Difference between revisions of "KCD Documentation"
Line 113: | Line 113: | ||
*[[Expression_Evaluator_Documentation|Expression Evaluator]] | *[[Expression_Evaluator_Documentation|Expression Evaluator]] | ||
*[[Script_utilities|Script Utilities]] | *[[Script_utilities|Script Utilities]] | ||
− | **Battle systems | + | **[[Battle_systems|Battle systems]] |
− | **doNextBehavior | + | **[[Do_Next_Behavior|doNextBehavior]] |
− | **Horses | + | **[[Horses|Horses]] |
− | **Timekeeper | + | **[[Timekeeper|Timekeeper]] |
− | *Timers | + | *[[Timers|Timers]] |
− | *Formations | + | *[[Formations|Formations]] |
− | *Dialogs | + | *[[Dialogs|Dialogs]] |
− | **Bribe | + | **[[Bribe|Bribe]] |
− | **Skill checks | + | **[[Skill_checks|Skill checks]] |
− | **Haggle | + | **[[Haggle|Haggle]] |
− | **Cutscenes | + | **[[Cutscenes|Cutscenes]] |
− | **Migration | + | **[[Migration|Migration]] |
− | *Dog Companion | + | *[[Dog_companion|Dog Companion]] |
− | *LUA Utils | + | *[[LUA_utils|LUA Utils]] |
− | *Subscriptions | + | *[[Subscriptions|Subscriptions]] |
− | **Hit | + | **[[Hit|Hit]] |
− | **Combat | + | **[[Combat|Combat]] |
− | **Perception | + | **[[Perception|Perception]] |
− | **Information | + | **[[Information|Information]] |
− | *Contexts | + | *[[Contexts|Contexts]] |
− | *ChangeClothes system | + | *[[ChangeClothes_system|ChangeClothes system]] |
− | *Fun manager | + | *[[Fun_manager|Fun manager]] |
*[[Player_Brain_Documentation|Player brain]] | *[[Player_Brain_Documentation|Player brain]] | ||
− | *Consequences of pausing the World Time | + | *[[Consequences_of_pausing_the_World_Time|Consequences of pausing the World Time]] |
− | *Situations | + | *[[Situations|Situations]] |
− | *Leave Level | + | *[[Leave_level|Leave Level]] |
− | *Basic Quest Tree template | + | *[[Basic_quest_tree_template|Basic Quest Tree template]] |
− | *NPC Daycycle brain | + | *[[NPC_daycycle_brain|NPC Daycycle brain]] |
− | *MBT nodes | + | *[[MBT_nodes|MBT nodes]] |
== Minigames == | == Minigames == |
Latest revision as of 20:11, 6 March 2020
Kingdom Come: Deliverance
Kingdom Come: Deliverance is an action role-playing video game developed by Warhorse Studios and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate content. Released: 2018 Genre: RPG Engine: CRYENGINE |
Contents
LUA functions exposed from code
Console Commands and CVars
Tools
CE Tools
- WH Flow Graph
- WH Inventory Editor
- WH NPC Editor
- WH XGEN NPC Editor
- WH_Database_Tool
- DataBase View
- WH_Binding_Tool
- WH_Clothing_Elements_Editor
- Replay_Tool
- Haste
Game Concepts & Tech Basis
Animations
Character Art
Enviro/3D Art
Crime
Database
Other
- Dialog System
- Link Network
- Modular Behavioral Trees (MBT)
- NPCs, Souls, Roles, Metaroles, Characters, Brains
- Quest Smart Object Template
- Quest System
- Smart Entities (Smart Areas, Smart Objects, AI actors)
- Layer Profiles, streaming
- Link Network
- Prefabs
- Save/Load
- Shops
- Inventories
- Respawn
- Locations
- Levels, level switching
- Perception
- Doors
- Beds
- Tools and Slots
- Quests
- Stashes
- Game Tutorials
- Death
- Unconsciousness
- Animal Spawner
- NPC trashing
- NPC protection (VIP status, VIP revive and death persistence)
- Reputation
- Sound and Music
- POI (Point Of Interest)
- Types of Time, time ratio
- AI Navigation (paths and Navmesh)
QA
Scripting
- AI LOD
- Triggers
- Expression Evaluator
- Script Utilities
- Timers
- Formations
- Dialogs
- Dog Companion
- LUA Utils
- Subscriptions
- Contexts
- ChangeClothes system
- Fun manager
- Player brain
- Consequences of pausing the World Time
- Situations
- Leave Level
- Basic Quest Tree template
- NPC Daycycle brain
- MBT nodes
Minigames
RPG