PlayerStatus

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Revision as of 11:45, 3 February 2017 by CantStoptheBipBop (talk | contribs) (PlayerStatus bitflags: adding info for bitflags)
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Overview

Some player status can be checked via bit flags using specfic bitflag functions

Example:

if PlayerInfo.AndCheckStatus{PlayerStatus.NORMAL_ACTION}then

   if PlayerInfo.OrCheckStatus{PlayerStatus.STAND,PlayerStatus.SQUAT}then

PlayerStatus bitflags

STAND --standing; false if HORSE_STAND; true when ON_VEHICLE

SQUAT --crouching or doing cbox slide

CRAWL --prone or when CBOX_EVADE

NORMAL_ACTION --true for most basic on-foot movement-related actions like walking; false when ON_VEHICLE or ON_HORSE or CBOX

PARALLEL_MOVE --aiming

IDLE

GUN_FIRE --true even with suppressor; GUN_FIRE and GUN_FIRE_SUPPRESSOR not true with vehicle/static weapons

GUN_FIRE_SUPPRESSOR --true when discharging with suppressor

STOP --when idle on foot or cbox; true when CBOX_EVADE; always true if ON_VEHICLE;

WALK --min speed

RUN --mid speed (default when standing)

DASH --max speed (default when stance is limited to two speeds)

ON_HORSE --piloting D-Horse

ON_VEHICLE --piloting vehicle

ON_HELICOPTER --riding helicopter

HORSE_STAND

HORSE_HIDE_R --hiding on right side of horse

HORSE_HIDE_L --hiding on left side of horse

HORSE_IDLE --HORSE_[speed] also used for D-Walker; can tell which with ON_HORSE check

HORSE_TROT --slow speed

HORSE_CANTER --mid speed (default)

HORSE_GALLOP --fast speed

BINOCLE --using int-scope

SUBJECT --first-person camera or when in certain vehicle emplacements

INTRUDE

LFET_STOCK

CUTIN --placing guard in something (probably dev typo for PUT_IN)

DEAD

DEAD_FRESH

NEAR_DEATH

NEAR_DEAD

FALL

CBOX --true while in cbox and not sliding and not CBOX_EVADE

CBOX_EVADE --crawling out of cbox; CBOX false if true

TRASH_BOX --in trash box with closed lid

TRASH_BOX_HALF_OPEN --in trash box and aiming weapon

INJURY_LOWER

INJURY_UPPER

CURE

CQC_CONTINUOUS

BEHIND --pressed against cover/wall

ENABLE_TARGET_MARKER_CHECK

UNCONSCIOUS

PARTS_ACTIVE --seems to always be true during gameplay

CARRY --player is carrying an AI (use with "Carried" FoxStrCode32 msg to check status and obj type)

CURTAIN

VOLGIN_CHASE