Difference between revisions of "Sound modding in KCD"
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==Getting started== | ==Getting started== | ||
− | + | To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds. | |
− | To help | + | |
− | + | As the sound files are present in the "sound.pak" file within *.bank files the FMOD projects are not included in game data. You can download it directly from Warhorse Studios pages. | |
+ | |||
*[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic) | *[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic) | ||
Revision as of 11:48, 2 March 2018
Getting started
To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.
As the sound files are present in the "sound.pak" file within *.bank files the FMOD projects are not included in game data. You can download it directly from Warhorse Studios pages.
- FMOD project download (note: please download it only if you really need it in order not to generate big traffic)
Project description
Here will be description of project files.