Difference between revisions of "Creating an armour for Fallout 4. Part 4"

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Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.
 
Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.
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[[Category:Fallout 4]]
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[[Category:Tutorials]]
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[[Category:Modelling]]
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[[Category:Blender]]
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[[Category:NifSkope]]

Revision as of 08:16, 5 June 2016

Overview

This is the fourth part of the tutorial on how to create an armour for Fallout 4.

Here I am going to explain some existing alternatives to the process explained in the main tutorial (Creating an armour for Fallout 4. Part 1, Creating an armour for Fallout 4. Part 2 and Creating an armour for Fallout 4. Part 3)

Alternatives

The main process explained previously consisted in the following steps:

Import process:

  • Fallout 4 nif file -> 3ds Max -> Fallout 3 nif file -> Blender

Work in Blender:

  • Create meshes
  • Create UV maps
  • Add weights to the meshes

Export process:

  • Blender -> Fallout 3 nif file -> 3ds max -> Fallout 4 nif file -> NifSkope -> Fallout 4 nif file (fixed)

Instead of using 3ds max as a bridge between Blender and the game, there are two other alternatives, each one with its pros and cons.