy archives instead of the real mods. You can still install the real mods once the programs launched, you just need to swap out the dummy file with the real one before double clicking it to install. Ive worked out a streamlined way of doing this where you only need to change two folder names to work it.
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How to Speed up the launch time of NMM if it's behaving laggy (I don't think this is translatable to OBMM, FOMM or WryeBash:
  
The simplest way to set it up is duplicating the whole mods folder, minus actual mod contents, and just changing the folder names around after
 
  
1) Rename your NMM mods folder with an extension like bak or original, then make a new folder in the same place with the default name, like "NMM mods bak" and the new dummy folder "NMM mods"
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If it's taking the program more than 10 or 20 seconds to load, the cause is likely that you have a lot of large mods in the NMM archive folder. I stumbled on a way to speed it up. You can replace the larger archives with empty clones. So, on startup, it sees the clone and assumes that's the original. The reason for this is that it normally goes though a process of loading archive files into temporary memory (I'm not of sure the correct, technical, explanation) based on the sum of their size on disk, for example I've had over 10GB in archives and it's taken up to 2 minutes to start; considering NMM is also a download manager, it can take however long before the downloading of mods can begin—this can be pretty frustrating.
  
2) copy the ''cache'' and ''downloads'' folders to the new dummy folder
 
  
3) copy all the cache files and paste them in the main part of new folder where the archives go and remove the file extension .zip at the end (will need to change your windows settings in Appearance and Personalization/Folder Options/View and untick "hide extensions for known file types")
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Note: This is best done to large mods you've already installed, or ones you don't plan to install straight away. The empty clones cannot be used to uninstall the mods and need to be replaced again with the original files to uninstall their contents from the Data folder. This is also a good trick to use if you're cloning the game folder and archives are stored there.
  
4) launch NMM, then go back to the two folders and swap them so you can access the actual contents to install. (could add ''dummy'' to the end of that folder name)
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First, make sure NMM is closed.
  
5) To keep it organized, remember to launch NMM and swap the folders before clicking on 'download with manager' and as soon as the mods downloaded, look for its entry in the cache folder and add a copy to the two dummy subfolders
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Second, make a note of all the archives larger than say 200MB you're comfortable removing.
  
6) after closing NMM, swap the folders back around so next time you launch it, it loads the dummy archives
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Third, make a desktop folder, name it something "NMM Clone archives."
  
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Fourth, create two subfolders, one called "Clones", the other "Originals."
  
This may sound overcomplicated, but its alot quicker than waiting several minites every time you launch the program when theres several GB worth of mods archived there.
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Fifth, in the Clones folder create as many subfolders as archives that will need replacing.
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Sixth. in the NMM archive folder, highlight the first archive, click again and copy the archive.
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Seventh. in the Clones folder highlight and click a subfolder and paste the copied archive there (do it to ensure exact spelling and spacing).
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Eighth, deselect and right click it, then archive it using the same format the original has (zip, rar, 7z, etc.).
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Ninth, when all the large archives are cloned like this, you can delete the clone folders they were made from.
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Tenth, in the NMM archive folder highlight all the originals that were cloned (hold down Ctrl to select multiple files/folders at once) and cut/paste/move them to the "NMM Clone archives/Originals" folder.
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Eleventh, move the empty clones to the NMM archive folder.
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Twelfth, start up NMM again and check to confirm it's working. If so you will notice it loaded significantly faster. This method is specific to each game's archive list  .
  
 
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[[Category:Tools]]
 
[[Category:Tools]]
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 10:44, 2 December 2016

How to Speed up the launch time of NMM if it's behaving laggy (I don't think this is translatable to OBMM, FOMM or WryeBash:


If it's taking the program more than 10 or 20 seconds to load, the cause is likely that you have a lot of large mods in the NMM archive folder. I stumbled on a way to speed it up. You can replace the larger archives with empty clones. So, on startup, it sees the clone and assumes that's the original. The reason for this is that it normally goes though a process of loading archive files into temporary memory (I'm not of sure the correct, technical, explanation) based on the sum of their size on disk, for example I've had over 10GB in archives and it's taken up to 2 minutes to start; considering NMM is also a download manager, it can take however long before the downloading of mods can begin—this can be pretty frustrating.


Note: This is best done to large mods you've already installed, or ones you don't plan to install straight away. The empty clones cannot be used to uninstall the mods and need to be replaced again with the original files to uninstall their contents from the Data folder. This is also a good trick to use if you're cloning the game folder and archives are stored there.

First, make sure NMM is closed.

Second, make a note of all the archives larger than say 200MB you're comfortable removing.

Third, make a desktop folder, name it something "NMM Clone archives."

Fourth, create two subfolders, one called "Clones", the other "Originals."

Fifth, in the Clones folder create as many subfolders as archives that will need replacing.

Sixth. in the NMM archive folder, highlight the first archive, click again and copy the archive.

Seventh. in the Clones folder highlight and click a subfolder and paste the copied archive there (do it to ensure exact spelling and spacing).

Eighth, deselect and right click it, then archive it using the same format the original has (zip, rar, 7z, etc.).

Ninth, when all the large archives are cloned like this, you can delete the clone folders they were made from.

Tenth, in the NMM archive folder highlight all the originals that were cloned (hold down Ctrl to select multiple files/folders at once) and cut/paste/move them to the "NMM Clone archives/Originals" folder.

Eleventh, move the empty clones to the NMM archive folder.

Twelfth, start up NMM again and check to confirm it's working. If so you will notice it loaded significantly faster. This method is specific to each game's archive list .