Difference between revisions of "AMD GPU MeshMapper basic usage"
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− | ==Overview== | + | |
+ | == Overview == | ||
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This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model. | This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model. | ||
Following these steps, you could easily save the Ambient and Displacement maps as well. | Following these steps, you could easily save the Ambient and Displacement maps as well. | ||
− | ==Prerequisites== | + | == Prerequisites == |
+ | |||
Before using this tool you will need to have the following ready: | Before using this tool you will need to have the following ready: | ||
− | * Low-Poly .OBJ version of your model along with UV Maps already defined. | + | *Low-Poly .OBJ version of your model along with UV Maps already defined. |
− | * High-Poly .OBJ version of your model (No UV Map necessary). | + | *High-Poly .OBJ version of your model (No UV Map necessary). |
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− | + | == Summary of steps == | |
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− | + | #Export your models to .OBJ format | |
+ | #Load each OBJ into MeshMapper | ||
+ | #Configure desired texture settings and generate the images | ||
+ | #View the results in real-time. | ||
+ | #Save the textures to file. | ||
− | + | == Process == | |
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− | + | #Step 1: Overview and click "Load Low Resolution Mesh" | |
+ | #:[[File:AMD GPU MeshMapper basic usage 01.png|thumb|none|250px|Step 1]] | ||
+ | #Step 2: Load low-poly OBJ | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 02.png|thumb|none|250px|Step 2]] | ||
+ | #Step 3: Click "Load High Resolution Mesh" | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 03.png|thumb|none|250px|Step 3]] | ||
+ | #Step 4: Load high-poly OBJ | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 04.png|thumb|none|250px|Step 4]] | ||
+ | #Step 5: Adjust view | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 05.png|thumb|none|250px|Step 5]] | ||
+ | #Step 6: Select Maps tab | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 06.png|thumb|none|250px|Step 6]] | ||
+ | #Step 7: Click Common Settings | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 07.png|thumb|none|250px|Step 7]] | ||
+ | #Step 8: Set desired texture dimensions | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 08.png|thumb|none|250px|Step 8]] | ||
+ | #Step 9: Click Generate | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 09.png|thumb|none|250px|Step 9]] | ||
+ | #Step 10: Wait for generation | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 10.png|thumb|none|250px|Step 10]] | ||
+ | #Step 11: Adjust view | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 11.png|thumb|none|250px|Step 11]] | ||
+ | #Step 12: Click Common Settings | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 12.png|thumb|none|250px|Step 12]] | ||
+ | #Step 13: Click Normal Map | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 13.png|thumb|none|250px|Step 13]] | ||
+ | #Step 14: Use the View and Save buttons | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 14.png|thumb|none|250px|Step 14]] | ||
+ | #Step 15: View Normal Map | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 15.png|thumb|none|250px|Step 15]] | ||
+ | #Step 16: Save Normal Map | ||
+ | #:[[File:AMD GPU MeshMapper basic usage 16.png|thumb|none|250px|Step 16]] | ||
− | + | == Tools used == | |
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− | + | *[https://www.nexusmods.com/oblivion/mods/16749 AMD GPU MeshMapper] | |
− | [ | ||
− | [[Category:Tools]] | + | [[Category:Tools]] [[Category:Graphics]] [[Category:Texturing]] [[Category:Tutorials]] |
− | [[Category:Graphics]] | ||
− | [[Category:Texturing]] | ||
− | [[Category:Tutorials]] |
Latest revision as of 19:49, 20 November 2018
Overview
This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model.
Following these steps, you could easily save the Ambient and Displacement maps as well.
Prerequisites
Before using this tool you will need to have the following ready:
- Low-Poly .OBJ version of your model along with UV Maps already defined.
- High-Poly .OBJ version of your model (No UV Map necessary).
Summary of steps
- Export your models to .OBJ format
- Load each OBJ into MeshMapper
- Configure desired texture settings and generate the images
- View the results in real-time.
- Save the textures to file.
Process
- Step 1: Overview and click "Load Low Resolution Mesh"
- Step 2: Load low-poly OBJ
- Step 3: Click "Load High Resolution Mesh"
- Step 4: Load high-poly OBJ
- Step 5: Adjust view
- Step 6: Select Maps tab
- Step 7: Click Common Settings
- Step 8: Set desired texture dimensions
- Step 9: Click Generate
- Step 10: Wait for generation
- Step 11: Adjust view
- Step 12: Click Common Settings
- Step 13: Click Normal Map
- Step 14: Use the View and Save buttons
- Step 15: View Normal Map
- Step 16: Save Normal Map