Difference between revisions of "AMD GPU MeshMapper basic usage"

From Nexus Mods Wiki
Jump to: navigation, search
(Created page)
 
m (Updated links.)
 
Line 1: Line 1:
==Overview==
+
 
 +
== Overview ==
 +
 
 
This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model.
 
This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model.
  
 
Following these steps, you could easily save the Ambient and Displacement maps as well.
 
Following these steps, you could easily save the Ambient and Displacement maps as well.
  
==Prerequisites==
+
== Prerequisites ==
 +
 
 
Before using this tool you will need to have the following ready:
 
Before using this tool you will need to have the following ready:
  
* Low-Poly .OBJ version of your model along with UV Maps already defined.
+
*Low-Poly .OBJ version of your model along with UV Maps already defined.  
* High-Poly .OBJ version of your model (No UV Map necessary).
+
*High-Poly .OBJ version of your model (No UV Map necessary).  
 
 
==Summary of steps==
 
  
# Export your models to .OBJ format
+
== Summary of steps ==
# Load each OBJ into MeshMapper
 
# Configure desired texture settings and generate the images
 
# View the results in real-time.
 
# Save the textures to file.
 
  
==Process==
+
#Export your models to .OBJ format
 +
#Load each OBJ into MeshMapper
 +
#Configure desired texture settings and generate the images
 +
#View the results in real-time.
 +
#Save the textures to file.
  
# Step 1: Overview and click "Load Low Resolution Mesh"
+
== Process ==
#: [[File:AMD_GPU_MeshMapper_basic_usage_01.png|none|250px|thumb|Step 1]]
 
# Step 2: Load low-poly OBJ
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_02.png|none|250px|thumb|Step 2]]
 
# Step 3: Click "Load High Resolution Mesh"
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_03.png|none|250px|thumb|Step 3]]
 
# Step 4: Load high-poly OBJ
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_04.png|none|250px|thumb|Step 4]]
 
# Step 5: Adjust view
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_05.png|none|250px|thumb|Step 5]]
 
# Step 6: Select Maps tab
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_06.png|none|250px|thumb|Step 6]]
 
# Step 7: Click Common Settings
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_07.png|none|250px|thumb|Step 7]]
 
# Step 8: Set desired texture dimensions
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_08.png|none|250px|thumb|Step 8]]
 
# Step 9: Click Generate
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_09.png|none|250px|thumb|Step 9]]
 
# Step 10: Wait for generation
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_10.png|none|250px|thumb|Step 10]]
 
# Step 11: Adjust view
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_11.png|none|250px|thumb|Step 11]]
 
# Step 12: Click Common Settings
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_12.png|none|250px|thumb|Step 12]]
 
# Step 13: Click Normal Map
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_13.png|none|250px|thumb|Step 13]]
 
# Step 14: Use the View and Save buttons
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_14.png|none|250px|thumb|Step 14]]
 
# Step 15: View Normal Map
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_15.png|none|250px|thumb|Step 15]]
 
# Step 16: Save Normal Map
 
#: [[File:AMD_GPU_MeshMapper_basic_usage_16.png|none|250px|thumb|Step 16]]
 
  
==Tools used==
+
#Step 1: Overview and click "Load Low Resolution Mesh"
 +
#:[[File:AMD GPU MeshMapper basic usage 01.png|thumb|none|250px|Step 1]] 
 +
#Step 2: Load low-poly OBJ
 +
#:[[File:AMD GPU MeshMapper basic usage 02.png|thumb|none|250px|Step 2]] 
 +
#Step 3: Click "Load High Resolution Mesh"
 +
#:[[File:AMD GPU MeshMapper basic usage 03.png|thumb|none|250px|Step 3]] 
 +
#Step 4: Load high-poly OBJ
 +
#:[[File:AMD GPU MeshMapper basic usage 04.png|thumb|none|250px|Step 4]] 
 +
#Step 5: Adjust view
 +
#:[[File:AMD GPU MeshMapper basic usage 05.png|thumb|none|250px|Step 5]] 
 +
#Step 6: Select Maps tab
 +
#:[[File:AMD GPU MeshMapper basic usage 06.png|thumb|none|250px|Step 6]] 
 +
#Step 7: Click Common Settings
 +
#:[[File:AMD GPU MeshMapper basic usage 07.png|thumb|none|250px|Step 7]] 
 +
#Step 8: Set desired texture dimensions
 +
#:[[File:AMD GPU MeshMapper basic usage 08.png|thumb|none|250px|Step 8]] 
 +
#Step 9: Click Generate
 +
#:[[File:AMD GPU MeshMapper basic usage 09.png|thumb|none|250px|Step 9]] 
 +
#Step 10: Wait for generation
 +
#:[[File:AMD GPU MeshMapper basic usage 10.png|thumb|none|250px|Step 10]] 
 +
#Step 11: Adjust view
 +
#:[[File:AMD GPU MeshMapper basic usage 11.png|thumb|none|250px|Step 11]] 
 +
#Step 12: Click Common Settings
 +
#:[[File:AMD GPU MeshMapper basic usage 12.png|thumb|none|250px|Step 12]] 
 +
#Step 13: Click Normal Map
 +
#:[[File:AMD GPU MeshMapper basic usage 13.png|thumb|none|250px|Step 13]] 
 +
#Step 14: Use the View and Save buttons
 +
#:[[File:AMD GPU MeshMapper basic usage 14.png|thumb|none|250px|Step 14]] 
 +
#Step 15: View Normal Map
 +
#:[[File:AMD GPU MeshMapper basic usage 15.png|thumb|none|250px|Step 15]] 
 +
#Step 16: Save Normal Map
 +
#:[[File:AMD GPU MeshMapper basic usage 16.png|thumb|none|250px|Step 16]] 
  
* [http://www.tesnexus.com/downloads/file.php?id=16749 AMD GPU MeshMapper]
+
== Tools used ==
* [http://www.tesnexus.com/downloads/file.php?id=7396 WindowCapture]
 
  
==References==
+
*[https://www.nexusmods.com/oblivion/mods/16749 AMD GPU MeshMapper]  
[http://lhammonds.game-host.org/forum/viewtopic.php?f=40&t=111 LHammonds Oblivion Mods Site]
 
  
[[Category:Tools]]
+
[[Category:Tools]] [[Category:Graphics]] [[Category:Texturing]] [[Category:Tutorials]]
[[Category:Graphics]]
 
[[Category:Texturing]]
 
[[Category:Tutorials]]
 

Latest revision as of 19:49, 20 November 2018

Overview

This tutorial will show you how to create a normal map from a high-poly model for use on a low-poly model.

Following these steps, you could easily save the Ambient and Displacement maps as well.

Prerequisites

Before using this tool you will need to have the following ready:

  • Low-Poly .OBJ version of your model along with UV Maps already defined.
  • High-Poly .OBJ version of your model (No UV Map necessary).

Summary of steps

  1. Export your models to .OBJ format
  2. Load each OBJ into MeshMapper
  3. Configure desired texture settings and generate the images
  4. View the results in real-time.
  5. Save the textures to file.

Process

  1. Step 1: Overview and click "Load Low Resolution Mesh"
    Step 1
  2. Step 2: Load low-poly OBJ
    Step 2
  3. Step 3: Click "Load High Resolution Mesh"
    Step 3
  4. Step 4: Load high-poly OBJ
    Step 4
  5. Step 5: Adjust view
    Step 5
  6. Step 6: Select Maps tab
    Step 6
  7. Step 7: Click Common Settings
    Step 7
  8. Step 8: Set desired texture dimensions
    Step 8
  9. Step 9: Click Generate
    Step 9
  10. Step 10: Wait for generation
    Step 10
  11. Step 11: Adjust view
    Step 11
  12. Step 12: Click Common Settings
    Step 12
  13. Step 13: Click Normal Map
    Step 13
  14. Step 14: Use the View and Save buttons
    Step 14
  15. Step 15: View Normal Map
    Step 15
  16. Step 16: Save Normal Map
    Step 16

Tools used