Difference between revisions of "Skeleton"
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Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with '''-90, 180, 0''' xyz prerotation to keep zero rotation on actual skeleton root (Human_Male bone). | Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with '''-90, 180, 0''' xyz prerotation to keep zero rotation on actual skeleton root (Human_Male bone). | ||
You can go to Cryengine documentation to see general rules for creating skeletons in Maya. | You can go to Cryengine documentation to see general rules for creating skeletons in Maya. | ||
+ | [[MaleMBScene.jpg|1000px|RTENOTITLE]] |
Revision as of 14:20, 28 November 2019
Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with -90, 180, 0 xyz prerotation to keep zero rotation on actual skeleton root (Human_Male bone).
You can go to Cryengine documentation to see general rules for creating skeletons in Maya. 1000px|RTENOTITLE