Difference between revisions of "Motherbase Clusters"
(→Layout Codes) |
(→Layout Codes) |
||
Line 54: | Line 54: | ||
− | vars.mbLayoutCode for FOBs can only lie in the defined range and only the actual layout code value is used for loading FOB soldiers, UAVs, cameras etc info. However! Layouts for code 10, 11, 12 and 13 are different if only slightly. Same goes for all FOB ranges. | + | vars.mbLayoutCode for FOBs can only lie in the defined range and only the actual layout code value is used for loading FOB soldiers, UAVs, cameras etc info. However! Layouts for code 10, 11, 12 and 13 are different if only slightly. Same goes for all FOB ranges thus making up a total of 36 unique FOB layout. |
Revision as of 19:11, 7 July 2016
Cluster Codes
MB Clusters(in game code like a 0 based offset) - Cluster Name - Id used in dev menus files and other places
00 - Command - 1
01 - Combat - 2
02 - R&D - 3
03 - Support - 4
04 - Medical - 5
05 - Intel - 6
06 - Base Dev - 7
Layout Codes
Motherbase Layout Code
vars.mbLayoutCode range -> Actual layout code used
0-3 -> 3
Actual layout code determines the FOB layouts. Motherbase gets only one layout 3. Motherbase cannot have any other layout code.
FOBs Layout Code
vars.mbLayoutCode range -> Actual layout code used
10-13 -> 13
20-23 -> 23
30-33 -> 33
40-43 -> 43
50-53 -> 53
60-63 -> 63
70-73 -> 73
80-83 -> 83
90-93 -> 93
vars.mbLayoutCode for FOBs can only lie in the defined range and only the actual layout code value is used for loading FOB soldiers, UAVs, cameras etc info. However! Layouts for code 10, 11, 12 and 13 are different if only slightly. Same goes for all FOB ranges thus making up a total of 36 unique FOB layout.