...NV_General_Mod_Use_Advice|FNV General Mod Use Advice]] first to understand basic terminology as used here and differences in FNV from other games you may be
...gic fails, you have to revert back to a vanilla game and slowly re-install mods, testing each one thoroughly before adding the next. It is a trade-off of
611 KB (96,223 words) - 15:59, 30 April 2021
...etting-started-creating-mods-using-geck-feedback/ Getting started creating mods using GECK feedback] thread in the "Fallout New Vegas Mod Troubleshooting"
There is a lot of unique vocabulary related to creating mods in the following material, such as the distinction between "meshes", the 3D
757 KB (120,808 words) - 16:42, 2 May 2021
..." with games on the PC, or just want some tips on how to quickly get using mods with "Fallout New Vegas" (or FNV as it is known) with the least amount of h
...crolls V: Skyrim Special Edition''' (2016). The "Creation Engine" offers "basic real-time shadows and more detail to distant objects. The updated version o
163 KB (26,906 words) - 15:46, 2 May 2021
...about how users will play a mod, and thus serves as a good introduction to mods in general.
...and add new material. If you're trying to find information about Oblivion mods or mod-making, it's worth checking here to see if I've added something abou
46 KB (7,831 words) - 17:06, 20 November 2018
...OM:EU 2012)''''' for any game console. Only computer versions can install mods.
...s another (unofficial) expansion. "Long War" is not compatible with other mods that are not specifically written for use with it, even if they work with t
76 KB (11,820 words) - 10:14, 14 November 2018
...ind, download, and install our mod manager Vortex as well as the following mods for Skyrim Special Edition:
*'''[https://www.nexusmods.com/skyrimspecialedition/mods/266 Unofficial Skyrim Special Edition Patch (USSEP)]'''
26 KB (4,329 words) - 06:58, 26 January 2021
Creating Mods for '''''XCOM:Enemy Unknown 2012 (XCOM:EU 2012)''''' (at the moment) involv
...more on this approach and links to get started. So far (14 Feb 2014), no mods developed from the UDK (UDK Packages or Mutators) have been published.
40 KB (6,210 words) - 16:25, 16 November 2018
...f the conflicting XML files. Last overwrite of a file wins, always. Some mods perform "edits in place" to existing files, but if the current file is not
...y cases these XML files are essentially the same and compatible with other mods. In some cases however they add extensive additional or changed entries bu
43 KB (6,984 words) - 05:32, 10 August 2019
[[File:Installing Dragon Age mods image 1.jpg]]
...agon Age game, how to update it and how to uninstall it propper. Its quite basic information, but everyone has to start somewhere, thats what this Guide is
28 KB (4,982 words) - 13:49, 13 May 2012
..., evaluating, rating, and discussing the thousands (yes, thousands!) of DA mods. Happy Modded Gaming!
...s are designed to get you started, but they presume you already understand basic PC file and folder terms and activities (downloading, saving, copying, etc.
13 KB (2,226 words) - 22:45, 28 November 2018
...ake a very conservative approach and generally try to avoid any surgery on mods. The resulting merge is highly specific to your personal "Load Order" (LO)
...to override the latters winning records with your preferences. (The same basic process applies.) However, "Mator Smash" can now be used to create a "merg
60 KB (9,734 words) - 08:28, 11 May 2019
...blivion bc/ I came on the scene late with this game and there are very few basic tutorials out there to get you up to date so here is one, that may help you
...www.nexusmods.com/oblivion/mods/2097 OBMM] - for installing and organizing mods<br><br>
19 KB (3,355 words) - 16:35, 20 November 2018
...nce as "the next step" in complexity of "merging-up" after non-conflicting mods: Multiple file Merge-Up into a single plugin. The article builds upon the
...The technique applies to any game, even though "Fallout New Vegas" (FNV) mods are used for the example.
71 KB (11,065 words) - 15:09, 1 March 2020
*Where should mods be installed? Are there multiple different ways to install mods?
20 KB (3,235 words) - 20:42, 26 April 2021
...T, UPK, BIK, BIN, BMP, HTML, CSS, and CONFIG), the only ones of concern to Mods at this point in time are INI, INT, and UPK extensions; and in the ''<Steam
...play of the game. The term ''modlets'' has been created to refer to small mods that alter only a very specific portion of the game, and several are freque
49 KB (7,344 words) - 16:23, 16 November 2018
...ng up the process. Mods are listed in the best order of installation, mods overwriting each other is by design. Should you have any questions, then yo
'''Question:''' Why isn't there detailed instructions for all the mods?
24 KB (3,576 words) - 17:34, 24 April 2020
...ring you have complied with the standard knowledge articles for installing mods. When reporting a problem, expect to be asked if you have read and followe
Basic troubleshooting of mod installation problems should not require any tools,
13 KB (2,085 words) - 03:39, 17 November 2018
For basic guidance on how to create a new page on this Wiki, see this [http://wiki.te
...related to information about the internal structure of the game code, and Mods implementing those discoveries.
15 KB (2,468 words) - 01:07, 16 November 2018
...default the game only uses certain settings from the loose file, and most mods must alter the embedded version. It has now been discovered how to force t
...tools like '''ResourceHacker'''. Choose your method of applying specific mods accordingly.
113 KB (16,197 words) - 00:52, 16 November 2018
...e the color of Armor, Skin and Hair in XCOM, for both the vanilla game and mods, within reason.
...you through the process, using the popular [http://www.nexusmods.com/xcom/mods/88/? Long War] mod as the subject.
88 KB (11,002 words) - 00:27, 16 November 2018