XGTacticalGameCoreData.EAbilityProperty
Contents
Overview
EAbilityProperty are values used in the properties of equipment. (Equipment is found in the DefaultGameCore.ini (DGC.ini) file.
Details
These properties and values are NOT found in DefaultGameCore.ini settings - XCOM:EU 2012. {Need location(s).} The hex values (listed after the "-") are used when making modifications directly to hex code for XGAbilityTree.BuildAbilities.
Table
enum EAbilityProperty
{
00 eProp_None,
01 eProp_FireWeapon,
02 eProp_Psionic,
03 eProp_ConstantFire,
04 eProp_OnProjectileImpact,
05 eProp_LeaveCover,
06 eProp_Delayed,
07 eProp_CostMove,
08 eProp_CostNone,
09 eProp_DeadEye,
10 eProp_NoLineOfSight,
11 eProp_CustomRange,
12 eProp_FreeAim,
13 eProp_TraceWorld,
14 eProp_Overheat,
15 eProp_Killswitch,
16 eProp_WeaponsSwitch,
17 eProp_AbortWithShot,
18 eProp_AbortWithWound,
19 eProp_AbortWithAction,
20 eProp_AbortWithMove,
21 eProp_AbortOnDeath,
22 eProp_Dispel,
23 eProp_RequiresCover,
24 eProp_TargetCritical,
25 eProp_TargetNonRobotic,
26 eProp_TargetRobotic,
27 eProp_NoStack,
28 eProp_IgnoreMoveLimits,
29 eProp_NoHit,
30 eProp_ExplodeImmediate,
31 eProp_CustomExplode,
32 eProp_PsiRoll,
33 eProp_EnvironmentRoll,
34 eProp_InvulnerableWorld,
35 eProp_Reuse,
36 eProp_Stun,
37 eProp_RequiresUnflanked,
38 eProp_CantReact,
39 eProp_EnemiesCantReact,
40 eProp_TargetCantReact,
41 eProp_MultiShot_Targets,
42 eProp_NoSwitchWeapons,
43 eProp_Closed,
44 eProp_Cooldown,
45 eProp_ScatterTarget,
46 eProp_CanFireTwice,
47 eProp_IsAvailableIgnoresMangledTarget,
48 eProp_MAX
};
References
Referred to by this article:
- XGAbilityTree.BuildAbilities by calling
- XGAbilityTree.BuildAbility
- DefaultGameCore.ini settings - XCOM:EU 2012
That refer to this article: