Difference between revisions of "Blender Asset Creation / Export"
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== <span>Setting-up the render mesh</span> == | == <span>Setting-up the render mesh</span> == | ||
− | == <span> | + | == <span>Adding slot helpers</span> == |
− | == <span> | + | == <span>Adding physics proxies</span> == |
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+ | == <span>Exporting an asset</span> == | ||
[[Category:Kingdom Come Deliverance]] [[Category:Documentation]] | [[Category:Kingdom Come Deliverance]] [[Category:Documentation]] |
Revision as of 12:39, 15 January 2020
Contents
Overview
You can use the Blender plug-in BCRYExporter to save game assets for CryEngine. The plug-in is compatible with Blender 2.78 and it will not work with the more recent 2.8 release. You can model the assets in the newer Blender version as long as you do the export from 2.78.
An new plug-in compatible with Blender 2.80 can be found here: BCRYExporter for Cryengine 5 ported to Blender 2.80 but I haven't tested it yet.