Difference between revisions of "Deployment Methods"

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(Created page with "Coming soon Category: Vortex")
 
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Coming soon
 
Coming soon
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<span style="display:none">Hardlink vs VFS
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- There is no stable "commercial grade" vfs for free.
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- The vfs I built for MO2 should work fine for the games and tools it has been tested with (since it has received a bunch of bugfixes from other devs now) but it is a common problem that a new tool wouldn't work until the vfs has been fixed to support it.
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Considering Vortex supports >30 games plus their associated tools vs the 6 games MO2 supports (that all use the same engine) this would have been a maintenance nightmare.
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- the MO2 usvfs can produce very hard to diagnose errors.
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- usvfs is windows only whereas hard-links are supported on all platforms so it will be easier to port to Linux/MacOS
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- usvfs will frequently trigger AV software
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- usvfs causes a performance hit, hard links don't
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There is probably a few other cons against the vfs - at least as the "primary" deployment method</span>
  
 
[[Category: Vortex]]
 
[[Category: Vortex]]

Revision as of 15:16, 12 October 2018

Coming soon


Hardlink vs VFS - There is no stable "commercial grade" vfs for free. - The vfs I built for MO2 should work fine for the games and tools it has been tested with (since it has received a bunch of bugfixes from other devs now) but it is a common problem that a new tool wouldn't work until the vfs has been fixed to support it. Considering Vortex supports >30 games plus their associated tools vs the 6 games MO2 supports (that all use the same engine) this would have been a maintenance nightmare. - the MO2 usvfs can produce very hard to diagnose errors. - usvfs is windows only whereas hard-links are supported on all platforms so it will be easier to port to Linux/MacOS - usvfs will frequently trigger AV software - usvfs causes a performance hit, hard links don't There is probably a few other cons against the vfs - at least as the "primary" deployment method