...NV_General_Mod_Use_Advice|FNV General Mod Use Advice]] first to understand basic terminology as used here and differences in FNV from other games you may be
...gic fails, you have to revert back to a vanilla game and slowly re-install mods, testing each one thoroughly before adding the next. It is a trade-off of
612 KB (96,380 words) - 18:36, 12 May 2021
...etting-started-creating-mods-using-geck-feedback/ Getting started creating mods using GECK feedback] thread in the "Fallout New Vegas Mod Troubleshooting"
There is a lot of unique vocabulary related to creating mods in the following material, such as the distinction between "meshes", the 3D
757 KB (120,835 words) - 04:22, 22 May 2021
..." with games on the PC, or just want some tips on how to quickly get using mods with "Fallout New Vegas" (or FNV as it is known) with the least amount of h
...crolls V: Skyrim Special Edition''' (2016). The "Creation Engine" offers "basic real-time shadows and more detail to distant objects. The updated version o
163 KB (26,906 words) - 15:46, 2 May 2021
...about how users will play a mod, and thus serves as a good introduction to mods in general.
...and add new material. If you're trying to find information about Oblivion mods or mod-making, it's worth checking here to see if I've added something abou
46 KB (7,831 words) - 17:06, 20 November 2018
...OM:EU 2012)''''' for any game console. Only computer versions can install mods.
...s another (unofficial) expansion. "Long War" is not compatible with other mods that are not specifically written for use with it, even if they work with t
76 KB (11,820 words) - 10:14, 14 November 2018
...ind, download, and install our mod manager Vortex as well as the following mods for Skyrim Special Edition:
*'''[https://www.nexusmods.com/skyrimspecialedition/mods/266 Unofficial Skyrim Special Edition Patch (USSEP)]'''
26 KB (4,329 words) - 06:58, 26 January 2021
Creating Mods for '''''XCOM:Enemy Unknown 2012 (XCOM:EU 2012)''''' (at the moment) involv
...more on this approach and links to get started. So far (14 Feb 2014), no mods developed from the UDK (UDK Packages or Mutators) have been published.
40 KB (6,210 words) - 16:25, 16 November 2018
...f the conflicting XML files. Last overwrite of a file wins, always. Some mods perform "edits in place" to existing files, but if the current file is not
...y cases these XML files are essentially the same and compatible with other mods. In some cases however they add extensive additional or changed entries bu
43 KB (6,984 words) - 05:32, 10 August 2019
[[File:Installing Dragon Age mods image 1.jpg]]
...agon Age game, how to update it and how to uninstall it propper. Its quite basic information, but everyone has to start somewhere, thats what this Guide is
28 KB (4,982 words) - 13:49, 13 May 2012
..., evaluating, rating, and discussing the thousands (yes, thousands!) of DA mods. Happy Modded Gaming!
...s are designed to get you started, but they presume you already understand basic PC file and folder terms and activities (downloading, saving, copying, etc.
13 KB (2,226 words) - 22:45, 28 November 2018
...ake a very conservative approach and generally try to avoid any surgery on mods. The resulting merge is highly specific to your personal "Load Order" (LO)
...to override the latters winning records with your preferences. (The same basic process applies.) However, "Mator Smash" can now be used to create a "merg
60 KB (9,734 words) - 08:28, 11 May 2019
...blivion bc/ I came on the scene late with this game and there are very few basic tutorials out there to get you up to date so here is one, that may help you
...www.nexusmods.com/oblivion/mods/2097 OBMM] - for installing and organizing mods<br><br>
19 KB (3,355 words) - 16:35, 20 November 2018
...nce as "the next step" in complexity of "merging-up" after non-conflicting mods: Multiple file Merge-Up into a single plugin. The article builds upon the
...The technique applies to any game, even though "Fallout New Vegas" (FNV) mods are used for the example.
71 KB (11,065 words) - 15:09, 1 March 2020
*Where should mods be installed? Are there multiple different ways to install mods?
20 KB (3,235 words) - 09:10, 17 May 2021
...T, UPK, BIK, BIN, BMP, HTML, CSS, and CONFIG), the only ones of concern to Mods at this point in time are INI, INT, and UPK extensions; and in the ''<Steam
...play of the game. The term ''modlets'' has been created to refer to small mods that alter only a very specific portion of the game, and several are freque
49 KB (7,344 words) - 16:23, 16 November 2018
...ng up the process. Mods are listed in the best order of installation, mods overwriting each other is by design. Should you have any questions, then yo
'''Question:''' Why isn't there detailed instructions for all the mods?
24 KB (3,576 words) - 17:34, 24 April 2020
...ring you have complied with the standard knowledge articles for installing mods. When reporting a problem, expect to be asked if you have read and followe
Basic troubleshooting of mod installation problems should not require any tools,
13 KB (2,085 words) - 03:39, 17 November 2018
For basic guidance on how to create a new page on this Wiki, see this [http://wiki.te
...related to information about the internal structure of the game code, and Mods implementing those discoveries.
15 KB (2,468 words) - 01:07, 16 November 2018
...default the game only uses certain settings from the loose file, and most mods must alter the embedded version. It has now been discovered how to force t
...tools like '''ResourceHacker'''. Choose your method of applying specific mods accordingly.
113 KB (16,197 words) - 00:52, 16 November 2018
...e the color of Armor, Skin and Hair in XCOM, for both the vanilla game and mods, within reason.
...you through the process, using the popular [http://www.nexusmods.com/xcom/mods/88/? Long War] mod as the subject.
88 KB (11,002 words) - 00:27, 16 November 2018
...lly you will find it necessary to reapply many, if not all of your desired mods. Steam's 'phone-home' capability has been known to override only some elem
...hes is to ''[[always]]'' run the game in '''Off-Line''' mode. If you have mods that are not easily re-installed, it is advisable to have a complete backup
22 KB (3,387 words) - 16:52, 16 November 2018
...ous games and with similar fundamentals when it comes to handling multiple mods you can have your own load order with little or no conflicts to each other.
...egories) but I’ll not place too much detail just enough for you to get a basic idea with the current 24 categories.
6 KB (1,081 words) - 05:43, 15 November 2018
This guide is designed to help you set up Vortex to install and manage mods for 7 Days to Die.
.... You will also need to be [[Logging_in_via_Vortex|logged in to your Nexus Mods account]] in Vortex.
3 KB (517 words) - 16:03, 11 July 2019
As '''XCom''' does not directly provide a means of incorporating mods, primarily what we can do is change bytes of existing code. As that code i
...s for you. See the [[Basic_Guide_to_installing_mods#Disabling_Hash_checks|Basic Guide - Disabling Hash checks]] article for more information.
103 KB (15,300 words) - 01:09, 16 November 2018
...ated by you, the users. If you want to contribute, log in using your Nexus Mods account and start writing.
...opriate. Mods is a separate section reserved for wiki pages for individual mods.
4 KB (699 words) - 15:44, 30 October 2019
'''Note:''' Some mods it's better to just apply a filter so that it filters out white (single ent
...sure it is. Fallout 3 NEXUS has a never ending amount of buildings/places mods which all are totally awesome. However, most of them overlap in the either
9 KB (1,702 words) - 14:34, 20 June 2011
...an-impact-of-single-player-mods-on-multiplayer/ An impact of single player mods on multiplayer].
...some files from the server, and consequently is disabled for single-player mods. MP does not function without this capability.
6 KB (869 words) - 16:29, 16 November 2018
In the tutorial, the following basic structure will be referred to (the paths '''need to be adjusted''' to your
...be added to this structure later on in this guide. This is simply the basic structure.
19 KB (3,110 words) - 22:05, 11 April 2021
=== Decorative Armors, Basic Game ===
...d, as described in the [[#Decorative Armors, Basic Game|Decorative Armors, Basic Game]] section. Use the decimal value in the first column of the table wit
56 KB (7,884 words) - 16:13, 16 November 2018
...won't be interested in your mod, and you'll waste a lot of your time. Good mods usually include different content to what has been produced before it; but
...Gothic clothing" mod, then make sure that it fits the style. Look at other mods that are similar, and take careful note to the download ratings. If you see
11 KB (2,027 words) - 03:52, 18 November 2018
...'re having problems with your mods in Stardew Valley, this page will offer basic troubleshooting steps to solve the most common problems.
== Basic troubleshooting steps ==
3 KB (447 words) - 15:18, 23 August 2019
* [[Basic Guide to installing mods]]
* [[Steam and mods]]
6 KB (1,001 words) - 16:33, 16 November 2018
Not included, but really needed is some basic knowledge of 3ds max and rigging and animating. If you never rigged and ani
46 KB (7,717 words) - 07:18, 31 August 2016
...205418/200000/fileinfo/Texmod-v0.9b TexMod]. A [http://xcom.nexusmods.com/mods/60 video] showing how to use '''TexMod''' with the original release of XCOM
* [http://www.nexusmods.com/xcom/mods/525/? EasyTexMod]: Automatically configures XCom Enemy Within/Enemy Unknown
24 KB (3,526 words) - 01:40, 26 February 2020
...use the free-for-non-commercial-use '''UDK''' to create new "packages" or "mods" for the game. Such content can be implemented as a simple [http://wiki.be
...ted changes to INI values. Use of the '''UDK''' should permit more robust mods; ones that can add new content, and avoid the need for hex editing that req
64 KB (6,763 words) - 16:24, 16 November 2018
** [http://www.nexusmods.com/xcom/mods/485/? Unreal Development Kit]
== Basic Sound Replacement Process ==
106 KB (15,828 words) - 16:50, 16 November 2018
...e game cannot find the sound file to play and plays nothing. Other similar mods may be possible, depending on the sound, such as lowering the volume instea
A few basic programs are needed to perform this kind of mod. Several of the steps invol
12 KB (1,848 words) - 16:26, 16 November 2018
== Basic Modding ==
GreedFall is fairly easy to mod when it comes to basic mods altering things like weapon stats, requirements, carry weight etc. All you
1 KB (229 words) - 10:21, 18 September 2019
...re, but you do not need to be a super programmer, it is enough to know the basic knowledge of programming. It will be even more difficult to dig into the ga
...e and unity mod manager functions. ''Note: [https://www.nexusmods.com/site/mods/21/ Unity Mod Manager] should already be installed. ''
11 KB (1,558 words) - 14:01, 26 February 2021
...ntities > AI”. (Note: there are also non-functional legacy entities from basic CryEngine).
...ced in level) right away a local soul data is stored in the LYR. This is a basic CryEngine functionality. KCD, however, uses something called “shared soul
15 KB (2,456 words) - 12:03, 18 February 2020
''In this tutorial we’re going to look at something pretty basic, but that will give you a good overview of the toolset. It is also somethin
...n experiencing some odd issues caused either by mods they installed, or by mods they had made. Some of these issues included really bad performance in cuts
6 KB (1,031 words) - 12:20, 5 June 2011
....php?/topic/4966-wrye-bash-all-games Official Wrye Bash thread] on the AFK Mods Forum.)
...hem. This article will hopefully clarify the subject. A certain level of basic understanding of common terminology is assumed. Please see the wiki articl
16 KB (2,605 words) - 12:56, 24 October 2020
...oration of how the game engine works and methods to achieve modifications (Mods) to the game play mechanics.
...Category:0 Start here - XCOM''': in particular [[Basic Guide to installing mods]] and [[Navigating the XCOM Wiki]].
2 KB (250 words) - 04:07, 17 November 2018
* [http://www.nexusmods.com/xcom/mods/476/? XCOM How To Master Guide] by ''GothikaGeist'' is a downloadable archi
[http://www.nexusmods.com/xcom/mods/448/? PatcherGUI] (as of v5.2) includes options to "Enable INI loading" and
40 KB (5,381 words) - 01:14, 16 November 2018
If everything is fine at this point, take some screenshots. [[Screenshots: A basic guideline]]
...ke this new OMOD-Ready archive and related screenshots and [[How to upload mods|upload it to TESNexus.com]].
13 KB (2,154 words) - 16:51, 20 November 2018
...Demo, and Halo PPC, gathered through Monoman's web site forum, Mac Gaming Mods (http://www.macgamingmods.com/forum). Using that communication venue, nil a
<pre> actr / .actor / Actor : The "actor" tag type stores information about basic character behavior for artificial intelligence. It is partnered with "actor
36 KB (5,844 words) - 20:52, 27 May 2016
''See [https://www.nexusmods.com/witcher3/mods/3620/?tab=forum&topic_id=7841268 forum post] for more information about the
At this point you have set up at least one basic quest and some communities but interactions between player and actors are s
16 KB (2,710 words) - 18:07, 2 August 2020
...create a Custom Mod text-file to use in Toolboks[http://xcom.nexusmods.com/mods/79/?]. Version 1.21 or greater is required.
5 KB (627 words) - 04:01, 17 November 2018
...nt Windows games were designed to run under. Windows 64-bit uses the same basic virtual memory management technique. A 64-bit OS is fundamentally just as
A more recent option is the [http://www.nexusmods.com/oblivion/mods/45576/? 4GB Ram Patcher] tool, which is customized to patch all the EXE and
37 KB (6,207 words) - 04:33, 15 November 2018
While details may vary, these are such basic questions they apply to getting help with any problems in any modded games.
...ling wall of text - save that for later. Just a line or two stating your basic problem.
12 KB (2,046 words) - 13:30, 9 June 2020