Difference between revisions of "Sound modding in KCD"
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==Getting started== | ==Getting started== | ||
+ | ''To learn about modding of music, please refer to [[Sequence Music Engine in KCD]]'' | ||
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To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds. | To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds. | ||
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*[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic) | *[https://warhorsestudios.cz/dev/fmod_project.tar.gz FMOD project download] (note: please download it only if you really need it in order not to generate big traffic) | ||
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==Project description== | ==Project description== |
Revision as of 14:55, 2 March 2018
Getting started
To learn about modding of music, please refer to Sequence Music Engine in KCD
To help the community with creating mods that modify in-game sounds you will need FMOD projects and original sounds.
As the sound files are present in the "sound.pak" file within *.bank files the FMOD projects are not included in game data. You can download it directly from Warhorse Studios pages.
- FMOD project download (note: please download it only if you really need it in order not to generate big traffic)
Project description
Here will be description of project files.