PlayerStatus
Overview
Some player status can be checked via bit flags using specfic bitflag functions
Example:
if PlayerInfo.AndCheckStatus{PlayerStatus.NORMAL_ACTION}then
if PlayerInfo.OrCheckStatus{PlayerStatus.STAND,PlayerStatus.SQUAT}then
PlayerStatus bitflags
STAND
SQUAT
CRAWL
NORMAL_ACTION
PARALLEL_MOVE
IDLE
GUN_FIRE
GUN_FIRE_SUPPRESSOR
STOP
WALK
RUN
DASH
ON_HORSE
ON_VEHICLE
ON_HELICOPTER
HORSE_STAND
HORSE_HIDE_R
HORSE_HIDE_L
HORSE_IDLE
HORSE_TROT
HORSE_CANTER
HORSE_GALLOP
BINOCLE
SUBJECT
INTRUDE
LFET_STOCK
CUTIN
DEAD
DEAD_FRESH
NEAR_DEATH
NEAR_DEAD
FALL
CBOX
CBOX_EVADE
TRASH_BOX
TRASH_BOX_HALF_OPEN
INJURY_LOWER
INJURY_UPPER
CURE
CQC_CONTINUOUS
BEHIND
ENABLE_TARGET_MARKER_CHECK
UNCONSCIOUS
PARTS_ACTIVE
CARRY
CURTAIN
VOLGIN_CHASE