Difference between revisions of "Mission codes"

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(Created page with "==Overview== Mission code, Mission Id - numeric id for missions and other sequences/game states. They fall into 5 main categories in 10k ranges. Story: 10k Extra: 20k Free: 3...")
 
(Added side op mission codes)
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Mission code, Mission Id - numeric id for missions and other sequences/game states.
 
Mission code, Mission Id - numeric id for missions and other sequences/game states.
  
They fall into 5 main categories in 10k ranges.
+
Main missions fall into 5 main categories in 10k ranges.
  
 
Story: 10k
 
Story: 10k
Line 16: Line 16:
  
 
Hard story missions (extreme, total stealth, subsistence) have a mission code 1k higher than the original mission.
 
Hard story missions (extreme, total stealth, subsistence) have a mission code 1k higher than the original mission.
 +
 +
 +
Side ops fall into 9 main categories in 10k ranges.
 +
 +
 +
Infantry extraction/elimination: 10k
 +
 +
Rescue: 20k
 +
 +
Animal: 30k
 +
 +
MB or container: 40k
 +
 +
Vehicle elimination: 50k
 +
 +
Mines or keyitem: 60k
 +
 +
Wandering Puppets: 70k
 +
 +
Wandering MSF soldier: 80k
 +
 +
Story or Gunsmith: 90k
 +
 
==Specific mission codes==
 
==Specific mission codes==
 
===System mission codes===
 
===System mission codes===
Line 43: Line 66:
 
===Online===
 
===Online===
 
50050 : FOB
 
50050 : FOB
 +
 
==Story mission codes==
 
==Story mission codes==
  
Line 148: Line 172:
  
 
11151 : Mission 50 - [Extreme] Sahelanthropus
 
11151 : Mission 50 - [Extreme] Sahelanthropus
 +
 +
==Side Op mission codes==
 +
 +
From tpp_quest.eng.lng2
 +
 +
===Infantry extraction/elimination===
 +
 +
10010 : Extract the Highly-Skilled Soldier 01
 +
 +
10020 : Extract the Highly-Skilled Soldier 02
 +
 +
10080 : Extract the Highly-Skilled Soldier 03
 +
 +
10050 : Extract the Highly-Skilled Soldier 04
 +
 +
10040 : Extract the Highly-Skilled Soldier 05
 +
 +
10060 : Extract the Highly-Skilled Soldier 06
 +
 +
10200 : Extract the Highly-Skilled Soldier 07
 +
 +
10100 : Extract the Highly-Skilled Soldier 08
 +
 +
10300 : Extract the Highly-Skilled Soldier 09
 +
 +
10500 : Extract the Highly-Skilled Soldier 10
 +
 +
10400 : Extract the Highly-Skilled Soldier 11
 +
 +
10600 : Extract the Highly-Skilled Soldier 12
 +
 +
10030 : Extract the Highly-Skilled Soldier 13
 +
 +
10070 : Extract the Highly-Skilled Soldier 14
 +
 +
10700 : Extract the Highly-Skilled Soldier 15
 +
 +
10090 : Extract the Highly-Skilled Soldier 16
 +
 +
 +
11010 : Eliminate the Heavy Infantry 01
 +
 +
11020 : Eliminate the Heavy Infantry 02
 +
 +
11030 : Eliminate the Heavy Infantry 03
 +
 +
11040 : Eliminate the Heavy Infantry 04
 +
 +
11400 : Eliminate the Heavy Infantry 05
 +
 +
11200 : Eliminate the Heavy Infantry 06
 +
 +
11080 : Eliminate the Heavy Infantry 07
 +
 +
11060 : Eliminate the Heavy Infantry 08
 +
 +
11090 : Eliminate the Heavy Infantry 09
 +
 +
11600 : Eliminate the Heavy Infantry 10
 +
 +
11050 : Eliminate the Heavy Infantry 11
 +
 +
11500 : Eliminate the Heavy Infantry 12
 +
 +
11300 : Eliminate the Heavy Infantry 13
 +
 +
11700 : Eliminate the Heavy Infantry 14
 +
 +
11070 : Eliminate the Heavy Infantry 15
 +
 +
11100 : Eliminate the Heavy Infantry 16
 +
 +
 +
19010 : Extract Interpreter (Russian)
 +
 +
19011 : Extract Interpreter (Afrikaans)
 +
 +
19012 : Extract Interpreter (Kikongo)
 +
 +
19013 : Extract Interpreter (Pashto)
 +
 +
===Rescue===
 +
20015 : Unlucky Dog 01
 +
 +
20085 : Unlucky Dog 02
 +
 +
20205 : Unlucky Dog 03
 +
 +
20705 : Unlucky Dog 04
 +
 +
20095 : Unlucky Dog 05
 +
 +
 +
20065 : Prisoner Extraction 01
 +
 +
20025 : Prisoner Extraction 02
 +
 +
20075 : Prisoner Extraction 03
 +
 +
20805 : Prisoner Extraction 04
 +
 +
20905 : Prisoner Extraction 05
 +
 +
20305 : Prisoner Extraction 06
 +
 +
20035 : Prisoner Extraction 07
 +
 +
23005 : Prisoner Extraction 08
 +
 +
20045 : Prisoner Extraction 09
 +
 +
21005 : Prisoner Extraction 10
 +
 +
20105 : Prisoner Extraction 11
 +
 +
24005 : Prisoner Extraction 12
 +
 +
20505 : Prisoner Extraction 13
 +
 +
20605 : Prisoner Extraction 14
 +
 +
25005 : Prisoner Extraction 15
 +
 +
27005 : Prisoner Extraction 16
 +
 +
26005 : Prisoner Extraction 17
 +
 +
20055 : Prisoner Extraction 18
 +
 +
22005 : Prisoner Extraction 19
 +
 +
20405 : Prisoner Extraction 20
 +
 +
 +
20913 : Search for the Escaped Children 01
 +
 +
20914 : Search for the Escaped Children 02
 +
 +
20912 : Search for the Escaped Children 03
 +
 +
20910 : Search for the Escaped Children 04
 +
 +
20911 : Search for the Escaped Children 05
 +
 +
===Animal extraction===
 +
30010 : Extract the Little Lost Sheep
 +
 +
 +
39010 : Capture the Legendary Brown Bear
 +
 +
39011 : Capture the Legendary Ibis
 +
 +
39012 : Capture the Legendary Jackal
 +
 +
===Target practice or container extraction===
 +
40010 : Extract Materials Containers
 +
 +
 +
42010 : Target Practice (Command Platform)
 +
 +
42020 : Target Practice (R&D Platform)
 +
 +
42030 : Target Practice (Support Unit Platform)
 +
 +
42040 : Target Practice (Base Development Platform)
 +
 +
42050 : Target Practice (Medical Platform)
 +
 +
42060 : Target Practice (Intel Team Platform)
 +
 +
42070 : Target Practice (Combat Unit Platform)
 +
 +
===Vehicle elimination===
 +
52030 : Eliminate the Armored Vehicle Unit 01
 +
 +
52010 : Eliminate the Armored Vehicle Unit 02
 +
 +
52040 : Eliminate the Armored Vehicle Unit 03
 +
 +
52020 : Eliminate the Armored Vehicle Unit 04
 +
 +
52050 : Eliminate the Armored Vehicle Unit 05
 +
 +
52070 : Eliminate the Armored Vehicle Unit 06
 +
 +
52060 : Eliminate the Armored Vehicle Unit 07
 +
 +
52080 : Eliminate the Armored Vehicle Unit 08
 +
 +
52090 : Eliminate the Armored Vehicle Unit 09
 +
 +
52100 : Eliminate the Armored Vehicle Unit 10
 +
 +
52130 : Eliminate the Armored Vehicle Unit 11
 +
 +
52110 : Eliminate the Armored Vehicle Unit 12
 +
 +
52120 : Eliminate the Armored Vehicle Unit 13
 +
 +
52140 : Eliminate the Armored Vehicle Unit 14
 +
 +
 +
52035 : Eliminate the Tank Unit 01
 +
 +
52025 : Eliminate the Tank Unit 02
 +
 +
52015 : Eliminate the Tank Unit 03
 +
 +
52075 : Eliminate the Tank Unit 04
 +
 +
52065 : Eliminate the Tank Unit 05
 +
 +
52045 : Eliminate the Tank Unit 06
 +
 +
52055 : Eliminate the Tank Unit 07
 +
 +
52095 : Eliminate the Tank Unit 08
 +
 +
52085 : Eliminate the Tank Unit 09
 +
 +
52105 : Eliminate the Tank Unit 10
 +
 +
52135 : Eliminate the Tank Unit 11
 +
 +
52115 : Eliminate the Tank Unit 12
 +
 +
52125 : Eliminate the Tank Unit 13
 +
 +
52145 : Eliminate the Tank Unit 14
 +
 +
 +
52018 : Eliminate the Gunship Unit
 +
 +
===Mine clearing or blueprint extraction===
 +
60010 : Mine Clearing 01
 +
 +
60011 : Mine Clearing 02
 +
 +
60024 : Mine Clearing 03
 +
 +
60013 : Mine Clearing 04
 +
 +
60021 : Mine Clearing 05
 +
 +
60020 : Mine Clearing 06
 +
 +
60012 : Mine Clearing 07
 +
 +
60023 : Mine Clearing 08
 +
 +
60014 : Mine Clearing 09
 +
 +
60022 : Mine Clearing 10
 +
 +
 +
60110 : Secure the [STUN ARM] Blueprint
 +
 +
60111 : Secure the [UA-DRONE] Blueprint
 +
 +
60112 : Secure the [IR-SENSOR] Blueprint
 +
 +
60113 : Secure the [ANTITHEFT DEVICE] Blueprint
 +
 +
60114 : Secure the [GUN-CAM DEFENDER] Blueprint
 +
 +
60115 : Secure the [RIOT SMG] Blueprint
 +
 +
===Wandering Puppets===
 +
71010 : Eliminate the Wandering Puppets 01
 +
 +
71300 : Eliminate the Wandering Puppets 02
 +
 +
71020 : Eliminate the Wandering Puppets 03
 +
 +
71600 : Eliminate the Wandering Puppets 04
 +
 +
71030 : Eliminate the Wandering Puppets 05
 +
 +
71070 : Eliminate the Wandering Puppets 06
 +
 +
71050 : Eliminate the Wandering Puppets 07
 +
 +
71700 : Eliminate the Wandering Puppets 08
 +
 +
71090 : Eliminate the Wandering Puppets 09
 +
 +
71040 : Eliminate the Wandering Puppets 10
 +
 +
71080 : Eliminate the Wandering Puppets 11
 +
 +
71060 : Eliminate the Wandering Puppets 12
 +
 +
71500 : Eliminate the Wandering Puppets 13
 +
 +
71400 : Eliminate the Wandering Puppets 14
 +
 +
71200 : Eliminate the Wandering Puppets 15
 +
 +
===Wandering MSF soldier===
 +
80060 : Extract the Wandering Mother Base Soldiers 01
 +
 +
80020 : Extract the Wandering Mother Base Soldiers 02
 +
 +
80100 : Extract the Wandering Mother Base Soldiers 03
 +
 +
80200 : Extract the Wandering Mother Base Soldiers 04
 +
 +
80600 : Extract the Wandering Mother Base Soldiers 05
 +
 +
80400 : Extract the Wandering Mother Base Soldiers 06
 +
 +
80010 : Extract the Wandering Mother Base Soldiers 07
 +
 +
80700 : Extract the Wandering Mother Base Soldiers 08
 +
 +
80080 : Extract the Wandering Mother Base Soldiers 09
 +
 +
80040 : Extract the Wandering Mother Base Soldiers 10
 +
 +
===Story or Legendary Gunsmith===
 +
99010 : Search for the Sniper "Quiet"
 +
 +
99011 : Visit Quiet
 +
 +
99012 : Secure Quiet
 +
 +
99020 : Make Contact with Emmerich
 +
 +
99030 : Extract the AI Pod
 +
 +
99040 : Secure the Remains of the Man on Fire
 +
 +
99050 : Eli's Challenge
 +
 +
99060 : Curing Paz's Amnesia
 +
 +
99080 : Intel Agent Extraction
 +
 +
 +
99070 : Extract the Legendary Gunsmith Again
 +
 +
99071 : Extract the Legendary Gunsmith
 +
 +
99072 : Extract the Legendary Gunsmith Yet Again
  
 
==References==
 
==References==
Line 154: Line 522:
  
 
TppUIBootInit.lua
 
TppUIBootInit.lua
 +
 +
tpp_quest.eng.lng2
  
 
xentax
 
xentax

Revision as of 07:27, 23 September 2016

Overview

Mission code, Mission Id - numeric id for missions and other sequences/game states.

Main missions fall into 5 main categories in 10k ranges.

Story: 10k

Extra: 20k

Free: 30k

Heli: 40k

Online: 50k


Hard story missions (extreme, total stealth, subsistence) have a mission code 1k higher than the original mission.


Side ops fall into 9 main categories in 10k ranges.


Infantry extraction/elimination: 10k

Rescue: 20k

Animal: 30k

MB or container: 40k

Vehicle elimination: 50k

Mines or keyitem: 60k

Wandering Puppets: 70k

Wandering MSF soldier: 80k

Story or Gunsmith: 90k

Specific mission codes

System mission codes

1 : Init

5 : Title

60000 : Select

Free mission codes

30010 : Afghanistan

30020 : Middle Africa

30050 : Mother Base

30150 : Mother Base Zoo

30250 : Mother Base Quarantine

Helicopter

40010 : Afghanistan

40020 : Middle Africa

40050 : Mother Base

40060 : Helispace

Online

50050 : FOB

Story mission codes

From TppUIBootInit.lua > TppUiCommand.RegistMissionEpisodeNo(missionCode,episodeNumber)

10010 : Prologue - Awakening

10020 : Mission 1 - Phantom Limbs

10030 : Mission 2 - Flashback Diamond Dogs

10036 : Mission 3 - A Heroes Way

10043 : Mission 4 - C2W

10033 : Mission 5 - Over the Fence

10040 : Mission 6 - Where Do the Bees Sleep

10041 : Mission 7 - Red Brass

10044 : Mission 8 - Occupation Forces

10054 : Mission 9 - Backup Back Down

10052 : Mission 10 - Angel With Broken Wings

10050 : Mission 11 - Cloaked in Silence

10070 : Mission 12 - Hellbound

10080 : Mission 13 - Pitch Dark

10086 : Mission 14 - Lingua Franca

10082 : Mission 15 - Footprints of Phantoms

10090 : Mission 16 - Traitors Caravan

10091 : Mission 17 - Rescue the Intel Agents

10100 : Mission 18 - Blood Runs Deep

10195 : Mission 19 - On the Trail

10110 : Mission 20 - Voices

10121 : Mission 21 - The War Economy

10115 : Mission 22 - Retake the Platform

10120 : Mission 23 - The White Mamba

10085 : Mission 24 - Close Contact

10200 : Mission 25 - Aim True Ye Vengeful

10211 : Mission 26 - Hunting Down

10081 : Mission 27 - Root Cause

10130 : Mission 28 - Code Talker

10140 : Mission 29 - Metallic Archaea

10150 : Mission 30 - Skull Face

10151 : Mission 31 - Sahelanthropus

10045 : Mission 32 - To Know Too Much

11043 : Mission 33 - [Subsistence] C2W

11054 : Mission 34 - [Extreme] Backup, Back Down

10093 : Mission 35 - Cursed Legacy

11082 : Mission 36 - [Total Stealth] Footprints of Phantoms

11090 : Mission 37 - [Extreme] Traitors Caravan

10156 : Mission 38 - Extraordinary

11033 : Mission 39 - [Total Stealth] Over the Fence

11050 : Mission 40 - [Extreme] Cloaked in Silence

10171 : Mission 41 - Proxy War Without End

11140 : Mission 42 - [Extreme] Metallic Archaea

10240 : Mission 43 - Shining Lights, Even in Death

11080 : Mission 44 - [Total Stealth] Pitch Dark

10260 : Mission 45 - A Quiet Exit

10280 : Mission 46 - Truth - The Man Who Sold the World

11121 : Mission 47 - [Total Stealth] The War Economy

11130 : Mission 48 - [Extreme] Code Talker

11044 : Mission 49 - [Subsistence] Occupation Forces

11151 : Mission 50 - [Extreme] Sahelanthropus

Side Op mission codes

From tpp_quest.eng.lng2

Infantry extraction/elimination

10010 : Extract the Highly-Skilled Soldier 01

10020 : Extract the Highly-Skilled Soldier 02

10080 : Extract the Highly-Skilled Soldier 03

10050 : Extract the Highly-Skilled Soldier 04

10040 : Extract the Highly-Skilled Soldier 05

10060 : Extract the Highly-Skilled Soldier 06

10200 : Extract the Highly-Skilled Soldier 07

10100 : Extract the Highly-Skilled Soldier 08

10300 : Extract the Highly-Skilled Soldier 09

10500 : Extract the Highly-Skilled Soldier 10

10400 : Extract the Highly-Skilled Soldier 11

10600 : Extract the Highly-Skilled Soldier 12

10030 : Extract the Highly-Skilled Soldier 13

10070 : Extract the Highly-Skilled Soldier 14

10700 : Extract the Highly-Skilled Soldier 15

10090 : Extract the Highly-Skilled Soldier 16


11010 : Eliminate the Heavy Infantry 01

11020 : Eliminate the Heavy Infantry 02

11030 : Eliminate the Heavy Infantry 03

11040 : Eliminate the Heavy Infantry 04

11400 : Eliminate the Heavy Infantry 05

11200 : Eliminate the Heavy Infantry 06

11080 : Eliminate the Heavy Infantry 07

11060 : Eliminate the Heavy Infantry 08

11090 : Eliminate the Heavy Infantry 09

11600 : Eliminate the Heavy Infantry 10

11050 : Eliminate the Heavy Infantry 11

11500 : Eliminate the Heavy Infantry 12

11300 : Eliminate the Heavy Infantry 13

11700 : Eliminate the Heavy Infantry 14

11070 : Eliminate the Heavy Infantry 15

11100 : Eliminate the Heavy Infantry 16


19010 : Extract Interpreter (Russian)

19011 : Extract Interpreter (Afrikaans)

19012 : Extract Interpreter (Kikongo)

19013 : Extract Interpreter (Pashto)

Rescue

20015 : Unlucky Dog 01

20085 : Unlucky Dog 02

20205 : Unlucky Dog 03

20705 : Unlucky Dog 04

20095 : Unlucky Dog 05


20065 : Prisoner Extraction 01

20025 : Prisoner Extraction 02

20075 : Prisoner Extraction 03

20805 : Prisoner Extraction 04

20905 : Prisoner Extraction 05

20305 : Prisoner Extraction 06

20035 : Prisoner Extraction 07

23005 : Prisoner Extraction 08

20045 : Prisoner Extraction 09

21005 : Prisoner Extraction 10

20105 : Prisoner Extraction 11

24005 : Prisoner Extraction 12

20505 : Prisoner Extraction 13

20605 : Prisoner Extraction 14

25005 : Prisoner Extraction 15

27005 : Prisoner Extraction 16

26005 : Prisoner Extraction 17

20055 : Prisoner Extraction 18

22005 : Prisoner Extraction 19

20405 : Prisoner Extraction 20


20913 : Search for the Escaped Children 01

20914 : Search for the Escaped Children 02

20912 : Search for the Escaped Children 03

20910 : Search for the Escaped Children 04

20911 : Search for the Escaped Children 05

Animal extraction

30010 : Extract the Little Lost Sheep


39010 : Capture the Legendary Brown Bear

39011 : Capture the Legendary Ibis

39012 : Capture the Legendary Jackal

Target practice or container extraction

40010 : Extract Materials Containers


42010 : Target Practice (Command Platform)

42020 : Target Practice (R&D Platform)

42030 : Target Practice (Support Unit Platform)

42040 : Target Practice (Base Development Platform)

42050 : Target Practice (Medical Platform)

42060 : Target Practice (Intel Team Platform)

42070 : Target Practice (Combat Unit Platform)

Vehicle elimination

52030 : Eliminate the Armored Vehicle Unit 01

52010 : Eliminate the Armored Vehicle Unit 02

52040 : Eliminate the Armored Vehicle Unit 03

52020 : Eliminate the Armored Vehicle Unit 04

52050 : Eliminate the Armored Vehicle Unit 05

52070 : Eliminate the Armored Vehicle Unit 06

52060 : Eliminate the Armored Vehicle Unit 07

52080 : Eliminate the Armored Vehicle Unit 08

52090 : Eliminate the Armored Vehicle Unit 09

52100 : Eliminate the Armored Vehicle Unit 10

52130 : Eliminate the Armored Vehicle Unit 11

52110 : Eliminate the Armored Vehicle Unit 12

52120 : Eliminate the Armored Vehicle Unit 13

52140 : Eliminate the Armored Vehicle Unit 14


52035 : Eliminate the Tank Unit 01

52025 : Eliminate the Tank Unit 02

52015 : Eliminate the Tank Unit 03

52075 : Eliminate the Tank Unit 04

52065 : Eliminate the Tank Unit 05

52045 : Eliminate the Tank Unit 06

52055 : Eliminate the Tank Unit 07

52095 : Eliminate the Tank Unit 08

52085 : Eliminate the Tank Unit 09

52105 : Eliminate the Tank Unit 10

52135 : Eliminate the Tank Unit 11

52115 : Eliminate the Tank Unit 12

52125 : Eliminate the Tank Unit 13

52145 : Eliminate the Tank Unit 14


52018 : Eliminate the Gunship Unit

Mine clearing or blueprint extraction

60010 : Mine Clearing 01

60011 : Mine Clearing 02

60024 : Mine Clearing 03

60013 : Mine Clearing 04

60021 : Mine Clearing 05

60020 : Mine Clearing 06

60012 : Mine Clearing 07

60023 : Mine Clearing 08

60014 : Mine Clearing 09

60022 : Mine Clearing 10


60110 : Secure the [STUN ARM] Blueprint

60111 : Secure the [UA-DRONE] Blueprint

60112 : Secure the [IR-SENSOR] Blueprint

60113 : Secure the [ANTITHEFT DEVICE] Blueprint

60114 : Secure the [GUN-CAM DEFENDER] Blueprint

60115 : Secure the [RIOT SMG] Blueprint

Wandering Puppets

71010 : Eliminate the Wandering Puppets 01

71300 : Eliminate the Wandering Puppets 02

71020 : Eliminate the Wandering Puppets 03

71600 : Eliminate the Wandering Puppets 04

71030 : Eliminate the Wandering Puppets 05

71070 : Eliminate the Wandering Puppets 06

71050 : Eliminate the Wandering Puppets 07

71700 : Eliminate the Wandering Puppets 08

71090 : Eliminate the Wandering Puppets 09

71040 : Eliminate the Wandering Puppets 10

71080 : Eliminate the Wandering Puppets 11

71060 : Eliminate the Wandering Puppets 12

71500 : Eliminate the Wandering Puppets 13

71400 : Eliminate the Wandering Puppets 14

71200 : Eliminate the Wandering Puppets 15

Wandering MSF soldier

80060 : Extract the Wandering Mother Base Soldiers 01

80020 : Extract the Wandering Mother Base Soldiers 02

80100 : Extract the Wandering Mother Base Soldiers 03

80200 : Extract the Wandering Mother Base Soldiers 04

80600 : Extract the Wandering Mother Base Soldiers 05

80400 : Extract the Wandering Mother Base Soldiers 06

80010 : Extract the Wandering Mother Base Soldiers 07

80700 : Extract the Wandering Mother Base Soldiers 08

80080 : Extract the Wandering Mother Base Soldiers 09

80040 : Extract the Wandering Mother Base Soldiers 10

Story or Legendary Gunsmith

99010 : Search for the Sniper "Quiet"

99011 : Visit Quiet

99012 : Secure Quiet

99020 : Make Contact with Emmerich

99030 : Extract the AI Pod

99040 : Secure the Remains of the Man on Fire

99050 : Eli's Challenge

99060 : Curing Paz's Amnesia

99080 : Intel Agent Extraction


99070 : Extract the Legendary Gunsmith Again

99071 : Extract the Legendary Gunsmith

99072 : Extract the Legendary Gunsmith Yet Again

References

TppDefine.lua

TppUIBootInit.lua

tpp_quest.eng.lng2

xentax

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