Creating basic Mods
1. locate game installation location and navigate to [...game path...]\packs Here you can see the * .spk and * .stc files. * .stc contain checksums and are not interesting to us. * .spk - these are archives in the ZIP format. Those their contents can be extracted with WinRAR, 7z or any other software. 2. Now you need to extract the necessary files and place in the folder "[...game path...]\datalocal" with the preservation of the structure. In my example, I unpacked the file "game_components\game_components_ld\game_components_ld_autogen\game_components_ld_autogen_traders_inventory.sli" from the archive "data.spk". The path to the file in the game looks like this: [...game path...]\datalocal\game_components\game_components_ld\game_components_ld_autogen\game_components_ld_autogen_traders_inventory.sli. 3. Do not save or modify .*spk files, or game crushes.
You can edit *.sli, .sbt with any text editor.
- .pgz is gzip format archive.