Follower Live Package

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Overview

Follower Live Package is one of the most powerful follower mods for Skyrim, but it lacks the attention and ratings it deserves. Part of the reason for this is that the author is not a native English speaker, so for us English speakers the language used is a bit obscure. That obscurity is compounded by the overwhelming number of powerful choices available to the user. This page is intended to overcome this shortcoming by providing clear documentation of the powerful features of this mod.



Feature Highlights

  • Extends the default follower AI: Auto-relax, heal and buff other followers and yourself. Followers can loot bodies, can summon a ride, can act on their own in towns, can gather ingredients from nature, can cure disease, can worship at a shrine and get the appropriate blessing (all of which is user selectable through MCM or dialogue). You can set the distance for your followers and how they should maintain that distance. Furthermore, followers can take care of the purchase of food, lockpicks and healing potions. They can sell firewood, food and ore. You can set quantities for trading in the MCM menu or through conversation. Followers will also find trainers to train their abilities. You can set the costs for these trainings.
  • Extends the default follower interaction: When the player is not sneaking and has no weapon drawn, followers banter with you and other NPCs, sing and / or play an instrument. You can set the chance of this to happen using the MCM menu or through conversation.
  • Wardrobe management: You can register up to 128 different clothing settings per follower. You can set what a follower should wear indoors, in cities and during combat. You can also set that a follower will un-equip his or her helmet and / or shield when not in combat.
  • Communication between species: With this enabled you can recruit non-human followers. These followers will be added to the FLP framework. You can set this to apply to humans too so you can add the ‘normal’ followers or even non-follower NPCs to the FLP framework.
  • Multi-race form: You can register an alternate race for your follower (for example werewolf or vampire). You can open the settings when you are in a sneaking position. Followers can transform into any race when in combat. You can adjust settings through conversation with your follower.
  • Follower schedule: Tired of having the same follower all the time? You can have your followers rotate, giving them days off, and giving you variety in your companionship and adventuring.


MCM Options

AI.1

  • Delay search [slider]:
  • Global Command [menu]:
  • Auto Relax [menu]:
  • Act separately in Town [toggle]:
  • Follow Distance [menu]:
  • Chance to Come to Player [slider]:
  • Keep Distance [toggle]:
  • Act Separately in Home/Inn [toggle]:
  • Hunting enemies [menu]:
  • Eat food at mealtime [toggle]:
  • Range of Hunting enemies [slider]:
  • Cure Disease [toggle]:
  • Sneak Action [menu]:
  • Read Skill Book [toggle]:
  • Looting [menu]:
  • Probability to sing [slider]:
  • Looting range [slider]:
  • Probability to play instrument [slider]:
  • Looting gold has priority [toggle]:
  • Duration of playing instrument [slider]:
  • Gather from nature [menu]:
  • Volume when playing instrument [slider]:
  • Gathering from nature range [slider]:
  • Probability to perform idle action [slider]:
  • Warp to follow [toggle]:
  • Probability to perform Idle action mutually [slider]:
  • Distance to Warp [slider]:
  • Probability for mutual idle dialogue [slider]:
  • Distance to Warp - Weapons Drawn [slider]:
  • Passive Riding [toggle]:
  • Warp Position: Height [slider]:
  • Summon Ride [menu]:
  • Warp Position: Behind [slider]:
  • Summon Riding Dragon Flying [toggle]:
  • Emergency Warp [toggle]:

< Camp --------------------------------------------

  • Emergency Warp Distance [slider]:
  • Camp Style [menu]:
  • Emergency Warp Distance in Combat [slider]:
  • Firewood required for camp [slider]:
  • Remote talking by Sprinting [toggle]:
  • Small tent(s) [slider]:

< Waiting --------------------------------------------

  • Large tent(s) [slider]:
  • Auto Relax [toggle]:
  • Chair [toggle]:
  • Sleeping hours [slider]:
  • Cooking Spit [toggle]:
  • Bedtime [slider]:
  • Fishing Pole [toggle]:

< Day of the week to wander around ---------------

  • Tanning Rack [toggle]:
  • Morndas/Monday [toggle]:
  • Wood Chopping Block [toggle]:
  • Tirdas/Tuesday [toggle]:
  • Alchemy Lab [toggle]:
  • Middas/Wednesday [toggle]:
  • Arcane Enchanter [toggle]:
  • Turdas/Thursday [toggle]:
  • Blacksmith Forge [toggle]:
  • Fredas/Friday [toggle]:
  • Grindstone [toggle]:
  • Loredas/Saturday [toggle]:
  • Smelter [toggle]:
  • Sundas/Sunday [toggle]:
  • Work Bench [toggle]:


AI.2

  • Crafting at crafting stations [menu]:

< Combat AI ----------------------------------

  • Auto Charge [menu]:
  • Combat AI [toggle]:
  • Auto Chajrge for Player [menu]:
  • Assist AI% [slider]:
  • Amount of salary per level [slider]:
  • Guard Player [toggle]:
  • Period of payday [slider]:
  • Health% to flee [slider]:
  • Brightness to use Candlelight [slider]:
  • Use Shout [menu]:
  • Use Muffle while Sneaking [toggle]:
  • Children join combat [toggle]:
  • Recruit by Squad Leader [slider]:
  • Probability to use Illusion [slider]:
  • Worship [menu]:
  • Accept enemy surrender [toggle]:
  • Price Negotiation Goal [slider]:
  • Non Script Mounted Combat [toggle]:
  • Quantity of food to buy [slider]:
  • Werebeast Special Combat [toggle]:
  • Quantity of potions to buy [slider]:
  • Vampire Lord Special Combat [toggle]:
  • Quantity of lockpicks to buy [slider]:

< Health % to Start Healing ----------------------------

< Non Selling Stock Quantity ---------------------------------

  • Health % of Player [slider]:
  • Shopping-list [slider]:
  • Health % of Follower [slider]:
  • Firewood [slider]:

< Quantity to stop crafting ----------------------------

  • Corundum Ore [slider]:
  • Leather [slider]:
  • Ebony Ore [slider]:
  • Leather Strips [slider]:
  • Gold Ore [slider]:
  • Throwing Poison [slider]:
  • Iron Ore [slider]:
  • Throwing Dagger [slider]:
  • Malachite Ore [slider]:
  • Throwing Trap [slider]:
  • Moonstone Ore [slider]:

< Remaining % to charge weapon -----------------

  • Orichalcum Ore [slider]:
  • Petty Soul Gem [slider]:
  • Quicksilver Ore [slider]:
  • Lesser Soul Gem [slider]:
  • Silver Ore [slider]:
  • Common Soul Gem [slider]:
  • Cabbage [slider]:
  • Greater Soul Gem [slider]:
  • Gourd [slider]:
  • Grand Soul Gem [slider]:
  • Leek [slider]:

< Training Settings for Follower -------------------

  • Potato [slider]:
  • Number of trainings per level [slider]:
  • Wheat [slider]:
  • Training costs for level less than 50 [slider]:
  • Nirnroot [slider]:
  • Training costs for level less than 75 [slider]:

 

  • Training costs for level less than 90 [slider]:
  •  

System

Player Setting

Individual Setting

FLP Weekly Schedule

Formation

Game Setting

Hot Key

FLP List.1

Dialogue Options

Compatibility Notes

Other follower framework mods

Almost all of the functionality of these mods are replicated or improved upon by Follower Live Package, so these are not needed but you can use them together, if you insist.

Specialty Follower Feature Mods

  • Convenient Horses SE - Uncertain. The patch from oldrim will not work because Convenient Horses SE uses different methods to identify followers. I have not been able to determine for certain whether Convenient Horses' new methods will successfully identify followers in the FLP framework. But, at worst, this would only mean that your FLP followers would not use the Convenient Horses horses. It's certainly not game-breaking.

Custom Followers

  • Companions and Followers SE - Uncertain. Followers from this mod seem to function properly within FLP. However, much of their dialogue is not voiced. I don't know if this is because of an incompatibility with FLP, or if this is a result of lack of voiced dialogue in Companions and Followers SE.

Porting to Special Edition

To port to this mod to special edition, follow these steps:

  1. Install Follower Live Package
  2. Extract Follower Live Package's BSA
  3. Install Follower Live Package - ReTranslation overwriting the Follower Live Package plugin.
  4. Open Follower Live Package in Creation Kit for SE, then save and exit Creation Kit to convert Follower Live Package to form 44.

References

Follower Live Package

Follower Live Package - ReTranslation

Follower Live Package new player suggestions