XComGame.UPK .Catalog - XCOM:EU 2012
Overview
The XComGame.UPK file is a container that has 50,732 individual files packed in it, primarily related to the tactical game. Fortunately these are grouped into 3107 'packages' or classes, which is a much more manageable number. This is a catalog of those 'packages'. It's provided here as an aid to locating classes, functions, and other packages of interest to mod creators. Feel free to add any notes about each class or package as you discover them.
See the article XComGame.upk for a list of mods making alterations to this file.
Programs and Tools
See the article Modding Tools - XCOM:EU 2012.
Packages
- AnimNotify_ApplyPsiEffectsToTarget.Class
- AnimNotify_BlendIK.Class
- AnimNotify_BreakWindow.Class
- AnimNotify_FireGrapple.Class
- AnimNotify_FireWeapon.Class
- AnimNotify_FireWeaponCustom.Class
- AnimNotify_KickDoor.Class
- AnimNotify_MITV.Class
- AnimNotify_PlayEffectCue.Class
- AnimNotify_PlayWeaponAnim.Class
- AnimNotify_UnitSpeak.Class
- BrickPile.Package
- CH_BaseChar_ANIMTREE.Package
- Checkpoint.Class
- Checkpoint_StrategyTransport.Class
- Checkpoint_TacticalGame.Class
- CHH_CaucMale.Package
- CHH_FoggedMaleCivs.Package
- CHH_SoldierMale_ANIMSET.Package
- DamageDealingAction.Class
- DamageFrame.Class
- DamageTypeHitEffectContainer.Class
- DecalCue.Class
- Default__AnimNotify_ApplyPsiEffectsToTarget.AnimNotify_ApplyPsiEffectsToTarget
- Default__AnimNotify_BlendIK.AnimNotify_BlendIK
- Default__AnimNotify_BreakWindow.AnimNotify_BreakWindow
- Default__AnimNotify_FireGrapple.AnimNotify_FireGrapple
- Default__AnimNotify_FireWeapon.AnimNotify_FireWeapon
- Default__AnimNotify_FireWeaponCustom.AnimNotify_FireWeaponCustom
- Default__AnimNotify_KickDoor.AnimNotify_KickDoor
- Default__AnimNotify_MITV.AnimNotify_MITV
- Default__AnimNotify_PlayEffectCue.AnimNotify_PlayEffectCue
- Default__AnimNotify_PlayWeaponAnim.AnimNotify_PlayWeaponAnim
- Default__AnimNotify_UnitSpeak.AnimNotify_UnitSpeak
- Default__Checkpoint.Checkpoint
- Default__Checkpoint_StrategyTransport.Checkpoint_StrategyTransport
- Default__Checkpoint_TacticalGame.Checkpoint_TacticalGame
- Default__DamageDealingAction.DamageDealingAction
- Default__DamageFrame.DamageFrame
- Default__DamageTypeHitEffectContainer.DamageTypeHitEffectContainer
- Default__DecalCue.DecalCue
- Default__DelayedOverwatch.DelayedOverwatch
- Default__Destructible.Destructible
- Default__DirectionalLightMovable.DirectionalLightMovable
- Default__EffectCue.EffectCue
- Default__GenericHitEffect.GenericHitEffect
- Default__Helpers.Helpers
- Default__IMouseInteractionInterface.IMouseInteractionInterface
- Default__IScreenMgrInterface.IScreenMgrInterface
- Default__IXComBuildingVisInterface.IXComBuildingVisInterface
- Default__ParticleModuleLocationCamera.ParticleModuleLocationCamera
- Default__ParticleModuleLocationPrimitiveBox.ParticleModuleLocationPrimitiveBox
- Default__ParticleModuleParameterDynamicModulator.ParticleModuleParameterDynamicModulator
- Default__ParticleModuleSizeByDistance.ParticleModuleSizeByDistance
- Default__ParticleModuleTypeDataCamera.ParticleModuleTypeDataCamera
- Default__ParticleModuleTypeDataLight.ParticleModuleTypeDataLight
- Default__ParticleModuleVelocityMag.ParticleModuleVelocityMag
- Default__PointInSpace.PointInSpace
- Default__PUIOvermind.PUIOvermind
- Default__ScriptSceneView.ScriptSceneView
- Default__SeqAct_AbortCurrentAction.SeqAct_AbortCurrentAction
- Default__SeqAct_ActivateInputGateSystem.SeqAct_ActivateInputGateSystem
- Default__SeqAct_ActivateNarrative.SeqAct_ActivateNarrative
- Default__SeqAct_AddVisibilityMapViewer.SeqAct_AddVisibilityMapViewer
- Default__SeqAct_AlienContent_Clear.SeqAct_AlienContent_Clear
- Default__SeqAct_AlienContent_Request.SeqAct_AlienContent_Request
- Default__SeqAct_AllowAlienDamage.SeqAct_AllowAlienDamage
- Default__SeqAct_AllowFiring.SeqAct_AllowFiring
- Default__SeqAct_CantBeHurt.SeqAct_CantBeHurt
- Default__SeqAct_CantLose.SeqAct_CantLose
- Default__SeqAct_ChangeBehavior.SeqAct_ChangeBehavior
- Default__SeqAct_ChangeSightRadius.SeqAct_ChangeSightRadius
- Default__SeqAct_CleanUpLevel.SeqAct_CleanUpLevel
- Default__SeqAct_CombatMusic.SeqAct_CombatMusic
- Default__SeqAct_CustomUnitFlag.SeqAct_CustomUnitFlag
- Default__SeqAct_DelayVictory.SeqAct_DelayVictory
- Default__SeqAct_DestroyGameplayVolume.SeqAct_DestroyGameplayVolume
- Default__SeqAct_DisableButtons.SeqAct_DisableButtons
- Default__SeqAct_DisableDirectedExperience.SeqAct_DisableDirectedExperience
- Default__SeqAct_DisableInteractiveActor.SeqAct_DisableInteractiveActor
- Default__SeqAct_DisplayUIArrowPointingTo2DLoc.SeqAct_DisplayUIArrowPointingTo2DLoc
- Default__SeqAct_DisplayUIArrowPointingToActor.SeqAct_DisplayUIArrowPointingToActor
- Default__SeqAct_DisplayUIHelp.SeqAct_DisplayUIHelp
- Default__SeqAct_DisplayUIMessageBox.SeqAct_DisplayUIMessageBox
- Default__SeqAct_DisplayUIMessageBoxNamed.SeqAct_DisplayUIMessageBoxNamed
- Default__SeqAct_DisplayUIMessageBoxTimed.SeqAct_DisplayUIMessageBoxTimed
- Default__SeqAct_DisplayUISpecialMissionObjective.SeqAct_DisplayUISpecialMissionObjective
- Default__SeqAct_DisplayUISpecialMissionObjectivesController.SeqAct_DisplayUISpecialMissionObjectivesController
- Default__SeqAct_DisplayUISpecialMissionTimer.SeqAct_DisplayUISpecialMissionTimer
- Default__SeqAct_DisplayUIWorldMessageBoxTimed.SeqAct_DisplayUIWorldMessageBoxTimed
- Default__SeqAct_DTEFromSave.SeqAct_DTEFromSave
- Default__SeqAct_EnableButtons.SeqAct_EnableButtons
- Default__SeqAct_EnableRushGlamCam.SeqAct_EnableRushGlamCam
- Default__SeqAct_EndDialogue.SeqAct_EndDialogue
- Default__SeqAct_EndSubSequence.SeqAct_EndSubSequence
- Default__SeqAct_EnemyEndTurn.SeqAct_EnemyEndTurn
- Default__SeqAct_FireUnrealCommand.SeqAct_FireUnrealCommand
- Default__SeqAct_ForceLOD.SeqAct_ForceLOD
- Default__SeqAct_GetActiveUnit.SeqAct_GetActiveUnit
- Default__SeqAct_GetDTESeqNum.SeqAct_GetDTESeqNum
- Default__SeqAct_GetEnemyToTarget.SeqAct_GetEnemyToTarget
- Default__SeqAct_GetLocation.SeqAct_GetLocation
- Default__SeqAct_GetSquadMember.SeqAct_GetSquadMember
- Default__SeqAct_GetSquadMemberCount.SeqAct_GetSquadMemberCount
- Default__SeqAct_GetTargetMesh.SeqAct_GetTargetMesh
- Default__SeqAct_GetTargetUnit.SeqAct_GetTargetUnit
- Default__SeqAct_GetValidCameras.SeqAct_GetValidCameras
- Default__SeqAct_GetVeteran.SeqAct_GetVeteran
- Default__SeqAct_GetWeaponUsed.SeqAct_GetWeaponUsed
- Default__SeqAct_GiveItems.SeqAct_GiveItems
- Default__SeqAct_HasInteractionPoints.SeqAct_HasInteractionPoints
- Default__SeqAct_HideUIWorldMessageBoxTimed.SeqAct_HideUIWorldMessageBoxTimed
- Default__SeqAct_HunkerDown.SeqAct_HunkerDown
- Default__SeqAct_IsSelectedUnit.SeqAct_IsSelectedUnit
- Default__SeqAct_IsTutorial.SeqAct_IsTutorial
- Default__SeqAct_IsUnitOutside.SeqAct_IsUnitOutside
- Default__SeqAct_JumpToDTESequenceIndex.SeqAct_JumpToDTESequenceIndex
- Default__SeqAct_KillUnit.SeqAct_KillUnit
- Default__SeqAct_LockUnitSelection.SeqAct_LockUnitSelection
- Default__SeqAct_LoseBattle.SeqAct_LoseBattle
- Default__SeqAct_MathOperations.SeqAct_MathOperations
- Default__SeqAct_MoveToLocation.SeqAct_MoveToLocation
- Default__SeqAct_OverWatch.SeqAct_OverWatch
- Default__SeqAct_PlayNextDialogueLine.SeqAct_PlayNextDialogueLine
- Default__SeqAct_PlayRoomSequence.SeqAct_PlayRoomSequence
- Default__SeqAct_PreloadNarrative.SeqAct_PreloadNarrative
- Default__SeqAct_Ragdoll.SeqAct_Ragdoll
- Default__SeqAct_RebuildWorldData.SeqAct_RebuildWorldData
- Default__SeqAct_RemoveActor.SeqAct_RemoveActor
- Default__SeqAct_RemoveVisibilityMapViewer.SeqAct_RemoveVisibilityMapViewer
- Default__SeqAct_RequestMoveTo.SeqAct_RequestMoveTo
- Default__SeqAct_RespawnAlienPod.SeqAct_RespawnAlienPod
- Default__SeqAct_RespawnAlienPod_LastKilled.SeqAct_RespawnAlienPod_LastKilled
- Default__SeqAct_RestoreRocketLauncher.SeqAct_RestoreRocketLauncher
- Default__SeqAct_RestrictMovementCursor.SeqAct_RestrictMovementCursor
- Default__SeqAct_RestrictMovementCursorToCover.SeqAct_RestrictMovementCursorToCover
- Default__SeqAct_SaveLoadData.SeqAct_SaveLoadData
- Default__SeqAct_ScreenFadeToGame.SeqAct_ScreenFadeToGame
- Default__SeqAct_SetActiveDirectedExperience.SeqAct_SetActiveDirectedExperience
- Default__SeqAct_SetCyberdiscState.SeqAct_SetCyberdiscState
- Default__SeqAct_SetDirectedBehavior.SeqAct_SetDirectedBehavior
- Default__SeqAct_SetDTESequenceIndex.SeqAct_SetDTESequenceIndex
- Default__SeqAct_SetEnemyPosition.SeqAct_SetEnemyPosition
- Default__SeqAct_SetGameSpeed.SeqAct_SetGameSpeed
- Default__SeqAct_SetInputGate.SeqAct_SetInputGate
- Default__SeqAct_SetInWater.SeqAct_SetInWater
- Default__SeqAct_SetRadius.SeqAct_SetRadius
- Default__SeqAct_SetTutorial.SeqAct_SetTutorial
- Default__SeqAct_SetUnitFlagScale.SeqAct_SetUnitFlagScale
- Default__SeqAct_SetUnitSelection.SeqAct_SetUnitSelection
- Default__SeqAct_SetUnitTarget.SeqAct_SetUnitTarget
- Default__SeqAct_ShootAtLocation.SeqAct_ShootAtLocation
- Default__SeqAct_ShowWaypoint.SeqAct_ShowWaypoint
- Default__SeqAct_SkipAI.SeqAct_SkipAI
- Default__SeqAct_SoldierChatter.SeqAct_SoldierChatter
- Default__SeqAct_SpawnAlien.SeqAct_SpawnAlien
- Default__SeqAct_SpawnCivilian.SeqAct_SpawnCivilian
- Default__SeqAct_SpawnGameplayVolume.SeqAct_SpawnGameplayVolume
- Default__SeqAct_SpawnUnit.SeqAct_SpawnUnit
- Default__SeqAct_SpecialMissionHandler_GotoState.SeqAct_SpecialMissionHandler_GotoState
- Default__SeqAct_SpecialMissionHandler_Initialize.SeqAct_SpecialMissionHandler_Initialize
- Default__SeqAct_SpecialMissionHandler_SetObjectiveText.SeqAct_SpecialMissionHandler_SetObjectiveText
- Default__SeqAct_StopCameraLookAt.SeqAct_StopCameraLookAt
- Default__SeqAct_SwapTeams.SeqAct_SwapTeams
- Default__SeqAct_TacticalMouseControls.SeqAct_TacticalMouseControls
- Default__SeqAct_TeleportTo.SeqAct_TeleportTo
- Default__SeqAct_TeleportWithAim.SeqAct_TeleportWithAim
- Default__SeqAct_ToggleAmbience.SeqAct_ToggleAmbience
- Default__SeqAct_ToggleBuildingReveal.SeqAct_ToggleBuildingReveal
- Default__SeqAct_ToggleCameraWaitFlag.SeqAct_ToggleCameraWaitFlag
- Default__SeqAct_ToggleHUDElements.SeqAct_ToggleHUDElements
- Default__SeqAct_ToggleLevelBorder.SeqAct_ToggleLevelBorder
- Default__SeqAct_ToggleUIVisibility.SeqAct_ToggleUIVisibility
- Default__SeqAct_ToggleUnitFlags.SeqAct_ToggleUnitFlags
- Default__SeqAct_TutorialCoverLogic.SeqAct_TutorialCoverLogic
- Default__SeqAct_UnitLightingChannels.SeqAct_UnitLightingChannels
- Default__SeqAct_UnitSpeak.SeqAct_UnitSpeak
- Default__SeqAct_UnlockUnitSelection.SeqAct_UnlockUnitSelection
- Default__SeqAct_UnrestrictMovementCursor.SeqAct_UnrestrictMovementCursor
- Default__SeqAct_ViewActiveUnit.SeqAct_ViewActiveUnit
- Default__SeqAct_WaitForBattleRunning.SeqAct_WaitForBattleRunning
- Default__SeqAct_WaitForCamera.SeqAct_WaitForCamera
- Default__SeqAct_WaitForChangeCameraAngle.SeqAct_WaitForChangeCameraAngle
- Default__SeqAct_WaitForLevelVisible.SeqAct_WaitForLevelVisible
- Default__SeqAct_WaitForMouseControls.SeqAct_WaitForMouseControls
- Default__SeqAct_WinBattleIfHuman.SeqAct_WinBattleIfHuman
- Default__SeqAct_WoundUnit.SeqAct_WoundUnit
- Default__SeqAct_XComCameraLookAt.SeqAct_XComCameraLookAt
- Default__SeqAct_XComIgnoreMoralEvents.SeqAct_XComIgnoreMoralEvents
- Default__SeqAct_XComPawnToUnit.SeqAct_XComPawnToUnit
- Default__SeqAct_XComSetUnitName.SeqAct_XComSetUnitName
- Default__SeqAct_XComSetupUnitForMatinee.SeqAct_XComSetupUnitForMatinee
- Default__SeqAct_XComWaitCondition.SeqAct_XComWaitCondition
- Default__SeqAct_XGUnitToPawn.SeqAct_XGUnitToPawn
- Default__SeqAct_YawCamera.SeqAct_YawCamera
- Default__SeqAct_ZoomCamera.SeqAct_ZoomCamera
- Default__SeqAct_ZoomToObject.SeqAct_ZoomToObject
- Default__SeqCond_HasFiredRocketLauncher.SeqCond_HasFiredRocketLauncher
- Default__SeqCond_IsAliveAndWell.SeqCond_IsAliveAndWell
- Default__SeqCond_IsCameraActive.SeqCond_IsCameraActive
- Default__SeqCond_IsHuman.SeqCond_IsHuman
- Default__SeqCond_IsInCinematicMode.SeqCond_IsInCinematicMode
- Default__SeqCond_SquadIsAllShivs.SeqCond_SquadIsAllShivs
- Default__SeqCond_SwitchString.SeqCond_SwitchString
- Default__SeqEvent_AlienSquadTerminated.SeqEvent_AlienSquadTerminated
- Default__SeqEvent_BeginSubSequence.SeqEvent_BeginSubSequence
- Default__SeqEvent_DestructibleStatusChanged.SeqEvent_DestructibleStatusChanged
- Default__SeqEvent_DynamicAlienSpawned.SeqEvent_DynamicAlienSpawned
- Default__SeqEvent_HQUnits.SeqEvent_HQUnits
- Default__SeqEvent_MissionControl.SeqEvent_MissionControl
- Default__SeqEvent_OnActivatedGrenade.SeqEvent_OnActivatedGrenade
- Default__SeqEvent_OnActivatedRocketLauncher.SeqEvent_OnActivatedRocketLauncher
- Default__SeqEvent_OnActivatePod.SeqEvent_OnActivatePod
- Default__SeqEvent_OnAlienBeginTurn.SeqEvent_OnAlienBeginTurn
- Default__SeqEvent_OnAlienEndingTurn.SeqEvent_OnAlienEndingTurn
- Default__SeqEvent_OnAlienPodKilled.SeqEvent_OnAlienPodKilled
- Default__SeqEvent_OnArtilleryStrike.SeqEvent_OnArtilleryStrike
- Default__SeqEvent_OnCamCageTest.SeqEvent_OnCamCageTest
- Default__SeqEvent_OnChangeWeapon.SeqEvent_OnChangeWeapon
- Default__SeqEvent_OnCivilianBeginTurn.SeqEvent_OnCivilianBeginTurn
- Default__SeqEvent_OnCivilianEndingTurn.SeqEvent_OnCivilianEndingTurn
- Default__SeqEvent_OnCriticalWounding.SeqEvent_OnCriticalWounding
- Default__SeqEvent_OnCursorChangedIndoors.SeqEvent_OnCursorChangedIndoors
- Default__SeqEvent_OnDemoEnding.SeqEvent_OnDemoEnding
- Default__SeqEvent_OnDTELoaded.SeqEvent_OnDTELoaded
- Default__SeqEvent_OnFireUponUnit.SeqEvent_OnFireUponUnit
- Default__SeqEvent_OnInvalidMovement.SeqEvent_OnInvalidMovement
- Default__SeqEvent_OnKismetDataSerialized.SeqEvent_OnKismetDataSerialized
- Default__SeqEvent_OnMatineeCameraTriggered.SeqEvent_OnMatineeCameraTriggered
- Default__SeqEvent_OnMissionVictory.SeqEvent_OnMissionVictory
- Default__SeqEvent_OnMoveUnit.SeqEvent_OnMoveUnit
- Default__SeqEvent_OnOverwatch.SeqEvent_OnOverwatch
- Default__SeqEvent_OnPathConnection.SeqEvent_OnPathConnection
- Default__SeqEvent_OnPlayerBeginTurn.SeqEvent_OnPlayerBeginTurn
- Default__SeqEvent_OnPlayerDamaged.SeqEvent_OnPlayerDamaged
- Default__SeqEvent_OnPlayerEndingTurn.SeqEvent_OnPlayerEndingTurn
- Default__SeqEvent_OnPlayerKilledBy.SeqEvent_OnPlayerKilledBy
- Default__SeqEvent_OnPlayerTriedToFire.SeqEvent_OnPlayerTriedToFire
- Default__SeqEvent_OnPlayerUsedAllActions.SeqEvent_OnPlayerUsedAllActions
- Default__SeqEvent_OnReceiveUnrealCommand.SeqEvent_OnReceiveUnrealCommand
- Default__SeqEvent_OnRevealPod.SeqEvent_OnRevealPod
- Default__SeqEvent_OnStrategyRoomEntered.SeqEvent_OnStrategyRoomEntered
- Default__SeqEvent_OnStrategyRoomExited.SeqEvent_OnStrategyRoomExited
- Default__SeqEvent_OnTacticalIntro.SeqEvent_OnTacticalIntro
- Default__SeqEvent_OnUFOSpotted.SeqEvent_OnUFOSpotted
- Default__SeqEvent_OnUnitChanged.SeqEvent_OnUnitChanged
- Default__SeqEvent_OnUnitChangedIndoors.SeqEvent_OnUnitChangedIndoors
- Default__SeqEvent_OnUnitKilled.SeqEvent_OnUnitKilled
- Default__SeqEvent_OnUnitOffScreen.SeqEvent_OnUnitOffScreen
- Default__SeqEvent_OnUnitSpawned.SeqEvent_OnUnitSpawned
- Default__SeqEvent_OnUsedAmmo.SeqEvent_OnUsedAmmo
- Default__SeqEvent_RoamingAlienNumberSet.SeqEvent_RoamingAlienNumberSet
- Default__SeqEvent_ShipToKismet.SeqEvent_ShipToKismet
- Default__SeqEvent_UnitToKismet.SeqEvent_UnitToKismet
- Default__SeqVar_DTE_Enemy.SeqVar_DTE_Enemy
- Default__SeqVar_LocalizedString.SeqVar_LocalizedString
- Default__SeqVar_XComUnitPawn.SeqVar_XComUnitPawn
- Default__SimpleShapeManager.SimpleShapeManager
- Default__SkeletalMeshCue.SkeletalMeshCue
- Default__SpawnAlienQueue.SpawnAlienQueue
- Default__StaticMeshCue.StaticMeshCue
- Default__StrategyGameTransport.StrategyGameTransport
- Default__ToggleableInstancedStaticMeshComponent.ToggleableInstancedStaticMeshComponent
- Default__UI_FxsGamepadIcons.UI_FxsGamepadIcons
- Default__UI_FxsInput.UI_FxsInput
- Default__UI_FxsMessageBox.UI_FxsMessageBox
- Default__UI_FxsPanel.UI_FxsPanel
- Default__UI_FxsScreen.UI_FxsScreen
- Default__UI_FxsShellScreen.UI_FxsShellScreen
- Default__UIAnchoredMessageMgr.UIAnchoredMessageMgr
- Default__UICacheMgr.UICacheMgr
- Default__UICallbackData.UICallbackData
- Default__UICallbackData_SystemMessage.UICallbackData_SystemMessage
- Default__UICombatLose.UICombatLose
- Default__UIControllerMap.UIControllerMap
- Default__UIControllerMap_Tactical.UIControllerMap_Tactical
- Default__UICredits.UICredits
- Default__UIDebugMenu.UIDebugMenu
- Default__UIDebugSafearea.UIDebugSafearea
- Default__UIDialogueBox.UIDialogueBox
- Default__UIDisplay_LevelActor.UIDisplay_LevelActor
- Default__UIDisplayMovie.UIDisplayMovie
- Default__UIEnemyArrowContainer.UIEnemyArrowContainer
- Default__UIFontTest.UIFontTest
- Default__UIFxsLocalizationHelper.UIFxsLocalizationHelper
- Default__UIFxsMovie.UIFxsMovie
- Default__UIFxsMovieMgr.UIFxsMovieMgr
- Default__UIGameplayToggles.UIGameplayToggles
- Default__UIInputDialogue.UIInputDialogue
- Default__UIInputGate.UIInputGate
- Default__UIInterfaceMgr.UIInterfaceMgr
- Default__UIItemCards.UIItemCards
- Default__UIKeybindingsPCScreen.UIKeybindingsPCScreen
- Default__UILoadGame.UILoadGame
- Default__UILoadScreenAnimation.UILoadScreenAnimation
- Default__UIMessageMgr.UIMessageMgr
- Default__UIMessageMgr_Container.UIMessageMgr_Container
- Default__UIMessageMgrBase.UIMessageMgrBase
- Default__UIMissionSummary.UIMissionSummary
- Default__UIMissionSummary_Artifacts.UIMissionSummary_Artifacts
- Default__UIMissionSummary_Factors.UIMissionSummary_Factors
- Default__UIMissionSummary_Promotions.UIMissionSummary_Promotions
- Default__UIMissionSummary_Ticker.UIMissionSummary_Ticker
- Default__UIMouseCursor.UIMouseCursor
- Default__UIMultiplayerChatManager.UIMultiplayerChatManager
- Default__UIMultiplayerHUD.UIMultiplayerHUD
- Default__UIMultiplayerHUD_TurnTimer.UIMultiplayerHUD_TurnTimer
- Default__UIMultiplayerPlayerStats.UIMultiplayerPlayerStats
- Default__UIMultiplayerPostMatchSummary.UIMultiplayerPostMatchSummary
- Default__UINarrativeCommLink.UINarrativeCommLink
- Default__UINarrativeMgr.UINarrativeMgr
- Default__UINarrativePopup.UINarrativePopup
- Default__UINavigationHelp.UINavigationHelp
- Default__UIOptionsPCScreen.UIOptionsPCScreen
- Default__UIPauseMenu.UIPauseMenu
- Default__UIProgressDialogue.UIProgressDialogue
- Default__UIProtoScreen.UIProtoScreen
- Default__UIProtoWidget.UIProtoWidget
- Default__UIProtoWidget_BarGraph.UIProtoWidget_BarGraph
- Default__UIProtoWidget_Circle.UIProtoWidget_Circle
- Default__UIProtoWidget_ColorPicker.UIProtoWidget_ColorPicker
- Default__UIProtoWidget_Image.UIProtoWidget_Image
- Default__UIProtoWidget_Line.UIProtoWidget_Line
- Default__UIProtoWidget_Menu.UIProtoWidget_Menu
- Default__UIProtoWidget_Panel.UIProtoWidget_Panel
- Default__UIProtoWidget_Rect.UIProtoWidget_Rect
- Default__UIProtoWidget_Text.UIProtoWidget_Text
- Default__UIProtoWidgetSet.UIProtoWidgetSet
- Default__UIReconnectController.UIReconnectController
- Default__UISaveGame.UISaveGame
- Default__UIScreen.UIScreen
- Default__UIShellDifficulty.UIShellDifficulty
- Default__UISightlineHUD.UISightlineHUD
- Default__UISightlineHUD_SightlineContainer.UISightlineHUD_SightlineContainer
- Default__UISpecialMissionHUD.UISpecialMissionHUD
- Default__UISpecialMissionHUD_Arrows.UISpecialMissionHUD_Arrows
- Default__UISpecialMissionHUD_TurnTimer.UISpecialMissionHUD_TurnTimer
- Default__UIStrategyTutorialBox.UIStrategyTutorialBox
- Default__UITacticalHUD.UITacticalHUD
- Default__UITacticalHUD_AbilityContainer.UITacticalHUD_AbilityContainer
- Default__UITacticalHUD_InfoPanel.UITacticalHUD_InfoPanel
- Default__UITacticalHUD_MouseControls.UITacticalHUD_MouseControls
- Default__UITacticalHUD_ObjectivesList.UITacticalHUD_ObjectivesList
- Default__UITacticalHUD_PerkContainer.UITacticalHUD_PerkContainer
- Default__UITacticalHUD_Radar.UITacticalHUD_Radar
- Default__UITacticalHUD_SoldierStatsContainer.UITacticalHUD_SoldierStatsContainer
- Default__UITacticalHUD_WeaponContainer.UITacticalHUD_WeaponContainer
- Default__UITacticalHUD_WeaponPanel.UITacticalHUD_WeaponPanel
- Default__UITacticalTutorialMgr.UITacticalTutorialMgr
- Default__UITargetingReticle.UITargetingReticle
- Default__UITerrorInfo.UITerrorInfo
- Default__UITurnOverlay.UITurnOverlay
- Default__UITutorialSaveData.UITutorialSaveData
- Default__UIUnitFlag.UIUnitFlag
- Default__UIUnitFlagManager.UIUnitFlagManager
- Default__UIUnitGermanMode.UIUnitGermanMode
- Default__UIUnitGermanMode_PerkList.UIUnitGermanMode_PerkList
- Default__UIUnitGermanMode_ShotInfo.UIUnitGermanMode_ShotInfo
- Default__UIUnlockItemPopup.UIUnlockItemPopup
- Default__UIUtilities.UIUtilities
- Default__UIVirtualKeyboard.UIVirtualKeyboard
- Default__UIWidget.UIWidget
- Default__UIWidget_Button.UIWidget_Button
- Default__UIWidget_Checkbox.UIWidget_Checkbox
- Default__UIWidget_Combobox.UIWidget_Combobox
- Default__UIWidget_List.UIWidget_List
- Default__UIWidget_Slider.UIWidget_Slider
- Default__UIWidget_Spinner.UIWidget_Spinner
- Default__UIWidgetHelper.UIWidgetHelper
- Default__UIWorldMessageMgr.UIWorldMessageMgr
- Default__XCom3DCursor.XCom3DCursor
- Default__XCom3DCursorForCursorVolumes.XCom3DCursorForCursorVolumes
- Default__XCom3DCursorMouse.XCom3DCursorMouse
- Default__XCom3DCursorMouseForCursorVolumes.XCom3DCursorMouseForCursorVolumes
- Default__XComActionIconManager.XComActionIconManager
- Default__XComAIPathVolume.XComAIPathVolume
- Default__XComAlienPathHandler.XComAlienPathHandler
- Default__XComAlienPathNode.XComAlienPathNode
- Default__XComAlienPawn.XComAlienPawn
- Default__XComAlienPod.XComAlienPod
- Default__XComAlienPod_Abduction.XComAlienPod_Abduction
- Default__XComAlienPod_Hunter.XComAlienPod_Hunter
- Default__XComAlienPod_Terror.XComAlienPod_Terror
- Default__XComAlienPodManager.XComAlienPodManager
- Default__XComAlienSpawnPointFactory.XComAlienSpawnPointFactory
- Default__XComAlienSpawnVolume.XComAlienSpawnVolume
- Default__XComAnimNodeAiming.XComAnimNodeAiming
- Default__XComAnimNodeAimOffset.XComAnimNodeAimOffset
- Default__XComAnimNodeBlendByAction.XComAnimNodeBlendByAction
- Default__XComAnimNodeBlendByCrouching.XComAnimNodeBlendByCrouching
- Default__XComAnimNodeBlendByExitCoverType.XComAnimNodeBlendByExitCoverType
- Default__XComAnimNodeBlendByInventorySocket.XComAnimNodeBlendByInventorySocket
- Default__XComAnimNodeBlendByMovementType.XComAnimNodeBlendByMovementType
- Default__XComAnimNodeBlendByPanic.XComAnimNodeBlendByPanic
- Default__XComAnimNodeBlendBySelfFlanked.XComAnimNodeBlendBySelfFlanked
- Default__XComAnimNodeBlendList.XComAnimNodeBlendList
- Default__XComAnimNodeBlendMoveDirection.XComAnimNodeBlendMoveDirection
- Default__XComAnimNodeBlendSynchTurning.XComAnimNodeBlendSynchTurning
- Default__XComAnimNodeBlendTurning.XComAnimNodeBlendTurning
- Default__XComAnimNodeConstantCombat.XComAnimNodeConstantCombat
- Default__XComAnimNodeCover.XComAnimNodeCover
- Default__XComAnimNodeJetpack.XComAnimNodeJetpack
- Default__XComAnimNodeStartLoopStop.XComAnimNodeStartLoopStop
- Default__XComAnimNodeUnitStairState.XComAnimNodeUnitStairState
- Default__XComAnimNodeUnitState.XComAnimNodeUnitState
- Default__XComAnimNodeWeapon.XComAnimNodeWeapon
- Default__XComAnimNodeWeaponState.XComAnimNodeWeaponState
- Default__XComAnimNotify_ItemAttach.XComAnimNotify_ItemAttach
- Default__XComArmorKit.XComArmorKit
- Default__XComAutosaveMgr.XComAutosaveMgr
- Default__XComAutoTestManager.XComAutoTestManager
- Default__XComBaseCamera.XComBaseCamera
- Default__XComBattleScanner.XComBattleScanner
- Default__XComBodyContent.XComBodyContent
- Default__XComBuildingVisPOI.XComBuildingVisPOI
- Default__XComBuildingVolume.XComBuildingVolume
- Default__XComCable.XComCable
- Default__XComCablePoint.XComCablePoint
- Default__XComCamera.XComCamera
- Default__XComCameraBase.XComCameraBase
- Default__XComCameraManager.XComCameraManager
- Default__XComCameraState.XComCameraState
- Default__XComCharacterVoice.XComCharacterVoice
- Default__XComCharacterVoiceBank.XComCharacterVoiceBank
- Default__XComCheatManager.XComCheatManager
- Default__XComChryssalid.XComChryssalid
- Default__XComCivilian.XComCivilian
- Default__XComCollectible.XComCollectible
- Default__XComColorWarper.XComColorWarper
- Default__XComConstantCombat.XComConstantCombat
- Default__XComConstantCombatData.XComConstantCombatData
- Default__XComContentManager.XComContentManager
- Default__XComConversationNode.XComConversationNode
- Default__XComCopyProtection.XComCopyProtection
- Default__XComCountdownObjectManager.XComCountdownObjectManager
- Default__XComCoverGrid.XComCoverGrid
- Default__XComCoverGridMeshComponent.XComCoverGridMeshComponent
- Default__XComCoverInterface.XComCoverInterface
- Default__XComCoverRenderingComponent.XComCoverRenderingComponent
- Default__XComCoverSeed.XComCoverSeed
- Default__XComCursorVolume.XComCursorVolume
- Default__XComCutoutBox.XComCutoutBox
- Default__XComCyberdisc.XComCyberdisc
- Default__XComDamageType.XComDamageType
- Default__XComDamageType_AreaBurn.XComDamageType_AreaBurn
- Default__XComDamageType_Bullet.XComDamageType_Bullet
- Default__XComDamageType_ChryssalidBirth.XComDamageType_ChryssalidBirth
- Default__XComDamageType_ChryssalidBite.XComDamageType_ChryssalidBite
- Default__XComDamageType_DestructibleActorClear.XComDamageType_DestructibleActorClear
- Default__XComDamageType_DroneSuicide.XComDamageType_DroneSuicide
- Default__XComDamageType_Explosion.XComDamageType_Explosion
- Default__XComDamageType_Flame.XComDamageType_Flame
- Default__XComDamageType_Laser.XComDamageType_Laser
- Default__XComDamageType_Melee.XComDamageType_Melee
- Default__XComDamageType_MindMerge.XComDamageType_MindMerge
- Default__XComDamageType_Minigun.XComDamageType_Minigun
- Default__XComDamageType_MutonBeatDown.XComDamageType_MutonBeatDown
- Default__XComDamageType_NukeBlast.XComDamageType_NukeBlast
- Default__XComDamageType_Plasma.XComDamageType_Plasma
- Default__XComDamageType_Poison.XComDamageType_Poison
- Default__XComDamageType_Psionic.XComDamageType_Psionic
- Default__XComDamageType_Smoke.XComDamageType_Smoke
- Default__XComDamageType_TargetPaint.XComDamageType_TargetPaint
- Default__XComDamageVolume.XComDamageVolume
- Default__XComDeathHandler.XComDeathHandler
- Default__XComDebrisStaticMeshComponent.XComDebrisStaticMeshComponent
- Default__XComDecoFracLevelActor.XComDecoFracLevelActor
- Default__XComDestructibleActor.XComDestructibleActor
- Default__XComDestructibleActor_Action.XComDestructibleActor_Action
- Default__XComDestructibleActor_Action_DamageOverTime.XComDestructibleActor_Action_DamageOverTime
- Default__XComDestructibleActor_Action_DestroyActor.XComDestructibleActor_Action_DestroyActor
- Default__XComDestructibleActor_Action_Hide.XComDestructibleActor_Action_Hide
- Default__XComDestructibleActor_Action_PlayEffectCue.XComDestructibleActor_Action_PlayEffectCue
- Default__XComDestructibleActor_Action_PlaySoundCue.XComDestructibleActor_Action_PlaySoundCue
- Default__XComDestructibleActor_Action_RadialDamage.XComDestructibleActor_Action_RadialDamage
- Default__XComDestructibleActor_Action_RemoteEvent.XComDestructibleActor_Action_RemoteEvent
- Default__XComDestructibleActor_Action_SwapMaterial.XComDestructibleActor_Action_SwapMaterial
- Default__XComDestructibleActor_Action_SwapStaticMesh.XComDestructibleActor_Action_SwapStaticMesh
- Default__XComDestructibleActor_Action_ToggleEffect.XComDestructibleActor_Action_ToggleEffect
- Default__XComDestructibleActor_Action_ToggleLight.XComDestructibleActor_Action_ToggleLight
- Default__XcomDestructibleActor_Action_ToggleSoundCue.XcomDestructibleActor_Action_ToggleSoundCue
- Default__XComDestructibleActor_Toughness.XComDestructibleActor_Toughness
- Default__XComDestructibleActorImpactDefinition.XComDestructibleActorImpactDefinition
- Default__XComDestructibleSkeletalMeshActor.XComDestructibleSkeletalMeshActor
- Default__XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh.XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh
- Default__XComDestructionInstData.XComDestructionInstData
- Default__XComDirectedTacticalExperience.XComDirectedTacticalExperience
- Default__XComDLCEnumerator.XComDLCEnumerator
- Default__XComDLCEnumeratorPC.XComDLCEnumeratorPC
- Default__XComDLCManager.XComDLCManager
- Default__XComElder.XComElder
- Default__XComEmitter.XComEmitter
- Default__XComEngine.XComEngine
- Default__XComExplosionLight.XComExplosionLight
- Default__XComFemaleLevelIIILight.XComFemaleLevelIIILight
- Default__XComFemaleLevelIIIMedium.XComFemaleLevelIIIMedium
- Default__XComFemaleLevelIIIMediumAir.XComFemaleLevelIIIMediumAir
- Default__XComFemaleLevelIILight.XComFemaleLevelIILight
- Default__XComFemaleLevelIIMedium.XComFemaleLevelIIMedium
- Default__XComFemaleLevelILight.XComFemaleLevelILight
- Default__XComFemaleLevelIMedium.XComFemaleLevelIMedium
- Default__XComFemalePsi.XComFemalePsi
- Default__XComFiredProjectileList.XComFiredProjectileList
- Default__XComFloater.XComFloater
- Default__XComFloorComponent.XComFloorComponent
- Default__XComFloorVolume.XComFloorVolume
- Default__XComFootstepSoundCollection.XComFootstepSoundCollection
- Default__XComFracDebrisComponent.XComFracDebrisComponent
- Default__XComFracDecoComponent.XComFracDecoComponent
- Default__XComFracLevelActor.XComFracLevelActor
- Default__XComFracLevelActorImpactDefinition.XComFracLevelActorImpactDefinition
- Default__XComGameDataType.XComGameDataType
- Default__XComGameInfo.XComGameInfo
- Default__XComGameReplicationInfo.XComGameReplicationInfo
- Default__XComGameViewportClient.XComGameViewportClient
- Default__XComGlamManager.XComGlamManager
- Default__XComGrappleLine.XComGrappleLine
- Default__XComGrenadeManager.XComGrenadeManager
- Default__XComHairContent.XComHairContent
- Default__XComHeadContent.XComHeadContent
- Default__XComHQSkeletalMeshActor.XComHQSkeletalMeshActor
- Default__XComHQSoundCollection.XComHQSoundCollection
- Default__XComHUD.XComHUD
- Default__XComHumanPawn.XComHumanPawn
- Default__XComInputBase.XComInputBase
- Default__XComInstancedMeshActor.XComInstancedMeshActor
- Default__XComInteractiveLevelActor.XComInteractiveLevelActor
- Default__XComInventoryManager.XComInventoryManager
- Default__XComKeybindingData.XComKeybindingData
- Default__XComLadder.XComLadder
- Default__XComLevelActor.XComLevelActor
- Default__XComLevelBorder.XComLevelBorder
- Default__XComLevelBorderManager.XComLevelBorderManager
- Default__XComLevelVolume.XComLevelVolume
- Default__XComLinearColorPalette.XComLinearColorPalette
- Default__XComLocalizer.XComLocalizer
- Default__XComLocalPlayer.XComLocalPlayer
- Default__XComLocomotionUnitPawn.XComLocomotionUnitPawn
- Default__XComMainMenuController.XComMainMenuController
- Default__XComMainMenuGame.XComMainMenuGame
- Default__XComMainMenuGameInfoNativeBase.XComMainMenuGameInfoNativeBase
- Default__XComMainMenuInput.XComMainMenuInput
- Default__XComMaleLevelIIILight.XComMaleLevelIIILight
- Default__XComMaleLevelIIIMedium.XComMaleLevelIIIMedium
- Default__XComMaleLevelIIIMediumAir.XComMaleLevelIIIMediumAir
- Default__XComMaleLevelIILight.XComMaleLevelIILight
- Default__XComMaleLevelIIMedium.XComMaleLevelIIMedium
- Default__XComMaleLevelILight.XComMaleLevelILight
- Default__XComMaleLevelIMedium.XComMaleLevelIMedium
- Default__XComMalePsi.XComMalePsi
- Default__XComMapInfo.XComMapInfo
- Default__XComMapManager.XComMapManager
- Default__XComMCP.XComMCP
- Default__XComMCPEventListener.XComMCPEventListener
- Default__XComMCPTypes.XComMCPTypes
- Default__XComMergedLevelActor.XComMergedLevelActor
- Default__XComMeshSwapVolume.XComMeshSwapVolume
- Default__XComMod.XComMod
- Default__XComMovementGridComponent.XComMovementGridComponent
- Default__XComMPData.XComMPData
- Default__XComMPTacticalController.XComMPTacticalController
- Default__XComMPTacticalGame.XComMPTacticalGame
- Default__XComMPTacticalGRI.XComMPTacticalGRI
- Default__XComMPTacticalPRI.XComMPTacticalPRI
- Default__XComMultiplayerTacticalUI.XComMultiplayerTacticalUI
- Default__XComMultiplayerUI.XComMultiplayerUI
- Default__XComMuton.XComMuton
- Default__XComNoSpawnVolume.XComNoSpawnVolume
- Default__XComOnlineEventMgr.XComOnlineEventMgr
- Default__XComOnlineGameSearch.XComOnlineGameSearch
- Default__XComOnlineGameSearchDeathmatch.XComOnlineGameSearchDeathmatch
- Default__XComOnlineGameSearchDeathmatchCustom.XComOnlineGameSearchDeathmatchCustom
- Default__XComOnlineGameSearchDeathmatchRanked.XComOnlineGameSearchDeathmatchRanked
- Default__XComOnlineGameSearchDeathmatchUnranked.XComOnlineGameSearchDeathmatchUnranked
- Default__XComOnlineGameSettings.XComOnlineGameSettings
- Default__XComOnlineGameSettingsDeathmatch.XComOnlineGameSettingsDeathmatch
- Default__XComOnlineGameSettingsDeathmatchRanked.XComOnlineGameSettingsDeathmatchRanked
- Default__XComOnlineGameSettingsDeathmatchUnranked.XComOnlineGameSettingsDeathmatchUnranked
- Default__XComOnlineProfileSettings.XComOnlineProfileSettings
- Default__XComOnlineProfileSettingsDataBlob.XComOnlineProfileSettingsDataBlob
- Default__XComOnlineStatsRead.XComOnlineStatsRead
- Default__XComOnlineStatsReadDeathmatch.XComOnlineStatsReadDeathmatch
- Default__XComOnlineStatsReadDeathmatchRanked.XComOnlineStatsReadDeathmatchRanked
- Default__XComOnlineStatsReadDeathmatchUnranked.XComOnlineStatsReadDeathmatchUnranked
- Default__XComOnlineStatsReadTest.XComOnlineStatsReadTest
- Default__XComOnlineStatsUtils.XComOnlineStatsUtils
- Default__XComOnlineStatsUtilsNativeBase.XComOnlineStatsUtilsNativeBase
- Default__XComOnlineStatsWrite.XComOnlineStatsWrite
- Default__XComOnlineStatsWriteDeathmatch.XComOnlineStatsWriteDeathmatch
- Default__XComOnlineStatsWriteDeathmatchClearAllStats.XComOnlineStatsWriteDeathmatchClearAllStats
- Default__XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect.XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect
- Default__XComOnlineStatsWriteDeathmatchRanked.XComOnlineStatsWriteDeathmatchRanked
- Default__XComOnlineStatsWriteDeathmatchRankedGameStartedFlag.XComOnlineStatsWriteDeathmatchRankedGameStartedFlag
- Default__XComOnlineStatsWriteDeathmatchUnranked.XComOnlineStatsWriteDeathmatchUnranked
- Default__XComOnlineStatsWriteTest.XComOnlineStatsWriteTest
- Default__XComOpacityFadeLevelActor.XComOpacityFadeLevelActor
- Default__XComOutsider.XComOutsider
- Default__XComParticleEventManager.XComParticleEventManager
- Default__XComParticleModuleEvent_PlaySound.XComParticleModuleEvent_PlaySound
- Default__XComParticleModuleEvent_SpawnDecal.XComParticleModuleEvent_SpawnDecal
- Default__XComParticleModuleEvent_SpawnEffect.XComParticleModuleEvent_SpawnEffect
- Default__XComPath.XComPath
- Default__XComPathData.XComPathData
- Default__XComPathEmitter.XComPathEmitter
- Default__XComPathingPawn.XComPathingPawn
- Default__XComPawn.XComPawn
- Default__XComPawnHitEffect.XComPawnHitEffect
- Default__XComPawnIndoorOutdoorInfo.XComPawnIndoorOutdoorInfo
- Default__XComPawnPhysicsProp.XComPawnPhysicsProp
- Default__XComPerkManager.XComPerkManager
- Default__XComPerMaterialInstancedMeshMgr.XComPerMaterialInstancedMeshMgr
- Default__XComPhysicalMaterialProperty.XComPhysicalMaterialProperty
- Default__XComPlayerController.XComPlayerController
- Default__XComPlayerController_PendingLevel.XComPlayerController_PendingLevel
- Default__XComPlayerControllerNativeBase.XComPlayerControllerNativeBase
- Default__XComPlayerReplicationInfo.XComPlayerReplicationInfo
- Default__XComPrecomputedPath.XComPrecomputedPath
- Default__XComPresentationLayer.XComPresentationLayer
- Default__XComPresentationLayerBase.XComPresentationLayerBase
- Default__XComProfileGrid.XComProfileGrid
- Default__XComProjectile.XComProjectile
- Default__XComProjectile_BlasterBombShot.XComProjectile_BlasterBombShot
- Default__XComProjectile_DeadProxy.XComProjectile_DeadProxy
- Default__XComProjectile_FragGrenade.XComProjectile_FragGrenade
- Default__XComProjectile_Melee.XComProjectile_Melee
- Default__XComProjectile_Ranged.XComProjectile_Ranged
- Default__XComProjectile_Shot.XComProjectile_Shot
- Default__XComProjectileEventListener.XComProjectileEventListener
- Default__XComProjectileFX_Beam.XComProjectileFX_Beam
- Default__XComProjectileFX_Beam_RubberBand.XComProjectileFX_Beam_RubberBand
- Default__XComProjectileImpactActor.XComProjectileImpactActor
- Default__XComRainVolume.XComRainVolume
- Default__XComRandomList.XComRandomList
- Default__XComRebuildWorldDataVolume.XComRebuildWorldDataVolume
- Default__XComRenderablePathComponent.XComRenderablePathComponent
- Default__XComRocketExplosionLight.XComRocketExplosionLight
- Default__XComScout.XComScout
- Default__XComSectoid.XComSectoid
- Default__XComSectopod.XComSectopod
- Default__XComSectopodDrone.XComSectopodDrone
- Default__XComSeqAct_SetStormIntensity.XComSeqAct_SetStormIntensity
- Default__XComSkelControlCopyParentBones.XComSkelControlCopyParentBones
- Default__XComSkelControlLimb_LeftHandIK.XComSkelControlLimb_LeftHandIK
- Default__XComSkeletalMeshActor.XComSkeletalMeshActor
- Default__XComSoundManager.XComSoundManager
- Default__XComSpawnPoint.XComSpawnPoint
- Default__XComSpawnPoint_Alien.XComSpawnPoint_Alien
- Default__XComSpawnPointFactory.XComSpawnPointFactory
- Default__XComSpawnPointNativeBase.XComSpawnPointNativeBase
- Default__XComSpawnSalvagePoint.XComSpawnSalvagePoint
- Default__XComSpecialMissionHandler.XComSpecialMissionHandler
- Default__XComSpecialMissionHandler_Bomb.XComSpecialMissionHandler_Bomb
- Default__XComSpecialMissionHandler_Extraction.XComSpecialMissionHandler_Extraction
- Default__XComSpecialMissionHandler_Rescue.XComSpecialMissionHandler_Rescue
- Default__XComSpecialMissionHandler_Templeship.XComSpecialMissionHandler_Templeship
- Default__XComSquadVisiblePoint.XComSquadVisiblePoint
- Default__XComStairVolume.XComStairVolume
- Default__XComStartupGameInfo.XComStartupGameInfo
- Default__XComTacticalCheatManager.XComTacticalCheatManager
- Default__XComTacticalController.XComTacticalController
- Default__XComTacticalGame.XComTacticalGame
- Default__XComTacticalGRI.XComTacticalGRI
- Default__XComTacticalHUD.XComTacticalHUD
- Default__XComTacticalInput.XComTacticalInput
- Default__XComTacticalSoundInfo.XComTacticalSoundInfo
- Default__XComTacticalSoundInfo_Names.XComTacticalSoundInfo_Names
- Default__XComTacticalSoundManager.XComTacticalSoundManager
- Default__XComTank.XComTank
- Default__XComTank2.XComTank2
- Default__XComTank3.XComTank3
- Default__XComThinMan.XComThinMan
- Default__XComTraceManager.XComTraceManager
- Default__XComTutorialRoomBorder.XComTutorialRoomBorder
- Default__XComUIBroadcastAnchoredMessage.XComUIBroadcastAnchoredMessage
- Default__XComUIBroadcastMessage.XComUIBroadcastMessage
- Default__XComUIBroadcastMessage_ExpandUnitNameString.XComUIBroadcastMessage_ExpandUnitNameString
- Default__XComUIBroadcastMessage_UnitBleedingOut.XComUIBroadcastMessage_UnitBleedingOut
- Default__XComUIBroadcastMessageBase.XComUIBroadcastMessageBase
- Default__XComUIBroadcastWorldMessage.XComUIBroadcastWorldMessage
- Default__XComUIBroadcastWorldMessage_AbilityTargetMessage.XComUIBroadcastWorldMessage_AbilityTargetMessage
- Default__XComUIBroadcastWorldMessage_DamageDisplay.XComUIBroadcastWorldMessage_DamageDisplay
- Default__XComUIBroadcastWorldMessage_ErrAbilityFail.XComUIBroadcastWorldMessage_ErrAbilityFail
- Default__XComUIBroadcastWorldMessage_HoverFuel.XComUIBroadcastWorldMessage_HoverFuel
- Default__XComUIBroadcastWorldMessage_SentinelFlyover.XComUIBroadcastWorldMessage_SentinelFlyover
- Default__XComUIBroadcastWorldMessage_UnexpandedLocalizedString.XComUIBroadcastWorldMessage_UnexpandedLocalizedString
- Default__XComUIBroadcastWorldMessage_UnitReflectedAttack.XComUIBroadcastWorldMessage_UnitReflectedAttack
- Default__XComUIBroadcastWorldMessage_WeaponOverheated.XComUIBroadcastWorldMessage_WeaponOverheated
- Default__XComUICollection.XComUICollection
- Default__XComUnitPawn.XComUnitPawn
- Default__XComUnitPawnNativeBase.XComUnitPawnNativeBase
- Default__XComVis.XComVis
- Default__XComVolumeDuckingMgr.XComVolumeDuckingMgr
- Default__XComWaitCondition_ActorPos.XComWaitCondition_ActorPos
- Default__XComWaitCondition_AlienSquadReady.XComWaitCondition_AlienSquadReady
- Default__XComWaitCondition_And.XComWaitCondition_And
- Default__XComWaitCondition_BattleRunning.XComWaitCondition_BattleRunning
- Default__XComWaitCondition_DistanceCheck.XComWaitCondition_DistanceCheck
- Default__XComWaitCondition_InteractPoints.XComWaitCondition_InteractPoints
- Default__XComWaitCondition_NarrativesLoading.XComWaitCondition_NarrativesLoading
- Default__XComWaitCondition_NarrativesPlaying.XComWaitCondition_NarrativesPlaying
- Default__XComWaitCondition_Or.XComWaitCondition_Or
- Default__XComWaitCondition_SelectedUnitPos.XComWaitCondition_SelectedUnitPos
- Default__XComWaitCondition_UnitAction.XComWaitCondition_UnitAction
- Default__XComWaitCondition_UnitHasAction.XComWaitCondition_UnitHasAction
- Default__XComWaitCondition_UnitHasFired.XComWaitCondition_UnitHasFired
- Default__XComWaitCondition_UnitHasSelectedOtherUnit.XComWaitCondition_UnitHasSelectedOtherUnit
- Default__XComWaitCondition_UnitMoving.XComWaitCondition_UnitMoving
- Default__XComWaitCondition_UnitSelected.XComWaitCondition_UnitSelected
- Default__XComWaitCondition_WaitForGlamCam.XComWaitCondition_WaitForGlamCam
- Default__XComWaitCondtion_MovementCursorPos.XComWaitCondtion_MovementCursorPos
- Default__XComWaypointActor.XComWaypointActor
- Default__XComWeapon.XComWeapon
- Default__XComWeaponComponent.XComWeaponComponent
- Default__XComWeaponComponent_Grenade.XComWeaponComponent_Grenade
- Default__XComWeaponComponent_Melee.XComWeaponComponent_Melee
- Default__XComWeaponComponent_Projectile.XComWeaponComponent_Projectile
- Default__XComWeaponComponent_Shotgun.XComWeaponComponent_Shotgun
- Default__XComWeaponSwapVolume.XComWeaponSwapVolume
- Default__XComWeatherControl.XComWeatherControl
- Default__XComWeatherDecalActor.XComWeatherDecalActor
- Default__XComWeatherLight.XComWeatherLight
- Default__XComWeatherPointLight.XComWeatherPointLight
- Default__XComWeatherSpotLight.XComWeatherSpotLight
- Default__XComWorldData.XComWorldData
- Default__XComWorldDataRenderingComponent.XComWorldDataRenderingComponent
- Default__XComZombie.XComZombie
- Default__XComZombieManager.XComZombieManager
- Default__XG3DInterface.XG3DInterface
- Default__XGAbility.XGAbility
- Default__XGAbility_Ascend.XGAbility_Ascend
- Default__XGAbility_BullRush.XGAbility_BullRush
- Default__XGAbility_ClusterBomb.XGAbility_ClusterBomb
- Default__XGAbility_Descend.XGAbility_Descend
- Default__XGAbility_DisablingShot.XGAbility_DisablingShot
- Default__XGAbility_FlareShot.XGAbility_FlareShot
- Default__XGAbility_Fly.XGAbility_Fly
- Default__XGAbility_GameCore.XGAbility_GameCore
- Default__XGAbility_Grapple.XGAbility_Grapple
- Default__XGAbility_Launch.XGAbility_Launch
- Default__XGAbility_Move.XGAbility_Move
- Default__XGAbility_PrecisionShot.XGAbility_PrecisionShot
- Default__XGAbility_PsiInspiration.XGAbility_PsiInspiration
- Default__XGAbility_RapidFire.XGAbility_RapidFire
- Default__XGAbility_Rift.XGAbility_Rift
- Default__XGAbility_ShredderRocket.XGAbility_ShredderRocket
- Default__XGAbility_Sprint.XGAbility_Sprint
- Default__XGAbility_Targeted.XGAbility_Targeted
- Default__XGAbilityTag.XGAbilityTag
- Default__XGAbilityTree.XGAbilityTree
- Default__XGAction.XGAction
- Default__XGAction_ApplyAbilityEffect_Hidden.XGAction_ApplyAbilityEffect_Hidden
- Default__XGAction_Base.XGAction_Base
- Default__XGAction_BecomePossessed.XGAction_BecomePossessed
- Default__XGAction_BecomeUnPossessed.XGAction_BecomeUnPossessed
- Default__XGAction_BeginMove.XGAction_BeginMove
- Default__XGAction_Berserk.XGAction_Berserk
- Default__XGAction_BloodCall.XGAction_BloodCall
- Default__XGAction_ChryssalidBirth_Alien.XGAction_ChryssalidBirth_Alien
- Default__XGAction_ChryssalidBirth_Victim.XGAction_ChryssalidBirth_Victim
- Default__XGAction_ChryssalidBite.XGAction_ChryssalidBite
- Default__XGAction_ChryssalidBitten.XGAction_ChryssalidBitten
- Default__XGAction_Climb.XGAction_Climb
- Default__XGAction_ClimbLadder.XGAction_ClimbLadder
- Default__XGAction_ClimbOnto.XGAction_ClimbOnto
- Default__XGAction_ClimbOver.XGAction_ClimbOver
- Default__XGAction_Close.XGAction_Close
- Default__XGAction_CriticallyWounded.XGAction_CriticallyWounded
- Default__XGAction_Death.XGAction_Death
- Default__XGAction_DropDown.XGAction_DropDown
- Default__XGAction_EndMove.XGAction_EndMove
- Default__XGAction_Equip.XGAction_Equip
- Default__XGAction_Fire.XGAction_Fire
- Default__XGAction_FireImmediate.XGAction_FireImmediate
- Default__XGAction_FireOverwatchExecuting.XGAction_FireOverwatchExecuting
- Default__XGAction_FirePsi.XGAction_FirePsi
- Default__XGAction_FirePsiImmediate.XGAction_FirePsiImmediate
- Default__XGAction_FlightToggled.XGAction_FlightToggled
- Default__XGAction_HearSound.XGAction_HearSound
- Default__XGAction_HunkerDown.XGAction_HunkerDown
- Default__XGAction_Idle.XGAction_Idle
- Default__XGAction_Interact.XGAction_Interact
- Default__XGAction_JetMove.XGAction_JetMove
- Default__XGAction_JumpUp.XGAction_JumpUp
- Default__XGAction_Launch.XGAction_Launch
- Default__XGAction_MatineeControlled.XGAction_MatineeControlled
- Default__XGAction_MindMergeReceive.XGAction_MindMergeReceive
- Default__XGAction_MindMergeWaitingForDeath.XGAction_MindMergeWaitingForDeath
- Default__XGAction_Move_Direct.XGAction_Move_Direct
- Default__XGAction_MutonBeatDown.XGAction_MutonBeatDown
- Default__XGAction_MutonBeatenDown.XGAction_MutonBeatenDown
- Default__XGAction_NarrativeLookAt.XGAction_NarrativeLookAt
- Default__XGAction_Overwatch.XGAction_Overwatch
- Default__XGAction_Path.XGAction_Path
- Default__XGAction_Path_AI.XGAction_Path_AI
- Default__XGAction_Path_ClientProxy.XGAction_Path_ClientProxy
- Default__XGAction_RecoverFromCriticallyWounded.XGAction_RecoverFromCriticallyWounded
- Default__XGAction_ReflectAttack.XGAction_ReflectAttack
- Default__XGAction_Reload.XGAction_Reload
- Default__XGAction_RemoveAbilityEffect_Hidden.XGAction_RemoveAbilityEffect_Hidden
- Default__XGAction_RMA_ActionAnim.XGAction_RMA_ActionAnim
- Default__XGAction_SeeEnemy.XGAction_SeeEnemy
- Default__XGAction_TakeDamage.XGAction_TakeDamage
- Default__XGAction_Teleport.XGAction_Teleport
- Default__XGAction_Turn.XGAction_Turn
- Default__XGAction_Unequip.XGAction_Unequip
- Default__XGAction_Wait.XGAction_Wait
- Default__XGAction_ZombieGetUp.XGAction_ZombieGetUp
- Default__XGActionQueue.XGActionQueue
- Default__XGAIAbilityDM.XGAIAbilityDM
- Default__XGAIAbilityRules.XGAIAbilityRules
- Default__XGAIBehavior.XGAIBehavior
- Default__XGAIBehavior_Chryssalid.XGAIBehavior_Chryssalid
- Default__XGAIBehavior_Civilian.XGAIBehavior_Civilian
- Default__XGAIBehavior_Cyberdisc.XGAIBehavior_Cyberdisc
- Default__XGAIBehavior_Directed.XGAIBehavior_Directed
- Default__XGAIBehavior_Elder.XGAIBehavior_Elder
- Default__XGAIBehavior_Floater.XGAIBehavior_Floater
- Default__XGAIBehavior_FloaterHeavy.XGAIBehavior_FloaterHeavy
- Default__XGAIBehavior_FlyingUnit.XGAIBehavior_FlyingUnit
- Default__XGAIBehavior_Muton.XGAIBehavior_Muton
- Default__XGAIBehavior_MutonBerserker.XGAIBehavior_MutonBerserker
- Default__XGAIBehavior_MutonElite.XGAIBehavior_MutonElite
- Default__XGAIBehavior_Psi.XGAIBehavior_Psi
- Default__XGAIBehavior_Sectoid.XGAIBehavior_Sectoid
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- Default__XGAIBehavior_SectopodDrone.XGAIBehavior_SectopodDrone
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- Default__XGAIPlayer.XGAIPlayer
- Default__XGAIPlayer_Animal.XGAIPlayer_Animal
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- Default__XGArmor_Cyberdisc.XGArmor_Cyberdisc
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- Default__XGArmor_Floater.XGArmor_Floater
- Default__XGArmor_LevelIIILight.XGArmor_LevelIIILight
- Default__XGArmor_LevelIIIMedium.XGArmor_LevelIIIMedium
- Default__XGArmor_LevelIIIMediumAir.XGArmor_LevelIIIMediumAir
- Default__XGArmor_LevelIILight.XGArmor_LevelIILight
- Default__XGArmor_LevelIIMedium.XGArmor_LevelIIMedium
- Default__XGArmor_LevelILight.XGArmor_LevelILight
- Default__XGArmor_LevelIMedium.XGArmor_LevelIMedium
- Default__XGArmor_Magus.XGArmor_Magus
- Default__XGArmor_Muton.XGArmor_Muton
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- Default__XGArmor_Sectopod.XGArmor_Sectopod
- Default__XGArmor_SectopodDrone.XGArmor_SectopodDrone
- Default__XGArmor_SHIV.XGArmor_SHIV
- Default__XGArmor_SHIV2.XGArmor_SHIV2
- Default__XGArmor_SHIV3.XGArmor_SHIV3
- Default__XGArmor_ThinMan.XGArmor_ThinMan
- Default__XGArmor_Zombie.XGArmor_Zombie
- Default__XGArmorNativeBase.XGArmorNativeBase
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- Default__XGBattle_MP.XGBattle_MP
- Default__XGBattle_SP.XGBattle_SP
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- Default__XGBattle_SPDebug.XGBattle_SPDebug
- Default__XGBattle_SPStreetSwarm.XGBattle_SPStreetSwarm
- Default__XGBattle_SPSwarm.XGBattle_SPSwarm
- Default__XGBattle_SPTerror.XGBattle_SPTerror
- Default__XGBattle_SPTunnelSwarm.XGBattle_SPTunnelSwarm
- Default__XGBattleDesc.XGBattleDesc
- Default__XGBattleDesc_MP.XGBattleDesc_MP
- Default__XGBattleResult.XGBattleResult
- Default__XGBattleResult_MP.XGBattleResult_MP
- Default__XGBattleResult_SP.XGBattleResult_SP
- Default__XGBuildingVisParam.XGBuildingVisParam
- Default__XGBulletTag.XGBulletTag
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- Default__XGCameraView_Aiming.XGCameraView_Aiming
- Default__XGCameraView_AimingThirdPerson.XGCameraView_AimingThirdPerson
- Default__XGCameraView_Cinematic.XGCameraView_Cinematic
- Default__XGCameraView_Cursor.XGCameraView_Cursor
- Default__XGCameraView_Firing.XGCameraView_Firing
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- Default__XGCameraView_Moving.XGCameraView_Moving
- Default__XGCameraView_Scroll.XGCameraView_Scroll
- Default__XGCameraView_Unit.XGCameraView_Unit
- Default__XGCharacter.XGCharacter
- Default__XGCharacter_BattleScanner.XGCharacter_BattleScanner
- Default__XGCharacter_Chryssalid.XGCharacter_Chryssalid
- Default__XGCharacter_Civilian.XGCharacter_Civilian
- Default__XGCharacter_Cyberdisc.XGCharacter_Cyberdisc
- Default__XGCharacter_Elder.XGCharacter_Elder
- Default__XGCharacter_EtherealUber.XGCharacter_EtherealUber
- Default__XGCharacter_Floater.XGCharacter_Floater
- Default__XGCharacter_Floater_Heavy.XGCharacter_Floater_Heavy
- Default__XGCharacter_Muton.XGCharacter_Muton
- Default__XGCharacter_Muton_Berserker.XGCharacter_Muton_Berserker
- Default__XGCharacter_Muton_Elite.XGCharacter_Muton_Elite
- Default__XGCharacter_Outsider.XGCharacter_Outsider
- Default__XGCharacter_Reaper.XGCharacter_Reaper
- Default__XGCharacter_Sectoid.XGCharacter_Sectoid
- Default__XGCharacter_Sectoid_Commander.XGCharacter_Sectoid_Commander
- Default__XGCharacter_Sectopod.XGCharacter_Sectopod
- Default__XGCharacter_SectopodDrone.XGCharacter_SectopodDrone
- Default__XGCharacter_Soldier.XGCharacter_Soldier
- Default__XGCharacter_Tank.XGCharacter_Tank
- Default__XGCharacter_ThinMan.XGCharacter_ThinMan
- Default__XGCharacter_Zombie.XGCharacter_Zombie
- Default__XGCharacterGenerator.XGCharacterGenerator
- Default__XGDeployAI.XGDeployAI
- Default__XGDropshipCargoInfo.XGDropshipCargoInfo
- Default__XGEnemy.XGEnemy
- Default__XGEnemyPod.XGEnemyPod
- Default__XGEnemyUnit.XGEnemyUnit
- Default__XGGameCoreTag.XGGameCoreTag
- Default__XGGameData.XGGameData
- Default__XGHuntTarget.XGHuntTarget
- Default__XGInventory.XGInventory
- Default__XGInventoryItem.XGInventoryItem
- Default__XGInventoryNativeBase.XGInventoryNativeBase
- Default__XGInventorySlot.XGInventorySlot
- Default__XGInventorySlotNativeBase.XGInventorySlotNativeBase
- Default__XGItem.XGItem
- Default__XGItemCards.XGItemCards
- Default__XGItemLibrary.XGItemLibrary
- Default__XGLayout.XGLayout
- Default__XGLevel.XGLevel
- Default__XGLevelNativeBase.XGLevelNativeBase
- Default__XGLoadout.XGLoadout
- Default__XGLoadoutInstances.XGLoadoutInstances
- Default__XGLoadoutMgr.XGLoadoutMgr
- Default__XGLocalizeContext.XGLocalizeContext
- Default__XGLocalizeTag.XGLocalizeTag
- Default__XGManeuver.XGManeuver
- Default__XGManeuver_Act.XGManeuver_Act
- Default__XGManeuver_Move.XGManeuver_Move
- Default__XGNarrative.XGNarrative
- Default__XGNarrativeUI.XGNarrativeUI
- Default__XGNetExecActionQueue.XGNetExecActionQueue
- Default__XGOvermind.XGOvermind
- Default__XGOvermindActor.XGOvermindActor
- Default__XGParamTag.XGParamTag
- Default__XGPlayer.XGPlayer
- Default__XGPlayer_MP.XGPlayer_MP
- Default__XGPlayerNativeBase.XGPlayerNativeBase
- Default__XGPod.XGPod
- Default__XGProjectileManager.XGProjectileManager
- Default__XGRecapSaveData.XGRecapSaveData
- Default__XGSetupPhaseManagerBase.XGSetupPhaseManagerBase
- Default__XGSightManager.XGSightManager
- Default__XGSightManagerNativeBase.XGSightManagerNativeBase
- Default__XGSoldierTag.XGSoldierTag
- Default__XGSquad.XGSquad
- Default__XGSquadNativeBase.XGSquadNativeBase
- Default__XGSummaryUI.XGSummaryUI
- Default__XGTactic.XGTactic
- Default__XGTactic_Fight.XGTactic_Fight
- Default__XGTactic_Hunt.XGTactic_Hunt
- Default__XGTactic_Lurk.XGTactic_Lurk
- Default__XGTactic_Patrol.XGTactic_Patrol
- Default__XGTactic_Retreat.XGTactic_Retreat
- Default__XGTactic_Reveal.XGTactic_Reveal
- Default__XGTacticalGameCore.XGTacticalGameCore
- Default__XGTacticalGameCoreData.XGTacticalGameCoreData
- Default__XGTacticalGameCoreNativeBase.XGTacticalGameCoreNativeBase
- Default__XGTacticalScreenMgr.XGTacticalScreenMgr
- Default__XGUnit.XGUnit
- Default__XGUnitFlyingRing.XGUnitFlyingRing
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- Default__XGVolume.XGVolume
- Default__XGVolume_DamageOverTimeReplicationInfo.XGVolume_DamageOverTimeReplicationInfo
- Default__XGVolumeMgr.XGVolumeMgr
- Default__XGWeapon.XGWeapon
- Default__XGWeapon_AlienGrenade.XGWeapon_AlienGrenade
- Default__XGWeapon_AlloyCannon.XGWeapon_AlloyCannon
- Default__XGWeapon_ArcThrower.XGWeapon_ArcThrower
- Default__XGWeapon_AssaultRifle.XGWeapon_AssaultRifle
- Default__XGWeapon_BattleScanner.XGWeapon_BattleScanner
- Default__XGWeapon_BlasterLauncher.XGWeapon_BlasterLauncher
- Default__XGWeapon_ChitinPlating.XGWeapon_ChitinPlating
- Default__XGWeapon_ChryssalidClaw.XGWeapon_ChryssalidClaw
- Default__XGWeapon_CombatStims.XGWeapon_CombatStims
- Default__XGWeapon_Cyberdisc.XGWeapon_Cyberdisc
- Default__XGWeapon_CyberdiscGrenade.XGWeapon_CyberdiscGrenade
- Default__XGWeapon_DroneBeam.XGWeapon_DroneBeam
- Default__XGWeapon_EtherealWeapon.XGWeapon_EtherealWeapon
- Default__XGWeapon_FlashBang.XGWeapon_FlashBang
- Default__XGWeapon_FloaterGrenade.XGWeapon_FloaterGrenade
- Default__XGWeapon_FragGrenade.XGWeapon_FragGrenade
- Default__XGWeapon_Grapple.XGWeapon_Grapple
- Default__XGWeapon_HeavyLaser.XGWeapon_HeavyLaser
- Default__XGWeapon_HeavyPlasma.XGWeapon_HeavyPlasma
- Default__XGWeapon_HeavyPlasma_Floater.XGWeapon_HeavyPlasma_Floater
- Default__XGWeapon_HeavyPlasma_Muton.XGWeapon_HeavyPlasma_Muton
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- Default__XGWeapon_LaserAssaultRifle.XGWeapon_LaserAssaultRifle
- Default__XGWeapon_LaserPistol.XGWeapon_LaserPistol
- Default__XGWeapon_LaserSniperRifle.XGWeapon_LaserSniperRifle
- Default__XGWeapon_Medikit.XGWeapon_Medikit
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- Default__XGWeapon_MutonBlade.XGWeapon_MutonBlade
- Default__XGWeapon_MutonGrenade.XGWeapon_MutonGrenade
- Default__XGWeapon_OutsiderWeapon.XGWeapon_OutsiderWeapon
- Default__XGWeapon_Pistol.XGWeapon_Pistol
- Default__XGWeapon_Plague.XGWeapon_Plague
- Default__XGWeapon_PlasmaAssaultRifle.XGWeapon_PlasmaAssaultRifle
- Default__XGWeapon_PlasmaAssaultRifle_Muton.XGWeapon_PlasmaAssaultRifle_Muton
- Default__XGWeapon_PlasmaLightRifle.XGWeapon_PlasmaLightRifle
- Default__XGWeapon_PlasmaLightRifle_Floater.XGWeapon_PlasmaLightRifle_Floater
- Default__XGWeapon_PlasmaLightRifle_Muton.XGWeapon_PlasmaLightRifle_Muton
- Default__XGWeapon_PlasmaLightRifle_ThinMan.XGWeapon_PlasmaLightRifle_ThinMan
- Default__XGWeapon_PlasmaPistol.XGWeapon_PlasmaPistol
- Default__XGWeapon_PlasmaPistolSectoid.XGWeapon_PlasmaPistolSectoid
- Default__XGWeapon_PlasmaSniperRifle.XGWeapon_PlasmaSniperRifle
- Default__XGWeapon_PsiAmp.XGWeapon_PsiAmp
- Default__XGWeapon_PsiGrenade.XGWeapon_PsiGrenade
- Default__XGWeapon_ReinforcedArmor.XGWeapon_ReinforcedArmor
- Default__XGWeapon_RocketLauncher.XGWeapon_RocketLauncher
- Default__XGWeapon_SectoidGrenade.XGWeapon_SectoidGrenade
- Default__XGWeapon_SectopodArm.XGWeapon_SectopodArm
- Default__XGWeapon_SectopodCannon.XGWeapon_SectopodCannon
- Default__XGWeapon_SectopodChestCannon.XGWeapon_SectopodChestCannon
- Default__XGWeapon_SectopodClusterBomb.XGWeapon_SectopodClusterBomb
- Default__XGWeapon_Shiv_Laser.XGWeapon_Shiv_Laser
- Default__XGWeapon_Shiv_Minigun.XGWeapon_Shiv_Minigun
- Default__XGWeapon_Shiv_Plasma.XGWeapon_Shiv_Plasma
- Default__XGWeapon_Shiv_Sentry.XGWeapon_Shiv_Sentry
- Default__XGWeapon_Shotgun.XGWeapon_Shotgun
- Default__XGWeapon_SmokeGrenade.XGWeapon_SmokeGrenade
- Default__XGWeapon_SniperRifle.XGWeapon_SniperRifle
- Default__XGWeapon_SoldierNoWeapon.XGWeapon_SoldierNoWeapon
- Default__XGWeapon_TargetingModule.XGWeapon_TargetingModule
- Default__XGWeapon_ThinManGrenade.XGWeapon_ThinManGrenade
- Default__XGWeapon_ZombieFist.XGWeapon_ZombieFist
- Default__XGWeaponTag.XGWeaponTag
- Default__XLocalizedData.XLocalizedData
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- SeqAct_DisplayUIMessageBoxNamed.Class
- SeqAct_DisplayUIMessageBoxTimed.Class
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- SeqAct_DisplayUISpecialMissionObjectivesController.Class
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- SeqAct_EnableRushGlamCam.Class
- SeqAct_EndDialogue.Class
- SeqAct_EndSubSequence.Class
- SeqAct_EnemyEndTurn.Class
- SeqAct_FireUnrealCommand.Class
- SeqAct_ForceLOD.Class
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- SeqAct_GetDTESeqNum.Class
- SeqAct_GetEnemyToTarget.Class
- SeqAct_GetLocation.Class
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- SeqAct_GetSquadMemberCount.Class
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- SeqAct_GetValidCameras.Class
- SeqAct_GetVeteran.Class
- SeqAct_GetWeaponUsed.Class
- SeqAct_GiveItems.Class
- SeqAct_HasInteractionPoints.Class
- SeqAct_HideUIWorldMessageBoxTimed.Class
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- SeqAct_IsTutorial.Class
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- SeqAct_MoveToLocation.Class
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- SeqAct_PlayNextDialogueLine.Class
- SeqAct_PlayRoomSequence.Class
- SeqAct_PreloadNarrative.Class
- SeqAct_Ragdoll.Class
- SeqAct_RebuildWorldData.Class
- SeqAct_RemoveActor.Class
- SeqAct_RemoveVisibilityMapViewer.Class
- SeqAct_RequestMoveTo.Class
- SeqAct_RespawnAlienPod.Class
- SeqAct_RespawnAlienPod_LastKilled.Class
- SeqAct_RestoreRocketLauncher.Class
- SeqAct_RestrictMovementCursor.Class
- SeqAct_RestrictMovementCursorToCover.Class
- SeqAct_SaveLoadData.Class
- SeqAct_ScreenFadeToGame.Class
- SeqAct_SetActiveDirectedExperience.Class
- SeqAct_SetCyberdiscState.Class
- SeqAct_SetDirectedBehavior.Class
- SeqAct_SetDTESequenceIndex.Class
- SeqAct_SetEnemyPosition.Class
- SeqAct_SetGameSpeed.Class
- SeqAct_SetInputGate.Class
- SeqAct_SetInWater.Class
- SeqAct_SetRadius.Class
- SeqAct_SetTutorial.Class
- SeqAct_SetUnitFlagScale.Class
- SeqAct_SetUnitSelection.Class
- SeqAct_SetUnitTarget.Class
- SeqAct_ShootAtLocation.Class
- SeqAct_ShowWaypoint.Class
- SeqAct_SkipAI.Class
- SeqAct_SoldierChatter.Class
- SeqAct_SpawnAlien.Class
- SeqAct_SpawnCivilian.Class
- SeqAct_SpawnGameplayVolume.Class
- SeqAct_SpawnUnit.Class
- SeqAct_SpecialMissionHandler_GotoState.Class
- SeqAct_SpecialMissionHandler_Initialize.Class
- SeqAct_SpecialMissionHandler_SetObjectiveText.Class
- SeqAct_StopCameraLookAt.Class
- SeqAct_SwapTeams.Class
- SeqAct_TacticalMouseControls.Class
- SeqAct_TeleportTo.Class
- SeqAct_TeleportWithAim.Class
- SeqAct_ToggleAmbience.Class
- SeqAct_ToggleBuildingReveal.Class
- SeqAct_ToggleCameraWaitFlag.Class
- SeqAct_ToggleHUDElements.Class
- SeqAct_ToggleLevelBorder.Class
- SeqAct_ToggleUIVisibility.Class
- SeqAct_ToggleUnitFlags.Class
- SeqAct_TutorialCoverLogic.Class
- SeqAct_UnitLightingChannels.Class
- SeqAct_UnitSpeak.Class
- SeqAct_UnlockUnitSelection.Class
- SeqAct_UnrestrictMovementCursor.Class
- SeqAct_ViewActiveUnit.Class
- SeqAct_WaitForBattleRunning.Class
- SeqAct_WaitForCamera.Class
- SeqAct_WaitForChangeCameraAngle.Class
- SeqAct_WaitForLevelVisible.Class
- SeqAct_WaitForMouseControls.Class
- SeqAct_WinBattleIfHuman.Class
- SeqAct_WoundUnit.Class
- SeqAct_XComCameraLookAt.Class
- SeqAct_XComIgnoreMoralEvents.Class
- SeqAct_XComPawnToUnit.Class
- SeqAct_XComSetUnitName.Class
- SeqAct_XComSetupUnitForMatinee.Class
- SeqAct_XComWaitCondition.Class
- SeqAct_XGUnitToPawn.Class
- SeqAct_YawCamera.Class
- SeqAct_ZoomCamera.Class
- SeqAct_ZoomToObject.Class
- SeqCond_HasFiredRocketLauncher.Class
- SeqCond_IsAliveAndWell.Class
- SeqCond_IsCameraActive.Class
- SeqCond_IsHuman.Class
- SeqCond_IsInCinematicMode.Class
- SeqCond_SquadIsAllShivs.Class
- SeqCond_SwitchString.Class
- SeqEvent_AlienSquadTerminated.Class
- SeqEvent_BeginSubSequence.Class
- SeqEvent_DestructibleStatusChanged.Class
- SeqEvent_DynamicAlienSpawned.Class
- SeqEvent_HQUnits.Class
- SeqEvent_MissionControl.Class
- SeqEvent_OnActivatedGrenade.Class
- SeqEvent_OnActivatedRocketLauncher.Class
- SeqEvent_OnActivatePod.Class
- SeqEvent_OnAlienBeginTurn.Class
- SeqEvent_OnAlienEndingTurn.Class
- SeqEvent_OnAlienPodKilled.Class
- SeqEvent_OnArtilleryStrike.Class
- SeqEvent_OnCamCageTest.Class
- SeqEvent_OnChangeWeapon.Class
- SeqEvent_OnCivilianBeginTurn.Class
- SeqEvent_OnCivilianEndingTurn.Class
- SeqEvent_OnCriticalWounding.Class
- SeqEvent_OnCursorChangedIndoors.Class
- SeqEvent_OnDemoEnding.Class
- SeqEvent_OnDTELoaded.Class
- SeqEvent_OnFireUponUnit.Class
- SeqEvent_OnInvalidMovement.Class
- SeqEvent_OnKismetDataSerialized.Class
- SeqEvent_OnMatineeCameraTriggered.Class
- SeqEvent_OnMissionVictory.Class
- SeqEvent_OnMoveUnit.Class
- SeqEvent_OnOverwatch.Class
- SeqEvent_OnPathConnection.Class
- SeqEvent_OnPlayerBeginTurn.Class
- SeqEvent_OnPlayerDamaged.Class
- SeqEvent_OnPlayerEndingTurn.Class
- SeqEvent_OnPlayerKilledBy.Class
- SeqEvent_OnPlayerTriedToFire.Class
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- SeqEvent_OnReceiveUnrealCommand.Class
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- SeqEvent_OnStrategyRoomEntered.Class
- SeqEvent_OnStrategyRoomExited.Class
- SeqEvent_OnTacticalIntro.Class
- SeqEvent_OnUFOSpotted.Class
- SeqEvent_OnUnitChanged.Class
- SeqEvent_OnUnitChangedIndoors.Class
- SeqEvent_OnUnitKilled.Class
- SeqEvent_OnUnitOffScreen.Class
- SeqEvent_OnUnitSpawned.Class
- SeqEvent_OnUsedAmmo.Class
- SeqEvent_RoamingAlienNumberSet.Class
- SeqEvent_ShipToKismet.Class
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- SeqVar_DTE_Enemy.Class
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- SimpleShapeManager.Class
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- XComCharacterVoiceBank.Class
- XComCheatManager.Class
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- XComDestructibleActor_Action.Class
- XComDestructibleActor_Action_DamageOverTime.Class
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- XComDLCManager.Class
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- XComFemaleLevelILight.Class
- XComFemaleLevelIMedium.Class
- XComFemalePsi.Class
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- XComFloater.Class
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- XComFloorVolume.Class
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- XComFracLevelActorImpactDefinition.Class
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- XComGameInfo.Class
- XComGameReplicationInfo.Class
- XComGameViewportClient.Class
- XComGlamManager.Class
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- XComInventoryManager.Class
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- XComLevelBorder.Class
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- XComLevelVolume.Class
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- XComLocalizer.Class
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- XComMaleLevelIMedium.Class
- XComMalePsi.Class
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- XGWeapon_BattleScanner.Class
- XGWeapon_BlasterLauncher.Class
- XGWeapon_ChitinPlating.Class
- XGWeapon_ChryssalidClaw.Class
- XGWeapon_CombatStims.Class
- XGWeapon_Cyberdisc.Class
- XGWeapon_CyberdiscGrenade.Class
- XGWeapon_DroneBeam.Class
- XGWeapon_EtherealWeapon.Class
- XGWeapon_FlashBang.Class
- XGWeapon_FloaterGrenade.Class
- XGWeapon_FragGrenade.Class
- XGWeapon_Grapple.Class
- XGWeapon_HeavyLaser.Class
- XGWeapon_HeavyPlasma.Class
- XGWeapon_HeavyPlasma_Floater.Class
- XGWeapon_HeavyPlasma_Muton.Class
- XGWeapon_LaserAssaultGun.Class
- XGWeapon_LaserAssaultRifle.Class
- XGWeapon_LaserPistol.Class
- XGWeapon_LaserSniperRifle.Class
- XGWeapon_Medikit.Class
- XGWeapon_MindShield.Class
- XGWeapon_Minigun.Class
- XGWeapon_MutonBlade.Class
- XGWeapon_MutonGrenade.Class
- XGWeapon_OutsiderWeapon.Class
- XGWeapon_Pistol.Class
- XGWeapon_Plague.Class
- XGWeapon_PlasmaAssaultRifle.Class
- XGWeapon_PlasmaAssaultRifle_Muton.Class
- XGWeapon_PlasmaLightRifle.Class
- XGWeapon_PlasmaLightRifle_Floater.Class
- XGWeapon_PlasmaLightRifle_Muton.Class
- XGWeapon_PlasmaLightRifle_ThinMan.Class
- XGWeapon_PlasmaPistol.Class
- XGWeapon_PlasmaPistolSectoid.Class
- XGWeapon_PlasmaSniperRifle.Class
- XGWeapon_PsiAmp.Class
- XGWeapon_PsiGrenade.Class
- XGWeapon_ReinforcedArmor.Class
- XGWeapon_RocketLauncher.Class
- XGWeapon_SectoidGrenade.Class
- XGWeapon_SectopodArm.Class
- XGWeapon_SectopodCannon.Class
- XGWeapon_SectopodChestCannon.Class
- XGWeapon_SectopodClusterBomb.Class
- XGWeapon_Shiv_Laser.Class
- XGWeapon_Shiv_Minigun.Class
- XGWeapon_Shiv_Plasma.Class
- XGWeapon_Shiv_Sentry.Class
- XGWeapon_Shotgun.Class
- XGWeapon_SmokeGrenade.Class
- XGWeapon_SniperRifle.Class
- XGWeapon_SoldierNoWeapon.Class
- XGWeapon_TargetingModule.Class
- XGWeapon_ThinManGrenade.Class
- XGWeapon_ZombieFist.Class
- XGWeaponTag.Class
- XLocalizedData.Class
- zack_dev.Package
- Zel_Dev.Package
- AnimNotify_BlendIK
- AnimNotify_FireWeaponCustom
- AnimNotify_MITV
- AnimNotify_PlayEffectCue
- AnimNotify_PlayWeaponAnim
- AnimNotify_UnitSpeak
- BrickPile
- CH_BaseChar_ANIMTREE
- Checkpoint
- Checkpoint_TacticalGame
- CHH_CaucMale
- CHH_FoggedMaleCivs
- CHH_SoldierMale_ANIMSET
- DamageDealingAction
- DamageFrame
- DamageTypeHitEffectContainer
- DecalCue
- Default__DirectionalLightMovable
- Default__GenericHitEffect
- Default__ParticleModuleLocationPrimitiveBox
- Default__ParticleModuleParameterDynamicModulator
- Default__ParticleModuleVelocityMag
- Default__PointInSpace
- Default__UIDisplay_LevelActor
- Default__XCom3DCursor
- Default__XCom3DCursorForCursorVolumes
- Default__XCom3DCursorMouse
- Default__XCom3DCursorMouseForCursorVolumes
- Default__XComAIPathVolume
- Default__XComAlienPathNode
- Default__XComAlienPawn
- Default__XComAlienPod
- Default__XComAlienPod_Abduction
- Default__XComAlienPod_Hunter
- Default__XComAlienPod_Terror
- Default__XComAlienSpawnVolume
- Default__XComBattleScanner
- Default__XComBuildingVisPOI
- Default__XComBuildingVolume
- Default__XComCable
- Default__XComChryssalid
- Default__XComCivilian
- Default__XComCollectible
- Default__XComCoverGrid
- Default__XComCoverSeed
- Default__XComCursorVolume
- Default__XComCutoutBox
- Default__XComCyberdisc
- Default__XComDamageType
- Default__XComDamageType_AreaBurn
- Default__XComDamageType_Bullet
- Default__XComDamageType_ChryssalidBirth
- Default__XComDamageType_ChryssalidBite
- Default__XComDamageType_DestructibleActorClear
- Default__XComDamageType_DroneSuicide
- Default__XComDamageType_Explosion
- Default__XComDamageType_Flame
- Default__XComDamageType_Laser
- Default__XComDamageType_Melee
- Default__XComDamageType_MindMerge
- Default__XComDamageType_Minigun
- Default__XComDamageType_MutonBeatDown
- Default__XComDamageType_NukeBlast
- Default__XComDamageType_Plasma
- Default__XComDamageType_Poison
- Default__XComDamageType_Psionic
- Default__XComDamageType_Smoke
- Default__XComDamageType_TargetPaint
- Default__XComDamageVolume
- Default__XComDecoFracLevelActor
- Default__XComDestructibleActor
- Default__XComDestructibleSkeletalMeshActor
- Default__XComElder
- Default__XComEmitter
- Default__XComFemaleLevelIIILight
- Default__XComFemaleLevelIIIMedium
- Default__XComFemaleLevelIIIMediumAir
- Default__XComFemaleLevelIILight
- Default__XComFemaleLevelIIMedium
- Default__XComFemaleLevelILight
- Default__XComFemaleLevelIMedium
- Default__XComFemalePsi
- Default__XComFloater
- Default__XComFloorVolume
- Default__XComFracLevelActor
- Default__XComGrappleLine
- Default__XComHQSkeletalMeshActor
- Default__XComHumanPawn
- Default__XComInstancedMeshActor
- Default__XComInteractiveLevelActor
- Default__XComLadder
- Default__XComLevelActor
- Default__XComLevelBorder
- Default__XComLevelBorderManager
- Default__XComLevelVolume
- Default__XComLocalPlayer
- Default__XComLocomotionUnitPawn
- Default__XComMainMenuController
- Default__XComMaleLevelIIILight
- Default__XComMaleLevelIIIMedium
- Default__XComMaleLevelIIIMediumAir
- Default__XComMaleLevelIILight
- Default__XComMaleLevelIIMedium
- Default__XComMaleLevelILight
- Default__XComMaleLevelIMedium
- Default__XComMalePsi
- Default__XComMergedLevelActor
- Default__XComMeshSwapVolume
- Default__XComMPTacticalController
- Default__XComMuton
- Default__XComNoSpawnVolume
- Default__XComOpacityFadeLevelActor
- Default__XComOutsider
- Default__XComPathEmitter
- Default__XComPathingPawn
- Default__XComPawn
- Default__XComPawnHitEffect
- Default__XComPawnPhysicsProp
- Default__XComPlayerController
- Default__XComPlayerController_PendingLevel
- Default__XComPlayerControllerNativeBase
- Default__XComProjectile
- Default__XComProjectile_BlasterBombShot
- Default__XComProjectile_DeadProxy
- Default__XComProjectile_FragGrenade
- Default__XComProjectile_Melee
- Default__XComProjectile_Ranged
- Default__XComProjectile_Shot
- Default__XComRainVolume
- Default__XComRebuildWorldDataVolume
- Default__XComScout
- Default__XComSectoid
- Default__XComSectopod
- Default__XComSectopodDrone
- Default__XComSkeletalMeshActor
- Default__XComSquadVisiblePoint
- Default__XComStairVolume
- Default__XComTacticalController
- Default__XComTank
- Default__XComTank2
- Default__XComTank3
- Default__XComThinMan
- Default__XComTutorialRoomBorder
- Default__XComUnitPawn
- Default__XComUnitPawnNativeBase
- Default__XComVis
- Default__XComWaypointActor
- Default__XComWeapon
- Default__XComWeaponSwapVolume
- Default__XComWeatherControl
- Default__XComWeatherDecalActor
- Default__XComWeatherPointLight
- Default__XComWeatherSpotLight
- Default__XComZombie
- Default__XGUnit
- Default__XGVolume
- DelayedOverwatch
- destroyedbuilding_a
- EffectCue
- epacePackage
- EXT_PROP_Powerlines
- FX_Alien_Air_Lift
- FX_AlienEnvironment_B
- FX_CHA_SectopodDrone
- FX_Psionics_Ethereal
- FX_Psionics_Soldier
- FX_Shaders
- FX_Shared
- FX_Shared_A
- FX_Shared_B
- FX_Shared_C
- FX_Soldier_Abilities
- FX_Visibility
- FX_Weather
- FX_WP_AssaultRifle
- FX_WP_Grenade
- FX_WP_TargetPainter
- GEN_MaterialParents
- GenericHitEffect
- gfxInterfaceMgr
- Helpers
- HQ_RoomBorderFX
- IMouseInteractionInterface
- IScreenMgrInterface
- IXComBuildingVisInterface
- Level_Design_Construction_Kit
- MarcPackage
- NarrativeMoment
- ParticleModuleLocationCamera
- ParticleModuleLocationPrimitiveBox
- ParticleModuleParameterDynamicModulator
- ParticleModuleSizeByDistance
- ParticleModuleTypeDataCamera
- ParticleModuleTypeDataLight
- ParticleModuleVelocityMag
- PhysicalMaterials
- PointInSpace
- PUIOvermind
- ScriptSceneView
- SeqAct_ActivateInputGateSystem
- SeqAct_ActivateNarrative
- SeqAct_AddVisibilityMapViewer
- SeqAct_AlienContent_Clear
- SeqAct_AlienContent_Request
- SeqAct_AllowAlienDamage
- SeqAct_AllowFiring
- SeqAct_CantBeHurt
- SeqAct_CantLose
- SeqAct_ChangeBehavior
- SeqAct_ChangeSightRadius
- SeqAct_CombatMusic
- SeqAct_CustomUnitFlag
- SeqAct_DelayVictory
- SeqAct_DestroyGameplayVolume
- SeqAct_DisableButtons
- SeqAct_DisableDirectedExperience
- SeqAct_DisableInteractiveActor
- SeqAct_DisplayUIArrowPointingTo2DLoc
- SeqAct_DisplayUIArrowPointingToActor
- SeqAct_DisplayUIHelp
- SeqAct_DisplayUIMessageBox
- SeqAct_DisplayUIMessageBoxNamed
- SeqAct_DisplayUIMessageBoxTimed
- SeqAct_DisplayUISpecialMissionObjective
- SeqAct_DisplayUISpecialMissionObjectivesController
- SeqAct_DisplayUISpecialMissionTimer
- SeqAct_DisplayUIWorldMessageBoxTimed
- SeqAct_DTEFromSave
- SeqAct_EnableButtons
- SeqAct_EnableRushGlamCam
- SeqAct_EndDialogue
- SeqAct_EndSubSequence
- SeqAct_EnemyEndTurn
- SeqAct_FireUnrealCommand
- SeqAct_ForceLOD
- SeqAct_GetActiveUnit
- SeqAct_GetDTESeqNum
- SeqAct_GetEnemyToTarget
- SeqAct_GetLocation
- SeqAct_GetSquadMember
- SeqAct_GetSquadMemberCount
- SeqAct_GetTargetMesh
- SeqAct_GetTargetUnit
- SeqAct_GetValidCameras
- SeqAct_GetVeteran
- SeqAct_GetWeaponUsed
- SeqAct_GiveItems
- SeqAct_HasInteractionPoints
- SeqAct_HideUIWorldMessageBoxTimed
- SeqAct_HunkerDown
- SeqAct_IsTutorial
- SeqAct_JumpToDTESequenceIndex
- SeqAct_KillUnit
- SeqAct_LockUnitSelection
- SeqAct_LoseBattle
- SeqAct_MathOperations
- SeqAct_MoveToLocation
- SeqAct_OverWatch
- SeqAct_PlayNextDialogueLine
- SeqAct_PlayRoomSequence
- SeqAct_PreloadNarrative
- SeqAct_Ragdoll
- SeqAct_RebuildWorldData
- SeqAct_RemoveActor
- SeqAct_RemoveVisibilityMapViewer
- SeqAct_RequestMoveTo
- SeqAct_RespawnAlienPod
- SeqAct_RespawnAlienPod_LastKilled
- SeqAct_RestoreRocketLauncher
- SeqAct_RestrictMovementCursor
- SeqAct_RestrictMovementCursorToCover
- SeqAct_SaveLoadData
- SeqAct_ScreenFadeToGame
- SeqAct_SetActiveDirectedExperience
- SeqAct_SetCyberdiscState
- SeqAct_SetDirectedBehavior
- SeqAct_SetDTESequenceIndex
- SeqAct_SetEnemyPosition
- SeqAct_SetGameSpeed
- SeqAct_SetInputGate
- SeqAct_SetInWater
- SeqAct_SetRadius
- SeqAct_SetTutorial
- SeqAct_SetUnitFlagScale
- SeqAct_SetUnitSelection
- SeqAct_SetUnitTarget
- SeqAct_ShootAtLocation
- SeqAct_ShowWaypoint
- SeqAct_SkipAI
- SeqAct_SoldierChatter
- SeqAct_SpawnAlien
- SeqAct_SpawnCivilian
- SeqAct_SpawnGameplayVolume
- SeqAct_SpawnUnit
- SeqAct_SpecialMissionHandler_GotoState
- SeqAct_SpecialMissionHandler_Initialize
- SeqAct_SpecialMissionHandler_SetObjectiveText
- SeqAct_StopCameraLookAt
- SeqAct_SwapTeams
- SeqAct_TacticalMouseControls
- SeqAct_TeleportTo
- SeqAct_TeleportWithAim
- SeqAct_ToggleAmbience
- SeqAct_ToggleBuildingReveal
- SeqAct_ToggleCameraWaitFlag
- SeqAct_ToggleHUDElements
- SeqAct_ToggleLevelBorder
- SeqAct_ToggleUIVisibility
- SeqAct_TutorialCoverLogic
- SeqAct_UnitLightingChannels
- SeqAct_UnitSpeak
- SeqAct_UnlockUnitSelection
- SeqAct_UnrestrictMovementCursor
- SeqAct_ViewActiveUnit
- SeqAct_WaitForBattleRunning
- SeqAct_WaitForCamera
- SeqAct_WaitForChangeCameraAngle
- SeqAct_WaitForLevelVisible
- SeqAct_WaitForMouseControls
- SeqAct_WinBattleIfHuman
- SeqAct_WoundUnit
- SeqAct_XComCameraLookAt
- SeqAct_XComIgnoreMoralEvents
- SeqAct_XComPawnToUnit
- SeqAct_XComSetUnitName
- SeqAct_XComSetupUnitForMatinee
- SeqAct_XComWaitCondition
- SeqAct_XGUnitToPawn
- SeqAct_YawCamera
- SeqAct_ZoomCamera
- SeqAct_ZoomToObject
- SeqCond_HasFiredRocketLauncher
- SeqCond_IsAliveAndWell
- SeqCond_IsCameraActive
- SeqCond_IsHuman
- SeqCond_IsInCinematicMode
- SeqCond_SquadIsAllShivs
- SeqCond_SwitchString
- SeqEvent_AlienSquadTerminated
- SeqEvent_HQUnits
- SeqEvent_MissionControl
- SeqEvent_OnActivatePod
- SeqEvent_OnAlienBeginTurn
- SeqEvent_OnAlienEndingTurn
- SeqEvent_OnCamCageTest
- SeqEvent_OnChangeWeapon
- SeqEvent_OnCivilianBeginTurn
- SeqEvent_OnCivilianEndingTurn
- SeqEvent_OnDemoEnding
- SeqEvent_OnDTELoaded
- SeqEvent_OnFireUponUnit
- SeqEvent_OnMatineeCameraTriggered
- SeqEvent_OnMissionVictory
- SeqEvent_OnMoveUnit
- SeqEvent_OnPlayerBeginTurn
- SeqEvent_OnPlayerEndingTurn
- SeqEvent_OnPlayerUsedAllActions
- SeqEvent_OnReceiveUnrealCommand
- SeqEvent_OnRevealPod
- SeqEvent_OnStrategyRoomEntered
- SeqEvent_OnStrategyRoomExited
- SeqEvent_OnTacticalIntro
- SeqEvent_OnUFOSpotted
- SeqEvent_OnUnitChangedIndoors
- SeqEvent_RoamingAlienNumberSet
- SeqEvent_ShipToKismet
- SeqEvent_UnitToKismet
- SeqVar_DTE_Enemy
- SeqVar_LocalizedString
- SeqVar_XComUnitPawn
- SF03
- SimpleShapeManager
- SimpleShapes
- SkeletalMeshCue
- SoundCollections
- SoundDesignTutorial
- SoundFX
- SoundMultiplayer
- SoundSectoidFX
- SoundUI
- SpawnAlienQueue
- StaticMeshCue
- StrategyGameTransport
- ToggleableInstancedStaticMeshComponent
- UI_Cover
- UI_Door01
- UI_FxsGamepadIcons
- UI_FxsInput
- UI_FxsMessageBox
- UI_FxsPanel
- UI_FxsScreen
- UI_FxsShellScreen
- UI_MaterialParents
- UI_Range
- UIAnchoredMessageMgr
- UICacheMgr
- UICallbackData_SystemMessage
- UICombatLose
- UIControllerMap
- UICredits
- UIDebugMenu
- UIDebugSafearea
- UIDialogueBox
- UIDisplay_LevelActor
- UIDisplayMovie
- UIEnemyArrowContainer
- UIFontTest
- UIFxsLocalizationHelper
- UIFxsMovie
- UIFxsMovieMgr
- UIGameplayToggles
- UIInputDialogue
- UIInputGate
- UIInterfaceMgr
- UIItemCards
- UIKeybindingsPCScreen
- UILoadGame
- UILoadScreenAnimation
- UIMessageMgr
- UIMessageMgr_Container
- UIMessageMgrBase
- UIMissionSummary
- UIMissionSummary_Artifacts
- UIMissionSummary_Factors
- UIMissionSummary_Promotions
- UIMissionSummary_Ticker
- UIMouseCursor
- UIMultiplayerChatManager
- UIMultiplayerHUD
- UIMultiplayerHUD_TurnTimer
- UIMultiplayerPlayerStats
- UIMultiplayerPostMatchSummary
- UINarrativeCommLink
- UINarrativeMgr
- UINarrativePopup
- UINavigationHelp
- UIOptionsPCScreen
- UIPauseMenu
- UIProgressDialogue
- UIProtoScreen
- UIProtoWidget
- UIProtoWidget_BarGraph
- UIProtoWidget_Circle
- UIProtoWidget_ColorPicker
- UIProtoWidget_Image
- UIProtoWidget_Line
- UIProtoWidget_Menu
- UIProtoWidget_Panel
- UIProtoWidget_Rect
- UIProtoWidget_Text
- UIProtoWidgetSet
- UIReconnectController
- UISaveGame
- UIScreen
- UIShellDifficulty
- UISightlineHUD
- UISightlineHUD_SightlineContainer
- UISpecialMissionHUD
- UISpecialMissionHUD_Arrows
- UISpecialMissionHUD_TurnTimer
- UIStrategyTutorialBox
- UITacticalHUD
- UITacticalHUD_AbilityContainer
- UITacticalHUD_InfoPanel
- UITacticalHUD_MouseControls
- UITacticalHUD_ObjectivesList
- UITacticalHUD_PerkContainer
- UITacticalHUD_Radar
- UITacticalHUD_SoldierStatsContainer
- UITacticalHUD_WeaponContainer
- UITacticalHUD_WeaponPanel
- UITacticalTutorialMgr
- UITargetingReticle
- UITerrorInfo
- UITurnOverlay
- UITutorialSaveData
- UIUnitFlag
- UIUnitFlagManager
- UIUnitGermanMode
- UIUnitGermanMode_PerkList
- UIUnitGermanMode_ShotInfo
- UIUtilities
- UIVirtualKeyboard
- UIWidget
- UIWidget_Button
- UIWidget_Checkbox
- UIWidget_Combobox
- UIWidget_List
- UIWidget_Slider
- UIWidget_Spinner
- UIWidgetHelper
- UIWorldMessageMgr
- UnitCursor
- VignetteConstructionPack
- WP_AssaultRifleModern
- WP_GrappleHook
- WP_GrenadeFrag
- XCom3DCursor
- XCom3DCursorForCursorVolumes
- XCom3DCursorMouse
- XCom3DCursorMouseForCursorVolumes
- XComActionIconManager
- XComAIPathVolume
- XComAlienPathHandler
- XComAlienPathNode
- XComAlienPawn
- XComAlienPod
- XComAlienPod_Hunter
- XComAlienPodManager
- XComAlienSpawnPointFactory
- XComAlienSpawnVolume
- XComAnimNodeAiming
- XComAnimNodeAimOffset
- XComAnimNodeBlendByAction
- XComAnimNodeBlendByExitCoverType
- XComAnimNodeBlendByInventorySocket
- XComAnimNodeBlendByMovementType
- XComAnimNodeBlendByPanic
- XComAnimNodeBlendBySelfFlanked
- XComAnimNodeBlendList
- XComAnimNodeBlendMoveDirection
- XComAnimNodeBlendSynchTurning
- XComAnimNodeBlendTurning
- XComAnimNodeConstantCombat
- XComAnimNodeCover
- XComAnimNodeJetpack
- XComAnimNodeStartLoopStop
- XComAnimNodeUnitStairState
- XComAnimNodeUnitState
- XComAnimNodeWeapon
- XComAnimNodeWeaponState
- XComAnimNotify_ItemAttach
- XComArmorKit
- XComAutosaveMgr
- XComAutoTestManager
- XComBaseCamera
- XComBodyContent
- XComBuildingVisPOI
- XComBuildingVolume
- XComCable
- XComCamera
- XComCameraBase
- XComCameraManager
- XComCameraState
- XComCharacterVoice
- XComCharacterVoiceBank
- XComCheatManager
- XComCivilian
- XComCollectible
- XComColorWarper
- XComConstantCombat
- XComConstantCombatData
- XComContentManager
- XComConversationNode
- XComCopyProtection
- XComCountdownObjectManager
- XComCoverGrid
- XComCoverGridMeshComponent
- XComCoverInterface
- XComCoverSeed
- XComCursorVolume
- XComCutoutBox
- XComCyberdisc
- XComDamageType
- XComDamageType_Bullet
- XComDamageType_ChryssalidBirth
- XComDamageType_ChryssalidBite
- XComDamageType_DroneSuicide
- XComDamageType_Explosion
- XComDamageType_Flame
- XComDamageType_Laser
- XComDamageType_Melee
- XComDamageType_MindMerge
- XComDamageType_Minigun
- XComDamageType_MutonBeatDown
- XComDamageType_NukeBlast
- XComDamageType_Plasma
- XComDamageType_Psionic
- XComDamageType_TargetPaint
- XComDamageVolume
- XComDeathHandler
- XComDecoFracLevelActor
- XComDestructibleActor
- XComDestructibleActor_Action
- XComDestructibleActor_Action_DamageOverTime
- XComDestructibleActor_Action_DestroyActor
- XComDestructibleActor_Action_Hide
- XComDestructibleActor_Action_PlayEffectCue
- XComDestructibleActor_Action_PlaySoundCue
- XComDestructibleActor_Action_RadialDamage
- XComDestructibleActor_Action_RemoteEvent
- XComDestructibleActor_Action_SwapMaterial
- XComDestructibleActor_Action_SwapStaticMesh
- XComDestructibleActor_Action_ToggleEffect
- XComDestructibleActor_Action_ToggleLight
- XcomDestructibleActor_Action_ToggleSoundCue
- XComDestructibleActor_Toughness
- XComDestructibleActorImpactDefinition
- XComDestructibleSkeletalMeshActor
- XComDestructibleSkeletalMeshActor_Action_SwapSkeletalMesh
- XComDestructionInstData
- XComDirectedTacticalExperience
- XComDLCEnumerator
- XComDLCManager
- XComElder
- XComEngine
- XComEngineMaterials
- XComExplosionLight
- XComFiredProjectileList
- XComFloorComponent
- XComFloorVolume
- XComFootstepSoundCollection
- XComFracDebrisComponent
- XComFracDecoComponent
- XComFracLevelActor
- XComFracLevelActorImpactDefinition
- XComGameInfo
- XComGameReplicationInfo
- XComGameViewportClient
- XComGlamManager
- XComGrappleLine
- XComGrenadeManager
- XComHairContent
- XComHeadContent
- XComHQSkeletalMeshActor
- XComHQSoundCollection
- XComHUD
- XComHumanPawn
- XComInputBase
- XComInstancedMeshActor
- XComInteractiveLevelActor
- XComInventoryManager
- XComKeybindingData
- XComLadder
- XComLevelActor
- XComLevelBorder
- XComLevelBorderManager
- XComLevelVolume
- XComLinearColorPalette
- XComLocalizer
- XComLocalPlayer
- XComLocomotionUnitPawn
- XComMainMenuController
- XComMainMenuGame
- XComMainMenuGameInfoNativeBase
- XComMapInfo
- XComMapManager
- XComMCP
- XComMCPEventListener
- XComMCPTypes
- XComMergedLevelActor
- XComMeshSwapVolume
- XComMod
- XComMovementGridComponent
- XComMPData
- XComMPTacticalController
- XComMPTacticalGame
- XComMPTacticalGRI
- XComMPTacticalPRI
- XComMultiplayerTacticalUI
- XComMultiplayerUI
- XComNoSpawnVolume
- XComOnlineEventMgr
- XComOnlineGameSearch
- XComOnlineGameSearchDeathmatchRanked
- XComOnlineGameSettings
- XComOnlineGameSettingsDeathmatchRanked
- XComOnlineProfileSettings
- XComOnlineProfileSettingsDataBlob
- XComOnlineStatsRead
- XComOnlineStatsReadDeathmatchRanked
- XComOnlineStatsReadTest
- XComOnlineStatsUtils
- XComOnlineStatsUtilsNativeBase
- XComOnlineStatsWrite
- XComOnlineStatsWriteDeathmatchClearGameStartedFlagDueToDisconnect
- XComOnlineStatsWriteDeathmatchRanked
- XComOnlineStatsWriteDeathmatchRankedGameStartedFlag
- XComOnlineStatsWriteTest
- XComOpacityFadeLevelActor
- XComOutsider
- XComParticleEventManager
- XComParticleModuleEvent_PlaySound
- XComParticleModuleEvent_SpawnDecal
- XComParticleModuleEvent_SpawnEffect
- XComPath
- XComPathData
- XComPathingPawn
- XComPawn
- XComPawnHitEffect
- XComPawnIndoorOutdoorInfo
- XComPawnPhysicsProp
- XComPerkManager
- XComPerMaterialInstancedMeshMgr
- XComPhysicalMaterialProperty
- XComPlayerController
- XComPlayerController_PendingLevel
- XComPlayerControllerNativeBase
- XComPlayerReplicationInfo
- XComPrecomputedPath
- XComPresentationLayer
- XComPresentationLayerBase
- XComProfileGrid
- XComProjectile
- XComProjectile_BlasterBombShot
- XComProjectile_DeadProxy
- XComProjectile_FragGrenade
- XComProjectile_Ranged
- XComProjectile_Shot
- XComProjectileEventListener
- XComProjectileFX_Beam
- XComProjectileFX_Beam_RubberBand
- XComProjectileImpactActor
- XComRandomList
- XComRenderablePathComponent
- XComSectoid
- XComSectopod
- XComSectopodDrone
- XComSeqAct_SetStormIntensity
- XComSkelControlCopyParentBones
- XComSkeletalMeshActor
- XComSoundManager
- XComSpawnPoint
- XComSpawnPoint_Alien
- XComSpawnPointFactory
- XComSpawnPointNativeBase
- XComSpawnSalvagePoint
- XComSpecialMissionHandler
- XComSpecialMissionHandler_Bomb
- XComSpecialMissionHandler_Extraction
- XComSpecialMissionHandler_Rescue
- XComSpecialMissionHandler_Templeship
- XComSquadVisiblePoint
- XComStairVolume
- XComStartupGameInfo
- XComTacticalCheatManager
- XComTacticalController
- XComTacticalGame
- XComTacticalGRI
- XComTacticalHUD
- XComTacticalInput
- XComTacticalSoundInfo
- XComTacticalSoundInfo_Names
- XComTacticalSoundManager
- XComTank
- XComThinMan
- XComTraceManager
- XComTutorialRoomBorder
- XComUIBroadcastAnchoredMessage
- XComUIBroadcastMessage
- XComUIBroadcastMessage_ExpandUnitNameString
- XComUIBroadcastMessage_UnitBleedingOut
- XComUIBroadcastMessageBase
- XComUIBroadcastWorldMessage
- XComUIBroadcastWorldMessage_AbilityTargetMessage
- XComUIBroadcastWorldMessage_DamageDisplay
- XComUIBroadcastWorldMessage_ErrAbilityFail
- XComUIBroadcastWorldMessage_HoverFuel
- XComUIBroadcastWorldMessage_SentinelFlyover
- XComUIBroadcastWorldMessage_UnexpandedLocalizedString
- XComUIBroadcastWorldMessage_UnitReflectedAttack
- XComUIBroadcastWorldMessage_WeaponOverheated
- XComUICollection
- XComUnitPawn
- XComUnitPawnNativeBase
- XComVis
- XComVolumeDuckingMgr
- XComWaitCondition_ActorPos
- XComWaitCondition_AlienSquadReady
- XComWaitCondition_And
- XComWaitCondition_BattleRunning
- XComWaitCondition_DistanceCheck
- XComWaitCondition_InteractPoints
- XComWaitCondition_NarrativesLoading
- XComWaitCondition_NarrativesPlaying
- XComWaitCondition_Or
- XComWaitCondition_SelectedUnitPos
- XComWaitCondition_UnitAction
- XComWaitCondition_UnitHasAction
- XComWaitCondition_UnitHasFired
- XComWaitCondition_UnitHasSelectedOtherUnit
- XComWaitCondition_UnitMoving
- XComWaitCondition_UnitSelected
- XComWaitCondition_WaitForGlamCam
- XComWaitCondtion_MovementCursorPos
- XComWaypointActor
- XComWeapon
- XComWeaponComponent
- XComWeaponComponent_Grenade
- XComWeaponComponent_Melee
- XComWeaponComponent_Projectile
- XComWeaponComponent_Shotgun
- XComWeaponSwapVolume
- XComWeatherControl
- XComWeatherLight
- XComWeatherPointLight
- XComWeatherSpotLight
- XComWorldData
- XComZombie
- XComZombieManager
- XG3DInterface
- XGAbility
- XGAbility_Ascend
- XGAbility_BullRush
- XGAbility_ClusterBomb
- XGAbility_Descend
- XGAbility_DisablingShot
- XGAbility_Fly
- XGAbility_GameCore
- XGAbility_Grapple
- XGAbility_Launch
- XGAbility_Move
- XGAbility_PsiInspiration
- XGAbility_RapidFire
- XGAbility_Rift
- XGAbility_Sprint
- XGAbility_Targeted
- XGAbilityTag
- XGAbilityTree
- XGAction
- XGAction_ApplyAbilityEffect_Hidden
- XGAction_Base
- XGAction_BecomePossessed
- XGAction_BecomeUnPossessed
- XGAction_BeginMove
- XGAction_Berserk
- XGAction_BloodCall
- XGAction_ChryssalidBirth_Alien
- XGAction_ChryssalidBirth_Victim
- XGAction_ChryssalidBite
- XGAction_Climb
- XGAction_ClimbLadder
- XGAction_ClimbOnto
- XGAction_ClimbOver
- XGAction_Close
- XGAction_CriticallyWounded
- XGAction_Death
- XGAction_DropDown
- XGAction_EndMove
- XGAction_Equip
- XGAction_Fire
- XGAction_FireImmediate
- XGAction_FireOverwatchExecuting
- XGAction_FirePsi
- XGAction_FirePsiImmediate
- XGAction_FlightToggled
- XGAction_HearSound
- XGAction_HunkerDown
- XGAction_Idle
- XGAction_Interact
- XGAction_JetMove
- XGAction_JumpUp
- XGAction_Launch
- XGAction_MatineeControlled
- XGAction_MindMergeReceive
- XGAction_MindMergeWaitingForDeath
- XGAction_Move_Direct
- XGAction_MutonBeatDown
- XGAction_MutonBeatenDown
- XGAction_NarrativeLookAt
- XGAction_Overwatch
- XGAction_Path
- XGAction_Path_AI
- XGAction_Path_ClientProxy
- XGAction_RecoverFromCriticallyWounded
- XGAction_ReflectAttack
- XGAction_Reload
- XGAction_RemoveAbilityEffect_Hidden
- XGAction_RMA_ActionAnim
- XGAction_SeeEnemy
- XGAction_TakeDamage
- XGAction_Teleport
- XGAction_Turn
- XGAction_Unequip
- XGAction_Wait
- XGAction_ZombieGetUp
- XGActionQueue
- XGAIAbilityDM
- XGAIAbilityRules
- XGAIBehavior
- XGAIBehavior_Chryssalid
- XGAIBehavior_Civilian
- XGAIBehavior_Cyberdisc
- XGAIBehavior_Directed
- XGAIBehavior_Elder
- XGAIBehavior_Floater
- XGAIBehavior_FloaterHeavy
- XGAIBehavior_FlyingUnit
- XGAIBehavior_Muton
- XGAIBehavior_MutonBerserker
- XGAIBehavior_MutonElite
- XGAIBehavior_Psi
- XGAIBehavior_Sectoid
- XGAIBehavior_SectoidCommander
- XGAIBehavior_Sectopod
- XGAIBehavior_SectopodDrone
- XGAIBehavior_Survivor
- XGAIBehavior_ThinMan
- XGAIBehavior_Zombie
- XGAIChryssalidEgg
- XGAIPlayer
- XGAIPlayer_Animal
- XGAIPlayerOvermindHandler
- XGAISightManager
- XGAnimalSightManager
- XGArmor
- XGArmor_Chryssalid
- XGArmor_Cyberdisc
- XGArmor_Elder
- XGArmor_Floater
- XGArmor_LevelIIILight
- XGArmor_LevelIIIMedium
- XGArmor_LevelIIIMediumAir
- XGArmor_LevelIILight
- XGArmor_LevelIIMedium
- XGArmor_LevelILight
- XGArmor_LevelIMedium
- XGArmor_Muton
- XGArmor_Outsider
- XGArmor_Psionic
- XGArmor_Sectoid
- XGArmor_Sectopod
- XGArmor_SectopodDrone
- XGArmor_SHIV
- XGArmor_SHIV2
- XGArmor_SHIV3
- XGArmor_ThinMan
- XGArmor_Zombie
- XGArmorNativeBase
- XGBattle
- XGBattle_MP
- XGBattle_SP
- XGBattle_SPAssault
- XGBattle_SPDebug
- XGBattle_SPStreetSwarm
- XGBattle_SPSwarm
- XGBattle_SPTerror
- XGBattle_SPTunnelSwarm
- XGBattleDesc
- XGBattleResult
- XGBuildingVisParam
- XGBulletTag
- XGCameraView
- XGCameraView_Aiming
- XGCameraView_AimingThirdPerson
- XGCameraView_Cinematic
- XGCameraView_Cursor
- XGCameraView_Firing
- XGCameraView_Midpoint
- XGCameraView_Moving
- XGCameraView_Scroll
- XGCameraView_Unit
- XGCharacter
- XGCharacter_BattleScanner
- XGCharacter_Civilian
- XGCharacter_Soldier
- XGCharacterGenerator
- XGDeployAI
- XGDropshipCargoInfo
- XGEnemy
- XGEnemyPod
- XGEnemyUnit
- XGGameCoreTag
- XGGameData
- XGHuntTarget
- XGInventory
- XGInventoryItem
- XGInventoryNativeBase
- XGInventorySlotNativeBase
- XGItem
- XGItemCards
- XGItemLibrary
- XGLayout
- XGLevel
- XGLevelNativeBase
- XGLoadout
- XGLoadoutInstances
- XGLoadoutMgr
- XGLocalizeContext
- XGLocalizeTag
- XGManeuver
- XGManeuver_Act
- XGManeuver_Move
- XGNarrative
- XGNetExecActionQueue
- XGOvermind
- XGOvermindActor
- XGParamTag
- XGPlayer
- XGPlayer_MP
- XGPlayerNativeBase
- XGPod
- XGProjectileManager
- XGRecapSaveData
- XGSetupPhaseManagerBase
- XGSightManager
- XGSightManagerNativeBase
- XGSoldierTag
- XGSquad
- XGSquadNativeBase
- XGSummaryUI
- XGTactic
- XGTactic_Fight
- XGTactic_Hunt
- XGTactic_Lurk
- XGTactic_Patrol
- XGTactic_Retreat
- XGTactic_Reveal
- XGTacticalGameCore
- XGTacticalGameCoreData
- XGTacticalGameCoreNativeBase
- XGTacticalScreenMgr
- XGUnit
- XGUnitFlyingRing
- XGUnitNativeBase
- XGVolume
- XGVolume_DamageOverTimeReplicationInfo
- XGVolumeMgr
- XGWeapon
- XGWeaponTag
- XLocalizedData
- zack_dev
- Zel_Dev
References
Referred to by this article:
That refer to this article: