XCOM funding council mission rewards
Contents
Overview
This page describes in detail what the Funding Council (FC) Mission Rewards are, where they are defined, and how to change them.
FC Mission Rewards
Mission Info | Mission Success | Mission Fail | |||||||
---|---|---|---|---|---|---|---|---|---|
Mission ID | enum EFCMission | Mission Name | Cash | Scientists | Engineers | Soldiers | Elerium | Panic | Panic |
1 | eFCM_HeliAssault | Assault on Overpass | 100-225 | -1 | +1 | ||||
2 | eFCM_PierAssault | Assault on Pier | 100-225 | 10 | |||||
3 | eFCM_TruckStopAssault | Urban Assault on Truckstop | 100-225 | 40 | |||||
4 | eFCM_IndustrialAssault | Assault on Corporate Offices | 100-225 | -2 | |||||
5 | eFCM_CemeteryAssault | Cemetery Grand | 100-225 | -4 | +1 | ||||
6 | eFCM_ResearchAssault | Assault on Outpost | 100-225 | 10 | +1 | ||||
7 | eFCM_TrainStationBomb | Bomb Defusal Train Station | 225-506 | -3 | +2 | ||||
8 | eFCM_SlaughterBomb | Bomb Defusal Urban Slaughterhouse | 225-506 | -3 | +2 | ||||
9 | eFCM_TrainyardBomb | Bomb Defusal Urban Trainyard | 225-506 | -3 | +2 | ||||
10 | eFCM_BridgeBomb | Bomb Defusal Urban Highway Bridge | 225-506 | -3 | +2 | ||||
11 | eFCM_OilBomb | Mission not implemented | |||||||
12 | eFCM_LabExtraction | Mission not implemented | |||||||
13 | eFCM_CommercialExtraction | Commercial Alley Rescue | Yes | -2 | |||||
14 | eFCM_PierExtraction | Pier Rescue | 225-506 | 10 | |||||
15 | eFCM_MuseumRescue | Urban Museum Extraction | 225-506 | 5 | -2 | +2 | |||
16 | eFCM_HighwayRescue | Urban Highway Fallen Extraction | 225-506 | Yes | -2 | +1 | |||
17 | eFCM_BoulevardRescue | Urban Boulevard Extraction | 225-506 | 10 | -2 | ||||
18 | eFCM_ResearchRescue | Research Outpost Rescue | 225-506 | 5 | -3 | +1 | |||
19 | eFCM_CemeteryBomb | Bomb Defusal Grand Cemetery | 225-506 | 8 | -3 | +2 |
On mission failure:
- Panic is applied to the affected country on Classic difficulty and below.
- Panic is applied to the affected continent on Impossible difficulty.
Where to edit the values
FC mission rewards are defined in the XComStrategyGame.upk >> XGFundingCouncil().BuildMission() function. There is a large switch/case statement, with separate cases for each mission ID.
References
XGFundingCouncil.EFCRewardType
enum EFCRewardType
{
eFCReward_None,
eFCReward_Money,
eFCReward_Code,
eFCReward_Soldier,
eFCReward_Scientist,
eFCReward_Engineer,
eFCReward_Panic,
eFCReward_Satellite,
eFCReward_Elerium,
eFCReward_CustomSoldier,
eFCReward_MAX
};