Difference between revisions of "Blade & Sorcery SDK"
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For more information about the SDK and how to use it, I recommend to join the game Discord and check the Wiki. | For more information about the SDK and how to use it, I recommend to join the game Discord and check the Wiki. | ||
− | [[Category: Blade | + | [[Category: Blade and Sorcery]] [[Category: Mod Creation]] |
Revision as of 12:02, 2 June 2020
The Blade and Sorcery official SDK is used to create custom contents for the VR game "Blade and Sorcery". The game currently supports JSON/data modding, custom assets and plugins support (custom c# code).
This SDK is still a work in progress and should evolve over time depending on game updates and community involvement.
Download the B&S SDK from GitHub.
Requirements
You will need to download the latest version of Unity to use this SDK. Download
How to install
- Download the and extract the files to a safe location on your PC.
- Open Unity and in the "Projects" section of the Unity Hub window, click "Add".
- Select the BASAssetsCreator folder from your extracted files and click ok.
- Click the new entry in the Unity Hub to open the editor using the BAS SDK.
Video tutorial:
https://www.youtube.com/watch?v=MMAp2YMlzTA
Tools Included
With this SDK, you will find all the tools you need to create mods Blade & Sorcery.
This repository contains 3 folders:
- BasAssetsCreator - A Unity project used to create assets bundles (compressed archive containing textures, meshes, sounds, etc...).
- Plugins - A visual studio project example of a plugin (generate a custom dll)
- ModFolderExample - An example of a finished mod.
For more information about the SDK and how to use it, I recommend to join the game Discord and check the Wiki.