Difference between revisions of "Creating an armour for Fallout 4. Part 4"
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Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons. | Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons. | ||
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Revision as of 08:16, 5 June 2016
Overview
This is the fourth part of the tutorial on how to create an armour for Fallout 4.
Here I am going to explain some existing alternatives to the process explained in the main tutorial (Creating an armour for Fallout 4. Part 1, Creating an armour for Fallout 4. Part 2 and Creating an armour for Fallout 4. Part 3)
Alternatives
The main process explained previously consisted in the following steps:
Import process:
- Fallout 4 nif file -> 3ds Max -> Fallout 3 nif file -> Blender
Work in Blender:
- Create meshes
- Create UV maps
- Add weights to the meshes
Export process:
- Blender -> Fallout 3 nif file -> 3ds max -> Fallout 4 nif file -> NifSkope -> Fallout 4 nif file (fixed)
Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.