Difference between revisions of "Skeleton"

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Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with '''-90, 180, 0''' xyz prerotation to keep  zero rotation on actual skeleton root (Human_Male bone). 
 
Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with '''-90, 180, 0''' xyz prerotation to keep  zero rotation on actual skeleton root (Human_Male bone). 
  
 
You can go to Cryengine documentation to see general rules for creating skeletons in Maya. 
 
You can go to Cryengine documentation to see general rules for creating skeletons in Maya. 
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[[MaleMBScene.jpg|1000px|RTENOTITLE]]  

Revision as of 14:20, 28 November 2019

Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with -90, 180, 0 xyz prerotation to keep  zero rotation on actual skeleton root (Human_Male bone). 

You can go to Cryengine documentation to see general rules for creating skeletons in Maya.  1000px|RTENOTITLE