Difference between revisions of "Blender Asset Creation / Export"
m (A guide to creating Kingdom Come: Deliverance game assets using Blender and exporting them to CryEngine) |
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== <span>Overview</span> == | == <span>Overview</span> == | ||
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+ | You can use the Blender plug-in [https://github.com/AFCStudio/BCRYExporter BCRYExporter] to save game assets for CryEngine. The plug-in is compatible with [https://www.blender.org/download/releases/2-78/ Blender 2.78] and it will not work with the more recent 2.8 release. You can model the assets in the newer Blender version as long as you do the export from 2.78. | ||
[[Category:Kingdom Come Deliverance]] [[Category:Documentation]] | [[Category:Kingdom Come Deliverance]] [[Category:Documentation]] |
Revision as of 08:14, 14 January 2020
Overview
You can use the Blender plug-in BCRYExporter to save game assets for CryEngine. The plug-in is compatible with Blender 2.78 and it will not work with the more recent 2.8 release. You can model the assets in the newer Blender version as long as you do the export from 2.78.