Skeleton
Revision as of 14:24, 28 November 2019 by WarhorseStudios (talk | contribs)
Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with -90, 180, 0 xyz prerotation to keep zero rotation on actual skeleton root (Human_Male bone). You can go to Cryengine documentation to see general rules for creating skeletons in Maya.