Difference between revisions of "Mission codes"
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99080 : Intel Agent Extraction | 99080 : Intel Agent Extraction | ||
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+ | 99071 : Extract the Legendary Gunsmith | ||
99070 : Extract the Legendary Gunsmith Again | 99070 : Extract the Legendary Gunsmith Again | ||
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99072 : Extract the Legendary Gunsmith Yet Again | 99072 : Extract the Legendary Gunsmith Yet Again |
Revision as of 08:58, 26 September 2016
Contents
Overview
Mission code, Mission Id - numeric id for missions and other sequences/game states.
Main missions fall into 5 main categories in 10k ranges.
Story: 10k
Extra: 20k
Free: 30k
Heli: 40k
Online: 50k
Hard story missions (extreme, total stealth, subsistence) have a mission code 1k higher than the original mission.
Side ops fall into 9 main categories in 10k ranges.
Infantry extraction/elimination: 10k
Rescue: 20k
Animal: 30k
MB or container: 40k
Vehicle elimination: 50k
Mines or keyitem: 60k
Wandering Puppets: 70k
Wandering MSF soldier: 80k
Story or Gunsmith: 90k
Specific mission codes
System mission codes
1 : Init
5 : Title
60000 : Select
Free mission codes
30010 : Afghanistan
30020 : Middle Africa
30050 : Mother Base
30150 : Mother Base Zoo
30250 : Mother Base Quarantine
Helicopter
40010 : Afghanistan
40020 : Middle Africa
40050 : Mother Base
40060 : Helispace
Online
50050 : FOB
Story mission codes
From TppUIBootInit.lua > TppUiCommand.RegistMissionEpisodeNo(missionCode,episodeNumber)
10010 : Prologue - Awakening
10020 : Mission 1 - Phantom Limbs
10030 : Mission 2 - Flashback Diamond Dogs
10036 : Mission 3 - A Heroes Way
10043 : Mission 4 - C2W
10033 : Mission 5 - Over the Fence
10040 : Mission 6 - Where Do the Bees Sleep
10041 : Mission 7 - Red Brass
10044 : Mission 8 - Occupation Forces
10054 : Mission 9 - Backup Back Down
10052 : Mission 10 - Angel With Broken Wings
10050 : Mission 11 - Cloaked in Silence
10070 : Mission 12 - Hellbound
10080 : Mission 13 - Pitch Dark
10086 : Mission 14 - Lingua Franca
10082 : Mission 15 - Footprints of Phantoms
10090 : Mission 16 - Traitors Caravan
10091 : Mission 17 - Rescue the Intel Agents
10100 : Mission 18 - Blood Runs Deep
10195 : Mission 19 - On the Trail
10110 : Mission 20 - Voices
10121 : Mission 21 - The War Economy
10115 : Mission 22 - Retake the Platform
10120 : Mission 23 - The White Mamba
10085 : Mission 24 - Close Contact
10200 : Mission 25 - Aim True Ye Vengeful
10211 : Mission 26 - Hunting Down
10081 : Mission 27 - Root Cause
10130 : Mission 28 - Code Talker
10140 : Mission 29 - Metallic Archaea
10150 : Mission 30 - Skull Face
10151 : Mission 31 - Sahelanthropus
10045 : Mission 32 - To Know Too Much
11043 : Mission 33 - [Subsistence] C2W
11054 : Mission 34 - [Extreme] Backup, Back Down
10093 : Mission 35 - Cursed Legacy
11082 : Mission 36 - [Total Stealth] Footprints of Phantoms
11090 : Mission 37 - [Extreme] Traitors Caravan
10156 : Mission 38 - Extraordinary
11033 : Mission 39 - [Total Stealth] Over the Fence
11050 : Mission 40 - [Extreme] Cloaked in Silence
10171 : Mission 41 - Proxy War Without End
11140 : Mission 42 - [Extreme] Metallic Archaea
10240 : Mission 43 - Shining Lights, Even in Death
11080 : Mission 44 - [Total Stealth] Pitch Dark
10260 : Mission 45 - A Quiet Exit
10280 : Mission 46 - Truth - The Man Who Sold the World
11121 : Mission 47 - [Total Stealth] The War Economy
11130 : Mission 48 - [Extreme] Code Talker
11044 : Mission 49 - [Subsistence] Occupation Forces
11151 : Mission 50 - [Extreme] Sahelanthropus
Side Op mission codes
From tpp_quest.eng.lng2 > name_[q]missionCode LangId format (e.g. name_q10010)
Infantry extraction/elimination
10010 : Extract the Highly-Skilled Soldier 01
10020 : Extract the Highly-Skilled Soldier 02
10080 : Extract the Highly-Skilled Soldier 03
10050 : Extract the Highly-Skilled Soldier 04
10040 : Extract the Highly-Skilled Soldier 05
10060 : Extract the Highly-Skilled Soldier 06
10200 : Extract the Highly-Skilled Soldier 07
10100 : Extract the Highly-Skilled Soldier 08
10300 : Extract the Highly-Skilled Soldier 09
10500 : Extract the Highly-Skilled Soldier 10
10400 : Extract the Highly-Skilled Soldier 11
10600 : Extract the Highly-Skilled Soldier 12
10030 : Extract the Highly-Skilled Soldier 13
10070 : Extract the Highly-Skilled Soldier 14
10700 : Extract the Highly-Skilled Soldier 15
10090 : Extract the Highly-Skilled Soldier 16
11010 : Eliminate the Heavy Infantry 01
11020 : Eliminate the Heavy Infantry 02
11030 : Eliminate the Heavy Infantry 03
11040 : Eliminate the Heavy Infantry 04
11400 : Eliminate the Heavy Infantry 05
11200 : Eliminate the Heavy Infantry 06
11080 : Eliminate the Heavy Infantry 07
11060 : Eliminate the Heavy Infantry 08
11090 : Eliminate the Heavy Infantry 09
11600 : Eliminate the Heavy Infantry 10
11050 : Eliminate the Heavy Infantry 11
11500 : Eliminate the Heavy Infantry 12
11300 : Eliminate the Heavy Infantry 13
11700 : Eliminate the Heavy Infantry 14
11070 : Eliminate the Heavy Infantry 15
11100 : Eliminate the Heavy Infantry 16
19010 : Extract Interpreter (Russian)
19011 : Extract Interpreter (Afrikaans)
19012 : Extract Interpreter (Kikongo)
19013 : Extract Interpreter (Pashto)
Rescue
20015 : Unlucky Dog 01
20085 : Unlucky Dog 02
20205 : Unlucky Dog 03
20705 : Unlucky Dog 04
20095 : Unlucky Dog 05
20065 : Prisoner Extraction 01
20025 : Prisoner Extraction 02
20075 : Prisoner Extraction 03
20805 : Prisoner Extraction 04
20905 : Prisoner Extraction 05
20305 : Prisoner Extraction 06
20035 : Prisoner Extraction 07
23005 : Prisoner Extraction 08
20045 : Prisoner Extraction 09
21005 : Prisoner Extraction 10
20105 : Prisoner Extraction 11
24005 : Prisoner Extraction 12
20505 : Prisoner Extraction 13
20605 : Prisoner Extraction 14
25005 : Prisoner Extraction 15
27005 : Prisoner Extraction 16
26005 : Prisoner Extraction 17
20055 : Prisoner Extraction 18
22005 : Prisoner Extraction 19
20405 : Prisoner Extraction 20
20913 : Search for the Escaped Children 01
20914 : Search for the Escaped Children 02
20912 : Search for the Escaped Children 03
20910 : Search for the Escaped Children 04
20911 : Search for the Escaped Children 05
Animal extraction
30010 : Extract the Little Lost Sheep
39010 : Capture the Legendary Brown Bear
39011 : Capture the Legendary Ibis
39012 : Capture the Legendary Jackal
Target practice or container extraction
40010 : Extract Materials Containers
42010 : Target Practice (Command Platform)
42020 : Target Practice (R&D Platform)
42030 : Target Practice (Support Unit Platform)
42040 : Target Practice (Base Development Platform)
42050 : Target Practice (Medical Platform)
42060 : Target Practice (Intel Team Platform)
42070 : Target Practice (Combat Unit Platform)
Vehicle elimination
52030 : Eliminate the Armored Vehicle Unit 01
52010 : Eliminate the Armored Vehicle Unit 02
52040 : Eliminate the Armored Vehicle Unit 03
52020 : Eliminate the Armored Vehicle Unit 04
52050 : Eliminate the Armored Vehicle Unit 05
52070 : Eliminate the Armored Vehicle Unit 06
52060 : Eliminate the Armored Vehicle Unit 07
52080 : Eliminate the Armored Vehicle Unit 08
52090 : Eliminate the Armored Vehicle Unit 09
52100 : Eliminate the Armored Vehicle Unit 10
52130 : Eliminate the Armored Vehicle Unit 11
52110 : Eliminate the Armored Vehicle Unit 12
52120 : Eliminate the Armored Vehicle Unit 13
52140 : Eliminate the Armored Vehicle Unit 14
52035 : Eliminate the Tank Unit 01
52025 : Eliminate the Tank Unit 02
52015 : Eliminate the Tank Unit 03
52075 : Eliminate the Tank Unit 04
52065 : Eliminate the Tank Unit 05
52045 : Eliminate the Tank Unit 06
52055 : Eliminate the Tank Unit 07
52095 : Eliminate the Tank Unit 08
52085 : Eliminate the Tank Unit 09
52105 : Eliminate the Tank Unit 10
52135 : Eliminate the Tank Unit 11
52115 : Eliminate the Tank Unit 12
52125 : Eliminate the Tank Unit 13
52145 : Eliminate the Tank Unit 14
52018 : Eliminate the Gunship Unit
Mine clearing or blueprint extraction
60010 : Mine Clearing 01
60011 : Mine Clearing 02
60024 : Mine Clearing 03
60013 : Mine Clearing 04
60021 : Mine Clearing 05
60020 : Mine Clearing 06
60012 : Mine Clearing 07
60023 : Mine Clearing 08
60014 : Mine Clearing 09
60022 : Mine Clearing 10
60110 : Secure the [STUN ARM] Blueprint
60111 : Secure the [UA-DRONE] Blueprint
60112 : Secure the [IR-SENSOR] Blueprint
60113 : Secure the [ANTITHEFT DEVICE] Blueprint
60114 : Secure the [GUN-CAM DEFENDER] Blueprint
60115 : Secure the [RIOT SMG] Blueprint
Wandering Puppets
71010 : Eliminate the Wandering Puppets 01
71300 : Eliminate the Wandering Puppets 02
71020 : Eliminate the Wandering Puppets 03
71600 : Eliminate the Wandering Puppets 04
71030 : Eliminate the Wandering Puppets 05
71070 : Eliminate the Wandering Puppets 06
71050 : Eliminate the Wandering Puppets 07
71700 : Eliminate the Wandering Puppets 08
71090 : Eliminate the Wandering Puppets 09
71040 : Eliminate the Wandering Puppets 10
71080 : Eliminate the Wandering Puppets 11
71060 : Eliminate the Wandering Puppets 12
71500 : Eliminate the Wandering Puppets 13
71400 : Eliminate the Wandering Puppets 14
71200 : Eliminate the Wandering Puppets 15
Wandering MSF soldier
80060 : Extract the Wandering Mother Base Soldiers 01
80020 : Extract the Wandering Mother Base Soldiers 02
80100 : Extract the Wandering Mother Base Soldiers 03
80200 : Extract the Wandering Mother Base Soldiers 04
80600 : Extract the Wandering Mother Base Soldiers 05
80400 : Extract the Wandering Mother Base Soldiers 06
80010 : Extract the Wandering Mother Base Soldiers 07
80700 : Extract the Wandering Mother Base Soldiers 08
80080 : Extract the Wandering Mother Base Soldiers 09
80040 : Extract the Wandering Mother Base Soldiers 10
Story or Legendary Gunsmith
99010 : Search for the Sniper "Quiet"
99011 : Visit Quiet
99012 : Secure Quiet
99020 : Make Contact with Emmerich
99030 : Extract the AI Pod
99040 : Secure the Remains of the Man on Fire
99050 : Eli's Challenge
99060 : Curing Paz's Amnesia
99080 : Intel Agent Extraction
99071 : Extract the Legendary Gunsmith
99070 : Extract the Legendary Gunsmith Again
99072 : Extract the Legendary Gunsmith Yet Again
References
TppDefine.lua
TppUIBootInit.lua
tpp_quest.eng.lng2
xentax