Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...etting-started-creating-mods-using-geck-feedback/ Getting started creating mods using GECK feedback] thread in the "Fallout New Vegas Mod Troubleshooting" There is a lot of unique vocabulary related to creating mods in the following material, such as the distinction between "meshes", the 3D
    757 KB (120,835 words) - 04:22, 22 May 2021
  • ...gic fails, you have to revert back to a vanilla game and slowly re-install mods, testing each one thoroughly before adding the next. It is a trade-off of ...have deliberately done to your game is concerned: New, updated, or removed mods or plugins)?<br>
    612 KB (96,380 words) - 18:36, 12 May 2021
  • ..." with games on the PC, or just want some tips on how to quickly get using mods with "Fallout New Vegas" (or FNV as it is known) with the least amount of h ...ial release. (Do not confuse these with "unofficial patches" released as "mods" by the game community.) Everyone assumes you have a full "officially patc
    163 KB (26,906 words) - 15:46, 2 May 2021
  • ...about how users will play a mod, and thus serves as a good introduction to mods in general. ...material. If you're trying to find information about Oblivion mods or mod-making, it's worth checking here to see if I've added something about it.
    46 KB (7,831 words) - 17:06, 20 November 2018
  • ...OM:EU 2012)''''' for any game console. Only computer versions can install mods. ...s another (unofficial) expansion. "Long War" is not compatible with other mods that are not specifically written for use with it, even if they work with t
    76 KB (11,820 words) - 10:14, 14 November 2018
  • ...g, archiving, activating and managing of Computer Game Modification files (mods). The NMM helps a user activate and manage their mods by providing an interface that performs all the tasks related to Mod manage
    42 KB (7,188 words) - 14:48, 11 November 2018
  • ...ake a very conservative approach and generally try to avoid any surgery on mods. The resulting merge is highly specific to your personal "Load Order" (LO) ...ord conflicts''' within plugins merged up into the 'parent master' plugin, making it now the sole "winning" plugin according to the "rule of one". Record co
    60 KB (9,734 words) - 08:28, 11 May 2019
  • [[File:Installing Dragon Age mods image 1.jpg]] ...to set all files and folders to visible on your PC if you are dealing with mods, so you dont overlook any files or run into access problems. Use google or
    28 KB (4,982 words) - 13:49, 13 May 2012
  • Creating Mods for '''''XCOM:Enemy Unknown 2012 (XCOM:EU 2012)''''' (at the moment) involv ...more on this approach and links to get started. So far (14 Feb 2014), no mods developed from the UDK (UDK Packages or Mutators) have been published.
    40 KB (6,210 words) - 16:25, 16 November 2018
  • ...www.nexusmods.com/oblivion/mods/2097 OBMM] - for installing and organizing mods<br><br> * [https://www.nexusmods.com/oblivion/mods/22368 Wrye Bash] - For integrating mods<br><br>
    19 KB (3,355 words) - 16:35, 20 November 2018
  • Getting the most out Morrowind with some of the best mods ...th a lot of mods and while many came and went, there was always a group of mods that I liked which I kept for future playthroughs. I've been keeping up wit
    19 KB (3,185 words) - 15:46, 6 April 2020
  • Mods are loaded from the "Mods" folder in the game's root directory. ...:0in">C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Mods\</span>
    17 KB (2,578 words) - 01:40, 18 October 2022
  • ...ng up the process. Mods are listed&nbsp;in the best order of installation, mods overwriting each other is by design. Should you have any questions, then yo '''Question:''' Why isn't there detailed instructions for all the mods?
    24 KB (3,576 words) - 18:05, 30 November 2022
  • ...making changes to the same game files. A good example would be two texture mods that make edits to the same exact textures in the game. In the following, we will use two mods that change the steel armour in Skyrim to be a different colour as our exam
    8 KB (1,382 words) - 16:18, 3 October 2018
  • ...default the game only uses certain settings from the loose file, and most mods must alter the embedded version. It has now been discovered how to force t ...ded to the ''XCOM - Enemy Unknown'' folder when that expansion is added.) Making changes to '''XComGameCore.ini''' won't work because the original '''Defaul
    113 KB (16,197 words) - 00:52, 16 November 2018
  • ...T, UPK, BIK, BIN, BMP, HTML, CSS, and CONFIG), the only ones of concern to Mods at this point in time are INI, INT, and UPK extensions; and in the ''<Steam ...play of the game. The term ''modlets'' has been created to refer to small mods that alter only a very specific portion of the game, and several are freque
    49 KB (7,344 words) - 16:23, 16 November 2018
  • ...endency (i.e. declaring that one plugin needs to load after another) or by making use of groups to accomplish the same thing for several plugins at once. ...the newest available version from the&nbsp;[https://www.nexusmods.com/site/mods/1/ Vortex download page]&nbsp;and install it.
    17 KB (2,950 words) - 10:20, 24 July 2019
  • As '''XCom''' does not directly provide a means of incorporating mods, primarily what we can do is change bytes of existing code. As that code i * Making an incorrect change can cause the game to crash on start-up, and it won't s
    104 KB (15,419 words) - 00:40, 21 July 2023
  • # Add the hair you want to use directly on your mod making it standalone ...rt. To do that you can use [https://www.nexusmods.com/skyrimspecialedition/mods/6837 Wrye Bash] and follow these steps:
    20 KB (3,606 words) - 10:14, 21 September 2021
  • ...er isn't just for people that create mods, it's mostly for people that USE mods. ...l to adjusting load order but it's also very handy when managing or making mods.
    3 KB (610 words) - 23:35, 18 June 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)