Modding Microsoft Flight Simulator with Vortex

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Work in progress
Microsoft Flight Simulator

From light planes to wide-body jets, fly highly detailed and accurate aircraft in the next generation of Microsoft Flight Simulator. Test your piloting skills against the challenges of night flying, real-time atmospheric simulation and live weather in a dynamic and living world.

Released: 2020

Genre: Simulation

Engine: Custom

Nexus Mods

This guide is designed to help you set up Vortex to install and manage mods for Microsoft Flight Simulator.

How it works

Supported mod types

Type Description
Official Mods These are mods created with the Official Blade & Sorcery SDK and can be loaded directly by the game. These can be identified by the manifest.json file located at the root of the mod archive. Each mod will be placed in its own folder in BladeAndSorcery\BladeAndSorcery_Data\StreamingAssets.

Below is the recommended file structure to use when uploading a mod of this type:

Overwrite Mods If neither manifest.json or mod.json are present in the archive, Vortex will install the mod as an overwrite to the files found in BladeAndSorcery\BladeAndSorcery_Data\StreamingAssets\Default.

Packing your mod for Vortex


Vortex is telling me my mods are outdated, why is this happening?

Each time you install a mod, Vortex will compare the version of the game that the mod was designed for with the currently installed version of Blade & Sorcery. If the mod was created for an older version, it may not be loaded properly by the game. The mod may still work but it is advisable to install the latest version.

When I install some mods Vortex says are not compatible, why is this?

Prior to Update 6 of Blade & Sorcery, a community tool known as ModLoader by MulleDK19 was used to load mods. At the time of writing, this tool has not been updated to be compatible with U6 and any mods that depend on it will not work. Please check to see if there is a newer version of the mod.

Can I stop the admin prompts when deploying mods?

The admin prompts are caused by Vortex's Symlink deployment. This is often selected as the default, however, you can switch to Hardlink deployment under "Settings", then "Mods". You can learn more about the different deployment options here.