XGTacticalGameCoreData.EAbilityProperty

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Overview

EAbilityProperty are values used in the properties of equipment. (Equipment is found in the DefaultGameCore.ini (DGC.ini) file.

Details

These properties and values are NOT found in DefaultGameCore.ini settings - XCOM:EU 2012. {Need location(s).} The hex values (listed after the "-") are used when making modifications directly to hex code for XGAbilityTree.BuildAbilities.

Table

enum EAbilityProperty
{
00 eProp_None,
01 eProp_FireWeapon,
02 eProp_Psionic,
03 eProp_ConstantFire,
04 eProp_OnProjectileImpact,
05 eProp_LeaveCover,
06 eProp_Delayed,
07 eProp_CostMove,
08 eProp_CostNone,
09 eProp_DeadEye,
10 eProp_NoLineOfSight,
11 eProp_CustomRange,
12 eProp_FreeAim,
13 eProp_TraceWorld,
14 eProp_Overheat,
15 eProp_Killswitch,
16 eProp_WeaponsSwitch,
17 eProp_AbortWithShot,
18 eProp_AbortWithWound,
19 eProp_AbortWithAction,
20 eProp_AbortWithMove,
21 eProp_AbortOnDeath,
22 eProp_Dispel,
23 eProp_RequiresCover,
24 eProp_TargetCritical,
25 eProp_TargetNonRobotic,
26 eProp_TargetRobotic,
27 eProp_NoStack,
28 eProp_IgnoreMoveLimits,
29 eProp_NoHit,
30 eProp_ExplodeImmediate,
31 eProp_CustomExplode,
32 eProp_PsiRoll,
33 eProp_EnvironmentRoll,
34 eProp_InvulnerableWorld,
35 eProp_Reuse,
36 eProp_Stun,
37 eProp_RequiresUnflanked,
38 eProp_CantReact,
39 eProp_EnemiesCantReact,
40 eProp_TargetCantReact,
41 eProp_MultiShot_Targets,
42 eProp_NoSwitchWeapons,
43 eProp_Closed,
44 eProp_Cooldown,
45 eProp_ScatterTarget,
46 eProp_CanFireTwice,
47 eProp_IsAvailableIgnoresMangledTarget,
48 eProp_MAX
};

References

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That refer to this article: