Difference between revisions of "Command1.upk"

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{ Create an many subsections here as are useful to organize the subject matter in detail.  Remember that you can upload and link to screenshot files to illustrate where ever needed.  See [http://www.mediawiki.org/wiki/Help:Managing_files this page] for help on including files in your article. }
 
{ Create an many subsections here as are useful to organize the subject matter in detail.  Remember that you can upload and link to screenshot files to illustrate where ever needed.  See [http://www.mediawiki.org/wiki/Help:Managing_files this page] for help on including files in your article. }
  
Many SWF sprites and ''Actionscripts'' related to the User Interfaces (UIs) that are utilized in Mods are resident in this file.  See [[Command1.UPK.Catalog - XCOM:EU 2012]] for a list of the packages of classes, functions, etc.
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Many SWF sprites and ''Actionscripts'' related to the Strategy side User Interfaces (UIs) that are utilized in Mods are resident in this file.  See [[Command1.UPK.Catalog - XCOM:EU 2012]] for a list of the packages of classes, functions, etc.
  
 
===Alterations===
 
===Alterations===

Revision as of 07:29, 16 June 2013


Overview

This file is embedded in the XComGame.exe file, installed under the game installation path \Steam\steamapps\common\XCom-Enemy-Unknown\ in the .\Binaries\Win32 sub-folder, and is also found as a 'loose' compressed version located in the .\XComGame\CookedPCConsole\ sub-folder. To be modified it requires decompressing the loose .\XComGame\CookedPCConsole\ UPK file into it's packed but decompressed version. The game engine will use either a compressed or uncompressed loose packed file if it is different than the embedded version.


There are Adobe Flash Sprite images and Actionscripts embedded within Command1.upk.

The Flash code is not viewable with the customary tool: UE Explorer. The Actionscripts and Sprites must be manually extracted from Command1.upk and broken into separate files, allowing decompilation with a SWF decompiler (see Flash SWF Editing).

Programs and Tools

See the articles Flash SWF Editing and Modding Tools - XCOM:EU 2012 for descriptions and links.

Details

{ Create an many subsections here as are useful to organize the subject matter in detail. Remember that you can upload and link to screenshot files to illustrate where ever needed. See this page for help on including files in your article. }

Many SWF sprites and Actionscripts related to the Strategy side User Interfaces (UIs) that are utilized in Mods are resident in this file. See Command1.UPK.Catalog - XCOM:EU 2012 for a list of the packages of classes, functions, etc.

Alterations

This section notes those elements changed by particular Mods.

Mod Six interceptors mod - XCOM:EU 2012

Mod XCOM Third Small Item Mod

  • Packages.InventoryList::InventoryList
    • alters the padding value between items from 5 to -5 in function InventoryList().

Separate Content

{ 'Tables', 'Lists', 'Code Breakdown', 'Compiled Code', 'Examples', and similar can (and should if necessary to keep the article length within web editor capabilities) be placed on their own pages and linked from the appropriate points in the article. It is desirable to group them in one place, but use whatever works best to convey the information. All referenced links should also be include in the 'References' section below, as that is where people will look when they only want those links. }

References

Referred to by this article:



That refer to this article: