AMD GPU MeshMapper basic usage

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Revision as of 19:12, 25 January 2011 by LHammonds (talk | contribs) (Created page)
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Overview

This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model.

Following these steps, you could easily save the Ambient and Displacement maps as well.

Prerequisites

Before using this tool you will need to have the following ready:

  • Low-Poly .OBJ version of your model along with UV Maps already defined.
  • High-Poly .OBJ version of your model (No UV Map necessary).

Summary of steps

  1. Export your models to .OBJ format
  2. Load each OBJ into MeshMapper
  3. Configure desired texture settings and generate the images
  4. View the results in real-time.
  5. Save the textures to file.

Process

  1. Step 1: Overview and click "Load Low Resolution Mesh"
    Step 1
  2. Step 2: Load low-poly OBJ
    Step 2
  3. Step 3: Click "Load High Resolution Mesh"
    Step 3
  4. Step 4: Load high-poly OBJ
    Step 4
  5. Step 5: Adjust view
    Step 5
  6. Step 6: Select Maps tab
    Step 6
  7. Step 7: Click Common Settings
    Step 7
  8. Step 8: Set desired texture dimensions
    Step 8
  9. Step 9: Click Generate
    Step 9
  10. Step 10: Wait for generation
    Step 10
  11. Step 11: Adjust view
    Step 11
  12. Step 12: Click Common Settings
    Step 12
  13. Step 13: Click Normal Map
    Step 13
  14. Step 14: Use the View and Save buttons
    Step 14
  15. Step 15: View Normal Map
    Step 15
  16. Step 16: Save Normal Map
    Step 16

Tools used

References

LHammonds Oblivion Mods Site