XComShell.UPK.Catalog - XCOM:EU 2012

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Overview

Much of the known information related to the content of this UPK file is found in the Nexus Forums "Mod Talk" thread UI Editing, thread SWFmovie, and thread Actionscript code in UPKs. Also see the Wiki article Flash SWF Editing.

The XComShell.UPK file is a container that has 5437 individual files packed in it, primarily related to the SWF movie files containing sprites and Actionscripts used for the Game Shell. (There are many more SWF files in Command1.upk.) Fortunately these are grouped into 311 packages or classes, which is a much more manageable number. This is a catalog of those packages. It's provided here as an aid to locating classes, functions, and other packages of interest to mod creators. Feel free to add any notes about each class or package as you discover them.

See the article XComShell.upk for a list of mods making alterations to this file.

Programs and Tools

See the article Modding Tools - XCOM:EU 2012.

Packages

  • Asphault.Package
  • Awning_A.Package
  • AwningModularA.Package
  • BarDeco.Package
  • Brick.Package
  • BuildingsDistant.Package
  • CHA_SectoidSoldier_ANIMSET.Package
  • CHA_SectoidSoldier_MOD.Package
  • CHH_CaucMale.Package
  • CHH_FoggedMaleCivs.Package
  • CIN_Announce_Materials.Package
  • CIN_Buildings.Package
  • CIN_CelPhone.Package
  • CIN_CoffeeCup.Package
  • CIN_FullSoldier.Package
  • CIN_Street.Package
  • CIN_StreetSigns.Package
  • CIN_Trash.Package
  • CoffeeShopLights.Package
  • Commercial_SnapOn.Package
  • Concrete_Set.Package
  • destroyedbuilding_a.Package
  • DirectionalMaxComponent0_1.LightMapTexture2D
  • DirectionalMaxComponent0_6.LightMapTexture2D
  • DirectionalMaxComponent1_10.LightMapTexture2D
  • DirectionalMaxComponent1_11.LightMapTexture2D
  • DirectionalMaxComponent1_12.LightMapTexture2D
  • DirectionalMaxComponent1_13.LightMapTexture2D
  • DirectionalMaxComponent1_14.LightMapTexture2D
  • DirectionalMaxComponent1_15.LightMapTexture2D
  • DirectionalMaxComponent1_16.LightMapTexture2D
  • DirectionalMaxComponent1_17.LightMapTexture2D
  • DirectionalMaxComponent1_18.LightMapTexture2D
  • DirectionalMaxComponent1_19.LightMapTexture2D
  • DirectionalMaxComponent1_2.LightMapTexture2D
  • DirectionalMaxComponent1_20.LightMapTexture2D
  • DirectionalMaxComponent1_21.LightMapTexture2D
  • DirectionalMaxComponent1_22.LightMapTexture2D
  • DirectionalMaxComponent1_23.LightMapTexture2D
  • DirectionalMaxComponent1_24.LightMapTexture2D
  • DirectionalMaxComponent1_25.LightMapTexture2D
  • DirectionalMaxComponent1_26.LightMapTexture2D
  • DirectionalMaxComponent1_27.LightMapTexture2D
  • DirectionalMaxComponent1_28.LightMapTexture2D
  • DirectionalMaxComponent1_29.LightMapTexture2D
  • DirectionalMaxComponent1_3.LightMapTexture2D
  • DirectionalMaxComponent1_30.LightMapTexture2D
  • DirectionalMaxComponent1_4.LightMapTexture2D
  • DirectionalMaxComponent1_5.LightMapTexture2D
  • DirectionalMaxComponent1_7.LightMapTexture2D
  • DirectionalMaxComponent1_8.LightMapTexture2D
  • DirectionalMaxComponent1_9.LightMapTexture2D
  • DowntownBuildings.Package
  • Dumpster_A.Package
  • ENB_TileLibrary.Package
  • Engine_MI_Shaders.Package
  • ExportTable.txt
  • FX_Cinematic.Package
  • FX_Debris.Package
  • FX_Destructible_Templates.Package
  • FX_Destruction.Package
  • FX_Destruction_Archetypes.Package
  • FX_Destruction_Data_Types.Package
  • FX_Destruction_Fracture.Package
  • FX_Destruction_Fracture_Data.Package
  • FX_Environmental.Package
  • FX_Fire_B.Package
  • FX_Fire_Decals.Package
  • FX_Hit_Decals_B.Package
  • FX_Lens_Flares.Package
  • FX_Shared.Package
  • FX_SmokeB.Package
  • FX_Water.Package
  • GameData_Toughness.Package
  • GEN_MaterialParents.Package
  • gfxAnchoredMessageMgr.Package
  • gfxGameplayToggles.Package
  • gfxInputDialogue.Package
  • gfxItemCards.Package
  • gfxMapList.Package
  • gfxMessageMgr.Package
  • gfxMiniLoadoutEditor.Package
  • gfxMultiplayerCustomMatch.Package
  • gfxMultiplayerLeaderboards.Package
  • gfxMultiplayerLoadout.Package
  • gfxMultiplayerPlayerStats.Package
  • gfxMultiplayerServerBrowser.Package
  • gfxMultiplayerSetup.Package
  • gfxMultiplayerShell.Package
  • gfxSaveExplanationScreen.Package
  • gfxServerBrowser.Package
  • gfxShell.Package
  • gfxSinglePlayerLoadout.Package
  • gfxSPMiniLoadoutEditor.Package
  • gfxStartScreen.Package
  • GraffitiDecals_A.Package
  • GroundGasStation.Package
  • HighRiseBuildings.Package
  • ImportTable.txt
  • Lift.Package
  • ManholeCover.Package
  • MidgroundBuilding.Package
  • NameTable.txt
  • NewsPaperBox.Package
  • NormalizedAverageColor0_1.LightMapTexture2D
  • NormalizedAverageColor0_6.LightMapTexture2D
  • NormalizedAverageColor1_10.LightMapTexture2D
  • NormalizedAverageColor1_11.LightMapTexture2D
  • NormalizedAverageColor1_12.LightMapTexture2D
  • NormalizedAverageColor1_13.LightMapTexture2D
  • NormalizedAverageColor1_14.LightMapTexture2D
  • NormalizedAverageColor1_15.LightMapTexture2D
  • NormalizedAverageColor1_16.LightMapTexture2D
  • NormalizedAverageColor1_17.LightMapTexture2D
  • NormalizedAverageColor1_18.LightMapTexture2D
  • NormalizedAverageColor1_19.LightMapTexture2D
  • NormalizedAverageColor1_2.LightMapTexture2D
  • NormalizedAverageColor1_20.LightMapTexture2D
  • NormalizedAverageColor1_21.LightMapTexture2D
  • NormalizedAverageColor1_22.LightMapTexture2D
  • NormalizedAverageColor1_23.LightMapTexture2D
  • NormalizedAverageColor1_24.LightMapTexture2D
  • NormalizedAverageColor1_25.LightMapTexture2D
  • NormalizedAverageColor1_26.LightMapTexture2D
  • NormalizedAverageColor1_27.LightMapTexture2D
  • NormalizedAverageColor1_28.LightMapTexture2D
  • NormalizedAverageColor1_29.LightMapTexture2D
  • NormalizedAverageColor1_3.LightMapTexture2D
  • NormalizedAverageColor1_30.LightMapTexture2D
  • NormalizedAverageColor1_4.LightMapTexture2D
  • NormalizedAverageColor1_5.LightMapTexture2D
  • NormalizedAverageColor1_7.LightMapTexture2D
  • NormalizedAverageColor1_8.LightMapTexture2D
  • NormalizedAverageColor1_9.LightMapTexture2D
  • Oil_Stains.Package
  • oldStreetSigns.Package
  • ParkMeter_B.Package
  • PhysicalMaterials.Package
  • PlanterNeoclassical.Package
  • RubbleDecal.Package
  • SedanCinematic.Package
  • ShadowMapTexture2D_5.ShadowMapTexture2D
  • Sidewalk.Package
  • SideWalkDrain.Package
  • SidewalkStains.Package
  • SkidmarkDecals.Package
  • Skybox.Package
  • solomonSign.Package
  • SoundAmbience.Package
  • SoundMultiplayer.Package
  • SoundXComMenuMusic.Package
  • Spills.Package
  • StaticMesh_25.StaticMesh
  • StreetDecals_C.Package
  • StreetLight.Package
  • StreetSet.Package
  • StreetSigns.Package
  • Stucco.Package
  • Tentpole_Intro.Package
  • TexLibrary_Concrete.Package
  • TexLibrary_Frames.Package
  • TexLibrary_Surfaces.Package
  • TexLibrary_SurfacesCK.Package
  • TexLibrary_Trim.Package
  • TheWorld.World
  • Trashcan_D.Package
  • UICollection_Shell.Package
  • UILibrary_DLCImages.Package
  • UILibrary_MPCards.Package
  • UILibrary_MPMapImages.Package
  • UILibrary_StrategyImages.Package
  • URB_ParkingGarage.Package
  • UrbUS_SideWalk.Package
  • UrbUS_StreetDecals_B.Package
  • VEH_CarCompact.Package
  • VEH_CarWagon.Package
  • VEH_DestroyedHull.Package
  • VEH_MovingVan.Package
  • VEH_PickupTruckB.Package
  • VEH_SedanB.Package
  • WallLight_B.Package
  • WindowBoundary.Package
  • XComGame.Package
  • XCOMLogoMovie.Package
  • XComShell.Package
  • XComUIShell.Package
  • Zel_Dev.Package
  • Zel_RAD_2011.Package
  • Asphault
  • Awning_A
  • AwningModularA
  • BarDeco
  • Brick
  • BuildingsDistant
  • CHA_SectoidSoldier_ANIMSET
  • CHA_SectoidSoldier_MOD
  • CHH_CaucMale
  • CHH_FoggedMaleCivs
  • CIN_Announce_Materials
  • CIN_Buildings
  • CIN_CelPhone
  • CIN_CoffeeCup
  • CIN_FullSoldier
  • CIN_Street
  • CIN_StreetSigns
  • CIN_Trash
  • CoffeeShopLights
  • Commercial_SnapOn
  • Concrete_Set
  • destroyedbuilding_a
  • DowntownBuildings
  • Dumpster_A
  • ENB_TileLibrary
  • Engine_MI_Shaders
  • FX_Cinematic
  • FX_Debris
  • FX_Destructible_Templates
  • FX_Destruction
  • FX_Destruction_Archetypes
  • FX_Destruction_Data_Types
  • FX_Destruction_Fracture
  • FX_Destruction_Fracture_Data
  • FX_Environmental
  • FX_Fire_B
  • FX_Fire_Decals
  • FX_Hit_Decals_B
  • FX_Lens_Flares
  • FX_Shared
  • FX_SmokeB
  • FX_Water
  • GameData_Toughness
  • GEN_MaterialParents
  • gfxAnchoredMessageMgr
  • gfxGameplayToggles
  • gfxInputDialogue
  • gfxItemCards
  • gfxMapList
  • gfxMessageMgr
  • gfxMiniLoadoutEditor
  • gfxMultiplayerCustomMatch
  • gfxMultiplayerLeaderboards
  • gfxMultiplayerLoadout
  • gfxMultiplayerPlayerStats
  • gfxMultiplayerServerBrowser
  • gfxMultiplayerSetup
  • gfxMultiplayerShell
  • gfxSaveExplanationScreen
  • gfxServerBrowser
  • gfxShell
  • gfxSinglePlayerLoadout
  • gfxSPMiniLoadoutEditor
  • gfxStartScreen
  • GraffitiDecals_A
  • GroundGasStation
  • HighRiseBuildings
  • Lift
  • ManholeCover
  • MidgroundBuilding
  • NewsPaperBox
  • Oil_Stains
  • oldStreetSigns
  • ParkMeter_B
  • PhysicalMaterials
  • PlanterNeoclassical
  • RubbleDecal
  • SedanCinematic
  • Sidewalk
  • SideWalkDrain
  • SidewalkStains
  • SkidmarkDecals
  • Skybox
  • solomonSign
  • SoundAmbience
  • SoundMultiplayer
  • SoundXComMenuMusic
  • Spills
  • StaticMesh_25
  • StreetDecals_C
  • StreetLight
  • StreetSet
  • StreetSigns
  • Stucco
  • Tentpole_Intro
  • TexLibrary_Concrete
  • TexLibrary_Frames
  • TexLibrary_Surfaces
  • TexLibrary_SurfacesCK
  • TexLibrary_Trim
  • TheWorld
  • Trashcan_D
  • UICollection_Shell
  • UILibrary_DLCImages
  • UILibrary_MPCards
  • UILibrary_MPMapImages
  • UILibrary_StrategyImages
  • URB_ParkingGarage
  • UrbUS_SideWalk
  • UrbUS_StreetDecals_B
  • VEH_CarCompact
  • VEH_CarWagon
  • VEH_DestroyedHull
  • VEH_MovingVan
  • VEH_PickupTruckB
  • VEH_SedanB
  • WallLight_B
  • WindowBoundary
  • XComGame
  • XCOMLogoMovie
  • XComUIShell
  • Zel_Dev
  • Zel_RAD_2011

References

Referred to by this article:

That refer to this article: