Creating an armour for Fallout 4. Part 4
Overview
This is the fourth part of the tutorial on how to create an armour for Fallout 4.
Here I am going to explain some existing alternatives to the process explained in the main tutorial (Creating an armour for Fallout 4. Part 1, Creating an armour for Fallout 4. Part 2 and Creating an armour for Fallout 4. Part 3)
Alternatives
The main process explained previously consisted in the following steps:
- Import process
- Fallout 4 nif file -> 3ds Max -> Fallout 3 nif file -> Blender
- Work in Blender
- Create meshes
- Create UV maps
- Add weights to the meshes
- Export process
- Blender -> Fallout 3 nif file -> 3ds max -> Fallout 4 nif file -> NifSkope -> Fallout 4 nif file (fixed)
Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.
Alternative 1 | Alternative 2 | Alternative 3 | |
---|---|---|---|
3ds max | Outfit Studio | Bethesda Nif Export Plugin | |
Pros | Better weighting of the meshes |
Allows high quality of meshes (full precision) | Creates all required data |
Cons |