Difference between revisions of "Motherbase Clusters"

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(Cluster Codes)
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06 - Base Dev - 7
 
06 - Base Dev - 7
  
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== Layout Codes ==
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'''Motherbase Layout Code'''
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vars.mbLayoutCode range -> Actual layout code used
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0-3 -> 3
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'''FOBs Layout Code'''
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vars.mbLayoutCode range -> Actual layout code used
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10-13 -> 13
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20-23 -> 23
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30-33 -> 33
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40-43 -> 43
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50-53 -> 53
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60-63 -> 63
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70-73 -> 73
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80-83 -> 83
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90-93 -> 93
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Actual layout code determines the FOB layouts. Motherbase gets only one layout 3. Motherbase cannot have any other layout code.
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vars.mbLayoutCode for FOBs can only lie in the defined range and only the actual layout code value is used for loading FOB soldiers, UAVs, cameras etc info. However! Layouts for code 10, 11, 12 and 13 are different if only slightly. Same for all FOB ranges.
  
 
[[Category:Metal Gear Solid 5]]
 
[[Category:Metal Gear Solid 5]]
 
[[Category:The Phantom Pain]]
 
[[Category:The Phantom Pain]]
 
[[Category:Lua]]
 
[[Category:Lua]]

Revision as of 18:44, 7 July 2016

Cluster Codes

MB Clusters(in game code like a 0 based offset) - Cluster Name - Id used in dev menus files and other places

00 - Command - 1

01 - Combat - 2

02 - R&D - 3

03 - Support - 4

04 - Medical - 5

05 - Intel - 6

06 - Base Dev - 7


Layout Codes

Motherbase Layout Code

vars.mbLayoutCode range -> Actual layout code used

0-3 -> 3


FOBs Layout Code

vars.mbLayoutCode range -> Actual layout code used

10-13 -> 13

20-23 -> 23

30-33 -> 33

40-43 -> 43

50-53 -> 53

60-63 -> 63

70-73 -> 73

80-83 -> 83

90-93 -> 93


Actual layout code determines the FOB layouts. Motherbase gets only one layout 3. Motherbase cannot have any other layout code.

vars.mbLayoutCode for FOBs can only lie in the defined range and only the actual layout code value is used for loading FOB soldiers, UAVs, cameras etc info. However! Layouts for code 10, 11, 12 and 13 are different if only slightly. Same for all FOB ranges.