XGTacticalGameCoreData.EAbilityEffect
Contents
Overview
EAbility (upper case 'E') is believed to refer to Equipment Ability. They are values used in the properties of equipment (found in the DefaultGameCore.ini (DGC.ini) file.
Details
See DefaultGameCore.ini settings - XCOM:EU 2012) to grant or deny specific capabilities listed here when the item is equipped. The decimal value is used in the DGC.ini file, and hex values (listed after the "-") are used when making modifications directly to hex code.
Table
enum EAbilityEffect
{
00 eEffect_None,
01 eEffect_Damage,
02 eEffect_TargetStats,
03 Effect_SelfStats_DEPRECATED,
04 eEffect_RunForCover,
05 eEffect_Suppression,
06 eEffect_Reaction,
07 Effect_Pin,
08 eEffect_Paint,
09 eEffect_TargetLoseTurn,
10-0A eEffect_SelfLoseTurn,
11-0B eEffect_Reload,
12-0C eEffect_Stabilize,
13-0D eEffect_Revive,
14-0E eEffect_Hidden,
15-0F eEffect_Move,
16-10 eEffect_Panic,
17-12 eEffect_Enslave,
18-13 eEffect_MarkAggro,
19-14 eEffect_Berserk,
20-15 Effect_FreeMove,
21-16 eEffect_Volume,
22-17 eEffect_PFG,
23-18 eEffect_PFGDropped,
24-19 Effect_PFGCookedOff,
25-1A eEffect_ReanimateAlly,
26-1B eEffect_ReanimateEnemy,
27-1C eEffect_PsiDrain,
28-1D eEffect_PsiBless,
29-1E eEffect_Custom,
30-1F eEffect_RunAndGun,
31-20 eEffect_TacticalSense,
32-21 eEffect_BringEmOn,
33-22 eEffect_WillToSurvive,
34-23 eEffect_DamnGoodGround,
35-24 eEffect_Disable,
36-25 eEffect_Disabled,
37-26 eEffect_DoubleTap,
38-27 eEffect_SmokeCoverage,
39-28 Effect_BleedingOut,
40-29 eEffect_CombatDrugs,
41-2A eEffect_DenseSmoke,
42-2B eEffect_Mindfrayed,
43-2C Effect_Inspired,
44-2D eEffect_Panicked,
45-2E eEffect_Confused,
46-2F eEffect_MindControlled,
47-30 Effect_TracerBeams,
48-31 eEffect_Shredded,
49-32 eEffect_Suppressed,
50-33 eEffect_Poisoned,
51-34 Effect_OpenCyberdisc,
52-35 eEffect_CloseCyberdisc,
53-36 eEffect_Hacked,
54-37 eEffect_Implanted,
55-38 Effect_Reflection,
56-39 eEffect_CurePoison,
57-3A eEffect_MAX
};
References
Referred to by this article:
- XGAbilityTree.BuildAbilities by calling
- XGAbilityTree.BuildAbility
- DefaultGameCore.ini settings - XCOM:EU 2012
That refer to this article: