Difference between revisions of "Skeleton"

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== <span>Skeleton</span> ==
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=== <span>Skeleton</span> ===
  
 
Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with&nbsp;'''-90, 180, 0'''&nbsp;xyz prerotation to keep&nbsp; zero rotation on actual skeleton root (Human_Male bone).&nbsp;
 
Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with&nbsp;'''-90, 180, 0'''&nbsp;xyz prerotation to keep&nbsp; zero rotation on actual skeleton root (Human_Male bone).&nbsp;

Revision as of 14:16, 28 November 2019


Skeleton

Since Cryengine was origanaly based on 3Ds Max pipeline which uses Z up world coordinates, Maya users have to use SceneRoot "group" with -90, 180, 0 xyz prerotation to keep  zero rotation on actual skeleton root (Human_Male bone). 

You can go to Cryengine documentation to see general rules for creating skeletons in Maya.